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PC Gamer (Italian) 40
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SMACDEMO
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Script.txt
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Sid Meier's ALPHA CENTAURI
;
; Dialog box scripts
;
; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; INSTRUCTIONS FOR TRANSLATORS!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
; be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
; lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
; for instance:
;
; This is a very long sentence; it probably won't fit on one line in German.
;
; is equivalent to:
;
; This is a very long sentence; It probably
; won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
; to be off the edge of the screen (up to, say, 150-200 characters
; long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
; immediately following the # should NOT be translated. Subsequent
; words on the line SHOULD be translated. For example:
;
; #caption Hello
; to
; #caption Bonjour
;
; #button Yes
; to
; #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
; be displayed in BOLD type. The "[" and "]" characters indicate
; text which should be displayed in ITALIC type. A {} sequence or
; a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
; $ is followed by the name and ID of the string, as in:
;
; Greetings, $PLAYERNAME1.
;
; In this case, the ID of the string is 1. The name of the string
; is for informational purposes only, so $PLAYERNAME1, $NAME1,
; $STRING1, and $WHOZIT1 are all equivalent. The names themselves
; do NOT need to be translated, although translating them won't
; cause harm as long as the numerical ID is left alone (except in
; the case below).
;
; An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
; indicate a numerical value is to be displayed, and $HEX0 $HEX1,
; etc indicate a hexadecimal value will be displayed. "NUM" and
; "HEX" must NOT be translated or their special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
; gender and plurality substitutions.
;
; $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
; Here are the substitution forms, followed by some examples:
;
; $FACTION3 = Substitute string 3
; $<3:has:have> = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4> = Inserts string 4 and parses based on
; plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
; masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have have the exciting masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "University", "Gaians", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
; $<...> sequences with SIX items to take care of neuter forms.
; Unfortunately I don't know any German at all, so I can't give
; you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#TOPMENU
#xs 420
#itemlist
#x -5
#y -5
START GAME
QUICK START
SCENARIO
LOAD GAME
MULTIPLAYER
VIEW CREDITS
EXIT GAME
#MAPMENU
#xs 420
#itemlist
#x -5
#y -5
MAKE RANDOM MAP
CUSTOMIZE RANDOM MAP
THE MAP OF PLANET
HUGE MAP OF PLANET
LOAD MAP FILE
#MULTIMENU
#xs 420
#caption MULTIPLAYER GAME
#itemlist
#x -5
#y -5
New Multiplayer Game
Multiplayer Scenario
Load Multiplayer Game
#SCENARIOMENU
#xs 420
#caption SCENARIO
#itemlist
#x -5
#y -5
PLAY SCENARIO
CREATE SCENARIO
LOAD MAP FILE
EDIT SCENARIO
#WORLDSIZE
#xs 400
#caption SELECT SIZE OF PLANET
#button Random
#x -5
#y -5
#itemlist
#WORLDLAND
#xs 400
#caption SELECT OCEAN COVERAGE
#button Random
#x -5
#y -5
#itemlist
30-50% of surface
50-70% of surface
70-90% of surface
#WORLDTIDES
#xs 400
#caption ADJUST EROSIVE FORCES
#button Random
#x -5
#y -5
#itemlist
Strong (Rolling and flat terrain)
Average (Hilly terrain)
Weak (Rough, mountainous terrain)
#WORLDORBIT
#xs 400
#caption SELECT PLANETARY ORBIT
#button Random
#x -5
#y -5
#itemlist
100 million miles (cool planet)
90 million miles (average planet)
80 million miles (warm planet)
#WORLDCLOUDS
#xs 400
#caption SELECT CLOUD COVER
#x -5
#y -5
#button Random
#itemlist
Sparse (light rainfall)
Average
Dense (heavy rainfall)
#WORLDLIFE
#xs 400
#caption NATIVE LIFE FORMS
#x -5
#y -5
#button Random
#itemlist
Rare
Average
Abundant
#DIFFICULTY
#xs 440
#caption PICK A DIFFICULTY LEVEL
#x -5
#y -5
#GENDER
#xs 440
#caption Indicate Your Gender
#x -5
#y -5
#itemlist
Male
Female
#FACTION
#xs 440
#caption CHOOSE YOUR FACTION
#x -5
#y -5
#listbox
#button Custom Name
#button Help
#button Load
#NAME
#xs 440
#caption ENTER YOUR NAME
#x -5
#y -5
#itemlist
#button Change Gender
Name (Male):
#NAME2
#xs 440
#caption Enter Your Name
#x -5
#y -5
#itemlist
#button Change Gender
Name (Female):
#CUSTOMNAMES
#xs 440
#x -5
#y -5
#button Restore Defaults
#caption Customize Your Faction
#TIMECONTROLS
#xs 400
#x -5
#y -5
#caption Select Multiplayer Time Controls
#USERULES
#xs 440
#x -5
#y -5
#caption GAME RULES
#itemlist
Play With Standard Rules
Play With Current Rules
Customize Rules
#RULES
#xs 440
#x -5
#y -5
#caption Customize Game Rules
#button Standard Rules
#itemlist
Higher Goal: Allow Victory by Transcendence.
Total War: Allow Victory by Conquest.
Peace in Our Time: Allow Diplomatic Victory.
Mine, All Mine: Allow Economic Victory.
One for All: Allow Cooperative Victory.
Do or Die: Don't restart eliminated players.
Look First: Flexible starting locations.
Tech Stagnation: Slower rate of research discoveries.
Spoils of War: Steal tech when conquer base.
Blind Research: Cannot set precise research goals.
Intense Rivalry: Opponents more aggressive.
No Unity Survey: World Map not visible.
No Unity Scattering: Supply Pods only at landing sites.
Bell Curve: No Random Events.
Time Warp: Accelerated Start.
Iron Man: Save/Restore restricted to exit.
Randomize faction leader personalities.
Randomize faction leader social agendas.
#SCENRULES
#xs 440
#x -5
#y -5
#caption Special Scenario Rules
#itemlist
No native life--fungus, mind worms, Planet, etc.
No colony pods can be built.
No terraforming (raising/lowering terrain).
No technological advances.
No technology trading.
No secret projects can be built.
Unity Pods never produce artifacts.
Unity Pods never produce monoliths.
Unity Pods never produce resources.
Unity Pods never produce vehicles.
Unity Pods never produce tech.
Force current difficulty level.
Force player to play current faction.
No Planetary Council
No Social Engineering
#SCENPARAM
#xs 420
#caption Scenario Parameters
#itemlist
Objectives required for Victory:
Objectives for Sudden Death Victory:
Points for each Objective Achieved:
Bonus Points for achieving Victory:
Starting Year of Time Frame:
Final Year of Scenario:
Current Sunspot Turns-to-go:
#SCENVICTORY
#xs 420
#caption Scenario Victory Conditions
#itemlist
Objective Units must reach friendly objective base.
Objective Units must reach friendly HQ base.
All artifacts are objective units.
Secret Projects count as objectives.
All bases count as objectives.
All terrain enhancements count as objectives.
Base facilities as objectives.
Each square of territory counts as objective.
Each energy credit counts as objective.
Each population unit counts as objective.
Each technology counts as objective.
Solo Mission: only human player victory/defeat.
Highest Alpha Centauri Score wins.
#PLANETFALL
#xs 400
#caption Planetfall!
#x -5
#y -5
$NAME3, a new era of struggle and opportunity awaits you. The
UN Starship Unity has arrived in the Alpha Centauri system
after a forty year voyage. All contact with Earth has been
lost. After Captain Garland's assassination by an unknown assailant,
the crew mutinied and split into seven factions, each seizing
control of one of the Unity's colony pods. You now
shape the destiny of your $<M1:$FACTIONADJ0> faction, which has just made
PLANETFALL!
#PLANETFALL2
#xs 400
#x -5
#y -5
#caption $TITLE2 $NAME3
$NAME3, your $<M1:$FACTIONADJ0> faction has prospered in the $NUM0 years
since Planetfall. Your secret project, $PROJECTNAME4, is
complete, and you are at last ready to put your plans into action
and claim your rightful share of Planet's destiny.
#REALLYQUIT
#xs 320
#wave 43
#caption Sid Meier's ALPHA CENTAURI
#sprite space_sm.pcx
Do you really want to quit?
Oops, no, wait!
Yes, that's an order mister!
#REALLYWIMPOUT
#xs 320
#caption Sid Meier's ALPHA CENTAURI
Do you really want to WIMP OUT of this
multiplayer game?
No! Get back in there and fight!
Yes, time to slink away in shame.
#REALLYRETIRE
#xs 320
#caption Sid Meier's ALPHA CENTAURI
Are you ready to retire?
Sorry, I'm afraid I can't do that.
Yes, open the pod bay doors!
#REALLYRETIRE2
#xs 320
#caption Sid Meier's ALPHA CENTAURI
Are you ready to retire? {This selection is
permanent under Iron Man rules!}
Sorry, I'm afraid I can't do that.
Yes, open the pod bay doors!
#REALLYOVER
#xs 320
#caption Operations Director
Some of our units have not yet moved this
turn. Do you really want to end the turn now?
Cancel.
Yes, end the turn.
#ATTEMPTTOCANCEL
#xs 320
Requesting permission to resume turn...
#BASICPREFS
#xs 440
#caption Preferences
#itemlist
Tutorial messages.
Design units automatically.
Auto-prune obsolete units (recommended).
Mouse at edge scrolls view.
Autosave each turn.
Pause at end of turn.
Move enemy/neutral pieces quickly.
Move allied pieces quickly.
#ADVANCEDPREFS
#xs 440
#caption Advanced Preferences
#itemlist
Radio buttons select with single click.
Click on unit always cancels orders.
Confirm odds before attacking.
Pause after every battle.
Fast battle resolution.
Move units with orders quickly.
Move all units quickly.
Don't center on units with orders.
Zoom-to-base doesn't recenter map.
Detailed main menus.
Detailed right-click menus.
Right-click pops up menu.
#AUTOMATIONPREFS
#xs 440
#caption Automation Preferences
#itemlist
Air units return home when reach limit of fuel range.
Automated Formers can plant forests.
Automated Formers can raise/lower terrain.
Automated Formers can build condensers, boreholes, etc.
Automated Formers can remove fungus.
Automated Formers can build sensors.
Automated Formers can build roads and tubes.
Cancel movement orders when spot units w/ Pact.
Cancel movement orders when spot units w/ Treaty.
Cancel movement orders when spot units w/ Truce.
Cancel movement orders when spot units w/ Vendetta.
Do not cancel for units of different class (LAND/SEA/AIR).
Wake passengers when transport reaches land.
Always investigate monolith.
#AUDIOVISUALPREFS
#xs 440
#caption Audio/Visual Preferences
#itemlist
Background music.
Sound effects.
Voiceovers (Tech & Facility).
Voiceovers stop when popup closed.
Secret Project movies.
Interludes.
Monuments.
Map animations.
Sliding windows.
Sliding scrollbars.
Whole unit blinks.
#MAPPREFS
#xs 440
#caption Map Display Preferences
See MAP Menu for shortcuts.
#itemlist
Show fog of war.
Show map grid.
Show map grid in ocean squares.
Show base grid.
Show base names.
Show production with base names.
Show flattened terrain.
#BASEWARNINGS
#xs 440
#caption Announcements
#itemlist
#checkbox 17
Stop for new facilities built.
Stop for non-combat units built.
Stop for combat units built.
Stop for prototypes completed.
Stop for items built by Governors/Queues.
Stop for Drone Riots.
Stop for end of Drone Riots.
Stop for Golden Age.
Stop for end of Golden Age.
Stop for nutrient low.
Stop for build orders out of date.
Stop for population limit reached.
Stop for delay in Transcendence.
Stop for starvation.
Stop for mineral shortages.
Stop for energy shortages.
Stop for random events.
#GOVOPTIONS
#xs 440
#caption Governor Settings for $BASENAME0
#checkbox 19
#itemlist
Governor is active.
Governor may use multiple priorities (e.g. Explore AND Discover), or no priorities.
Governor sets new units to "fully automate".
Governor manages citizens and specialists (including Drone Riots).
Governor manages production.
__Governor may produce scout/exploration units.
__Governor may produce land combat units.
__Governor may produce naval combat units.
__Governor may produce air combat units.
__Governor may produce land defense units.
__Governor may produce air defense units.
__Governor may produce prototypes.
__Governor may produce transports.
__Governor may produce probe teams.
__Governor may produce terraformers.
__Governor may produce colony pods.
__Governor may produce base facilities.
__Governor may produce secret projects.
__Governor may HURRY production.
#NEEDTERRAFORMERS
#xs 320
#wave 6
#caption Operations Director
Only Formers can perform that function.
#TERRASEA
#xs 320
#wave 4
#caption Operations Director
Land units may not terraform sea squares and vice versa.
#NOTINOCEAN
#xs 320
#wave 2
#caption Operations Director
That cannot be accomplished at sea.
#NOTINTRIAD
#xs 320
#wave 2
#caption Operations Director
Land units may not perform this function in sea squares, and
vice versa.
#NOTONMONOLITH
#xs 320
#wave 2
#caption Operations Director
That function cannot be accomplished at a monolith.
#NOTONROCKY
#xs 320
#wave 3
#caption Operations Director
Bases cannot be built in rocky areas.
#FUNGUSDANGUS
#xs 320
#wave 3
#caption Operations Director
Bases cannot be built in Xenofungus.
#NOTHERE
#xs 320
#wave 2
#caption Operations Director
That function cannot be accomplished here.
#NOTBASE
#xs 320
#wave 2
#caption Operations Director
That function cannot be accomplished at a base.
#NOTATALL
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation is not allowed under the
current rules.
#NOTATSEA
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed at sea.
#NOTONLAND
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed on land.
#FORESTGROWS
#xs 320
#caption Planetary Ecologist
Forest expands near $BASENAME0.
#KELPGROWS
#xs 320
#caption Planetary Ecologist
Kelp expands near $BASENAME0.
#FORESTTECH
#xs 320
#wave 4
#caption Planetary Ecologist
Forests cannot be planted until we discover $TECH0.
#HASROAD
#xs 320
#wave 5
#caption Operations Director
That square already has a road. Roads may not be
converted to Magtubes until we discover $TECH0.
#HASFARM
#xs 320
#wave 5
#caption Planetary Ecologist
That square already has a farm. Farms
may not be converted to Soil Enrichers
until we discover $TECH0.
#NOTUNTILTECH
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed
until we discover $TECH0.
#ALREADYBUILT
#xs 320
#wave 5
#caption Planetary Ecologist
That enhancement ($MINE0) has already been built here!
#MIMIMI
#xs 320
#caption Planetary Ecologist
A previous terrain enhancement ($MINE0) will be replaced by this
operation. Do you wish to continue?
Cancel action.
Continue.
#NOTINROCKY
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed
in rocky areas.
#NOTONVOLCANO
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed in a
volcanic area.
#NOTONVOLCANO1
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed at the
center of a volcano.
#NOTINFUNGUS
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed
in Xenofungus.
#NOTYETFUNGUS
#xs 320
#wave 4
#caption Planetary Ecologist
The "$TERRAFORMTYPE6" operation cannot be performed
in Xenofungus until we discover $TECH0.
#LOWTIDAL
#xs 320
#wave 4
#caption Planetary Ecologist
Sea enhancements can only be built on shelf ocean squares.
#TOOFLAT
#xs 320
#wave 4
#caption Planetary Ecologist
That area is already flat.
#NOAQUIFER
#xs 320
#wave 4
#caption Planetary Ecologist
Aquifers cannot be tapped in areas adjacent to rivers.
#NOBOREHOLE
#xs 320
#wave 4
#caption Planetary Ecologist
Thermal Boreholes cannot be built on slopes (areas adjacent
to land of a lower altitude).
#TWOBOREHOLES
#xs 320
#wave 4
#caption Planetary Ecologist
Thermal Boreholes cannot be built adjacent to one another.
#SEATOOHIGH
#xs 320
#wave 4
#caption Planetary Ecologist
This square cannot be raised further with a sea-going unit.
A land unit in an adjacent land square could raise it.
#SEATOOLOW
#xs 320
#wave 4
#caption Planetary Ecologist
This area cannot be lowered further.
#LOWSOLAR
#xs 320
#caption Planetary Ecologist
A solar collector here would
produce no energy. Try building at a higher elevation.
#TERRACOSTUP
#xs 320
#caption Planetary Ecologist
It will cost $NUM0 credits to {raise} this area;
our current reserves are $NUM1 credits.
#TERRACOSTDOWN
#xs 320
#caption Planetary Ecologist
It will cost $NUM0 credits to {lower} this area;
our current reserves are $NUM1 credits.
#TERRAPAY
#itemlist
Cancel action.
Expend $NUM0 credits.
#TOOHIGH
#xs 320
#wave 4
#caption Planetary Ecologist
This area is already at maximum altitude.
#TOOLOW
#xs 320
#wave 4
#caption Planetary Ecologist
Land Formers cannot lower this area below sea level, but an adjacent Sea Former
could lower it.
#DESTROY
#xs 440
#caption Operations Director
Which terrain enhancement shall we destroy?
#DESTROYBOMB
#xs 440
#caption Target Bombing Run
Which terrain enhancement shall we bomb?
#BOMBARDFAILED
#xs 440
#caption Operations Director
Our artillery bombardment had no effect.
#BOMBARDSUCCEEDED
#xs 440
#caption Operations Director
Artillery bombardment successful! $TARGET2 destroyed.
#BOMBFAILED
#xs 440
#caption Operations Director
Our bombing run failed.
#BOMBSUCCEEDED
#xs 440
#caption Operations Director
Bombing run successful--target destroyed.
#ARTYBOMBFAILED
#xs 440
#caption Operations Director
Artillery bombardment failed.
#BASETOONEAR
#xs 320
#wave 3
#caption Operations Director
Bases cannot be built adjacent to each other.
#BASEFOUNDED
#xs 320
#caption Chief Librarian
$BASENAME0 founded in $NUM0.
#NEWBASE
#x 10
#y 40
#xs 320
#caption Enter a name for your new base.
Name:
#FIRSTBASE
#x 10
#y 40
#xs 320
#caption Enter a name for your first base.
Name:
#DISBAND
#xs 320
#caption Confirm Disband
Really disband $UNITTYPE0?
Never mind.
Confirmed.
#DISBAND2
#xs 320
#caption Confirm Disband
Really disband $UNITTYPE0?
Never mind.
Confirmed.
Activate self-destruct overload sequence!
#STARVE
#xs 320
#wave 24
#caption Psych Chaplain
Our citizens are starving at $BASENAME0!
Factories abandoned by hungry workers.
#ENERGYCONVOY
#xs 440
#caption Operations Director
$BASENAME0 to $BASENAME1 convoy shorts out due to energy crunch!
#LOWNUTRIENTFARMS
#xs 320
#wave 24
#caption Psych Chaplain
$BASENAME0 is running low on {nutrients} and is
not producing enough to meet its citizens' needs!
We should have our {formers} build more {farms}
in nearby squares!
#LOWNUTRIENTFORMERS
#xs 320
#wave 24
#caption Psych Chaplain
$BASENAME0 is running low on {nutrients} and is
not producing enough to meet its citizens' needs!
We should build some {Formers} so that we can
plant {farms} in nearby squares.
#LOWNUTRIENTSPEC1
#xs 400
#wave 24
#caption Psych Chaplain
$BASENAME0 is running low on {nutrients} and is
not producing enough to meet its citizens' needs!
We need to convert some {Specialists} to {Workers}.
From the Base Control screen, click on the center
square of the map display to reallocate workers.
If {Drone Riots} are a problem, consider other
methods of preventing this problem (see Drone
Riot Details on the Help Menu).
#LOWNUTRIENTSPEC2
#xs 320
#wave 24
#caption Psych Chaplain
$BASENAME0 is running low on {nutrients} and is
not producing enough to meet its citizens' needs!
We need to convert some {Specialists} to {Workers}.
From the Base Control screen, click on the center
square of the map display to reallocate workers.
#LOWNUTRIENT
#xs 320
#wave 24
#caption Psych Chaplain
$BASENAME0 is running low on nutrients and is
not producing enough to meet its citizens' needs!
#ABANDONBASE
#xs 320
#caption Operations Director
$BASENAME0 can complete $UNITTYPE1 this turn, but
would be abandoned as its population is too low.
Delay production.
Zoom to Base Control Screen.
Abandon $BASENAME0.
#ABANDONBASE1
#xs 320
#caption Operations Director
$BASENAME0 can complete $UNITTYPE1 this turn, but this
would cause the base to be abandoned as it is only
of size 1. Otherwise, it will grow to size 2 in
$NUM2 $<#2:turn:turns>.
Delay production.
Zoom to Base Control Screen.
Abandon $BASENAME0.
#PRODUCE
#xs 500
#wave 25
#caption Operations Director
$BASENAME0 builds $ITEM1.
#PRODUCEQ
#xs 500
#wave 25
#caption Operations Director
$BASENAME0 builds $ITEM1.
$NUM1 $<#1:item:items> left in production queue.
#PRODUCEG
#xs 500
#wave 25
#caption Operations Director
Governor of $BASENAME0 builds $ITEM1.
#PRODUCEX
#xs 500
#caption Operations Director
$BASENAME0 builds $ITEM1.
#PRODUCEXQ
#xs 600
#caption Operations Director
$BASENAME0 builds $ITEM1.
$NUM1 $<#1:item:items> left in production queue.
#PRODUCEXG
#xs 600
#caption Operations Director
Governor of $BASENAME0 builds $ITEM1.
#PRODUCE2
#xs 600
#caption Operations Director
$BASENAME0 ($<M1:$FACTIONADJ2>) builds $ITEM1.
#PRODUCE3
#xs 600
#caption Operations Director
$BASENAME0 ($<M1:$FACTIONADJ2>) builds $ITEM1.
#PRODUCEPROTO
#xs 400
#wave 25
#caption Security Chief
$BASENAME0 has produced a successful $UNITTYPE1 prototype!
Production cost reduced to $NUM0 minerals.
#PRODUCEPROTOQ
#xs 400
#wave 25
#caption Security Chief
$BASENAME0 has produced a successful $UNITTYPE1 prototype!
Production cost reduced to $NUM0 minerals.
$NUM1 items left in production queue.
#PRODUCEPROTOG
#xs 400
#wave 25
#caption Security Chief
The Governor of $BASENAME0 has produced a successful $UNITTYPE1
prototype! Production cost reduced to $NUM0 minerals.
#NOSUPPORT
#xs 320
#wave 24
#caption Operations Director
The minerals output of $BASENAME0 is not sufficient to support
$UNITTYPE1 unit. The unit has been disbanded.
#PICKUNIT
#xs 400
#caption Select unit to activate
#SUPPORTEDSELECT
#xs 440
#caption Supported Unit Status
$TYPENAME0 $LOCATION1
Current Orders: $ORDERS3
#SUPPORTEDCLICK
All done.
Center on $BASENAME2.
Tell $UNITTYPE2 to come home.
Disband $UNITTYPE2.
#UNITSELECT
#xs 440
#caption Unit Status
^$UNITNAME0
^Supported from $BASENAME1
^Current Orders: $ORDERS4
#UNITCLICK
All done.
Cancel orders.
Activate $UNITTYPE3.
Support from $BASENAME2.
Zoom to $BASENAME1.
Sleep/Board transport.
Hold.
Disband $UNITTYPE3.
#PRODQUEUE
#xs 500
#caption $BASENAME0 Production Orders
#listbox
#button Help
#button Workshop
#button Design Unit
#GOTO
#xs 480
#caption Select Destination
#GROUPTO
#xs 480
#caption Select Group Destination
#ROADTO
#xs 480
#caption Pick Road Termination Point
#TUBETO
#xs 480
#caption Pick Magtube Termination Point
#BOMBTO
#xs 480
#caption Designate Bombing Run Target
#DESTTO
#xs 480
#caption Set $LANDAIRSEA0 Autoforward Route From $BASENAME1
#y -5
#FINDTO
#xs 480
#caption Select Base to Find
#GATETO
#xs 480
#caption Select Gate Destination
#DESTTRIAD
#xs 400
#caption Autoforward
#y -5
$BASENAME0 will automatically forward all units of which type?
#DESTTRIAD2
#xs 440
#caption Autoforward
Setting autoforward from $BASENAME0 to $BASENAME1.
$BASENAME0 will automatically forward all units of which type?
#DESTNO
#xs 440
#wave 2
#caption Operations Director
No valid $LANDSEAAIR2 path from $BASENAME0 to $BASENAME1.
#WEDEVELOP
#xs 500
#caption Science Officer
Our researchers have made a breakthrough: we now understand $TECH0!
#WEACQUIRE
#xs 500
#caption Science Officer
We have acquired an understanding of $TECH0 from the $FACTION2!
#THEYDEVELOP
#xs 320
#caption Science Officer
The $FACTION1 $<1:has:have> learned $TECH0.
#THEYACQUIRE
#xs 320
#caption Science Officer
The $FACTION1 $<1:has:have> learned $TECH0 from the $FACTION2.
#TECHNOLOGY
#xs 550
#caption SELECT RESEARCH GOAL
#button Info
#button Lookup
#DESIGNSHOP
#xs 550
#caption Unit Design Workshop
#button Redesign
#button Rename
#button Mark Obsolete
#button Upgrade All
#DESIGNAUTO
Garrison
Infantry
Artillery
Tank
Scout
Naval
Transport
Air Assault
Air Defense
Chopper
Missile
Buster
Paradrop
Amphibious
#DESIGNLABELS
VEHICLE DESIGN
Moves:
Type:
Power:
PROTOTYPE COST:
COST:
Data
PRESETS
W:
A:
C:
R:
SP1:
SP2:
E:
P:
#DESIGNNAME
#xs 440
#caption What shall we call this unit type?
Name:
#DESIGNNO
#xs 320
#caption Chief Engineer
Default unit types cannot be redesigned. Use an
empty slot or redesign another one.
#DESIGNNEW2
#xs 320
#caption Chief Engineer
Redesigning this unit type ($UNITTYPE0) would cause all
others of this type to be scrapped! This
action cannot be performed during UPKEEP phase; wait
until the main turn begins.
#DESIGNNEW
#xs 320
#caption Chief Engineer
Redesigning this unit type ($UNITTYPE0) will cause all
others of this type to be scrapped!
Never mind.
Redesign unit; scrap old $UNITTYPE0 units.
#DESIGNPLUS
Use an empty design slot instead.
#DESIGNSTATS
#xs 440
#UNITCHASSIS
#xs 440
#caption Pick a chassis type
#UNITWEAPON
#xs 440
#caption Select offensive armament
#UNITARMOR
#xs 440
#caption Select armor
#UNITABILITY
#xs 440
#caption Select special abilities
#TWOSPECIAL
#xs 440
#caption Chief Engineer
We cannot design units with two special abilities
until we have researched $TECH0.
#UNITREACTOR
#xs 440
#caption Select Power Plant
#UNITSPECIAL
#xs 400
#caption Select Special Ability
#TOOMUCHENERGY
#xs 320
#caption Chief Engineer
That choice would exceed this chassis's energy rating.
#NEWSTUFF
#xs 440
#caption Chief Engineer
Discovery of $TECH0 allows us to construct a new $WEAPDEForCHASSIS1: $ITEM2.
#BIOBONUS
#xs 440
#caption Select a Hybrid
#GOODYRESOURCE
#xs 320
#caption Operations Director
We have recovered a {survey pod} from the Unity. It has
located abundant $RESOURCETYPE0 resources.
#GOODYURANIUM
#xs 320
#wave 0
#caption Operations Director
We have recovered a {resupply pod} from the Unity!
It contains manufacturing supplies worth $NUM0 energy credits!
#GOODYHYDROGEN
#xs 320
#wave 0
#caption Operations Director
We have recovered a {resupply pod} from the Unity!
It contains manufacturing supplies worth $NUM0 energy credits!
#GOODYRIVER
#xs 320
#wave 0
#caption Operations Director
An {hydrology pod} has tapped an underground river!
#GOODYMINE
#xs 320
#wave 0
#caption Operations Director
A robot {mining pod} has prepared mines in this area.
#GOODYFARM
#xs 320
#wave 0
#caption Operations Director
A robot {agricultural pod} has cultivated this area.
#GOODYSOLAR
#xs 320
#wave 0
#caption Operations Director
A robot {power pod} has set up solar collectors in this area.
#GOODYKELP
#xs 320
#wave 0
#caption Operations Director
We have discovered a {sea farming pod} from the Unity! Kelp
forest has proliferated in this region.
#GOODYVIEW
#xs 320
#wave 0
#caption Operations Director
We have recovered a {cartographic pod} containing data on the surrounding
area!
#GOODYSONAR
#xs 320
#wave 0
#caption Operations Director
We have recovered a {sonar pod} containing data on the surrounding
area!
#GOODYQUAKE
#xs 320
#wave 0
#caption Operations Director
The pod has malfunctioned and unleashed an earthquake!
#GOODYVANISH
#xs 320
#wave 39
#caption Operations Director
Our unit has dematerialized and vanished forever!
#GOODYWHIRLPOOL
#xs 320
#wave 39
#caption Operations Director
Our unit has vanished forever into a whirlpool!
#GOODYGATE
#xs 320
#wave 0
#caption Operations Director
Our unit has fallen through a dimensional gate!
#GOODYWAVE
#xs 320
#wave 0
#caption Operations Director
Our unit has been swept away by a tidal wave!
#GOODYFUNGUS
#xs 320
#wave 0
#caption Operations Director
Activating the pod triggers a Xenofungal bloom!
#GOODYFOREST
#xs 320
#wave 0
#caption Operations Director
We have discovered a {hydroponics pod} from the Unity!
Forest has proliferated in this area!
#GOODYWORMS
#xs 320
#wave 16
#caption Operations Director
The pod was infested with Mind Worms!
#GOODYISLE
#xs 320
#wave 16
#caption Operations Director
Our unit reports that an Isle of the Deep has surfaced
and swallowed the pod!
#GOODYBUILD
#xs 320
#wave 0
#caption Operations Director
We have discovered a {materials pod} from the Unity!
It has provided sufficient minerals for us to finish building
the $ITEM0 at $BASENAME1 next turn!
#GOODYARTIFACT
#xs 320
#wave 0
#caption Operations Director
This is not a pod after all, but an alien artifact!
We should take it to a base containing a
Network Node for further study.
#GOODYCLONE
#xs 320
#wave 0
#caption Operations Director
A dimensional rift has cloned our $UNITTYPE0 unit!
#GOODYPOD
#xs 320
#wave 0
#caption Operations Director
We have recovered a {supply pod} from the Unity!
It contains a $UNITYUNITTYPE0 in working condition!
#GOODYCOMM
#xs 320
#wave 1
#caption Operations Director
We have recovered a {data pod} from the Unity! It
contains the Commlink frequency for $TITLE0 $NAME1
of the $FACTION2.
#GOODYDATA
#xs 320
#wave 1
#caption Operations Director
We have recovered a {data pod} from the Unity! The
Chief Librarian is installing it into the Datalinks now.
#GOODYDATA1
#xs 320
#wave 1
#caption Operations Director
We have recovered a {data pod} from the Unity
containing information on $TECH0!
#ARTIFACTTECH
#xs 320
#caption Science Officer
Our scientists have linked the artifact to the
data network and make wondrous discoveries!
#ARTIFACTTECH1
#xs 320
#caption Science Officer
A power surge from the alien artifact has shorted
out the Network Node at $BASENAME0!
Proceed
Zoom to Base Control
#ALREADYARTIFACT
#xs 400
#wave 10
#caption Science Officer
The Network Node at $BASENAME0 has already been linked to an
alien artifact. We must link this artifact to the node
at another base.
#SEEMONOLITH
#xs 320
#caption Operations Director
We have found a monolith here. Perhaps a military
unit should be dispatched to investigate.
#MONOLITH
#xs 320
#caption Operations Director
We have found a mysterious monolith.
Leave it alone.
Investigate.
Always investigate monoliths.
#MONOLITH0
#xs 320
#caption Operations Director
The arcane technology of the monolith enhanced
our unit to $MORALE0 status. It then vanished.
#MONOLITH1
#xs 320
#caption Operations Director
The arcane technology of the monolith enhanced
our unit to $MORALE0 status.
#MONOLITHNO
#xs 320
#caption Operations Director
The monolith is silent.
#MONOLITHHEAL
#xs 320
#caption Operations Director
The arcane technology of the monolith has repaired our
unit.
#ENDPACT1
#xs 320
#caption Operations Director
Our $PACTOFBROTHERHOOD2 with the $FACTION0 has ended. All
$<M1:$FACTIONADJ1> units have been removed from our territory.
#ENDPACT2
$NUM0 $<#0:unit has:units have> been removed from $<M1:$FACTIONADJ1>
territory and returned to our nearest bases.
#ENDPACT3
#xs 320
#caption Security Chief
The $FACTION0 and $FACTION1 have renounced their $PACT2.
#LOADGAME
#xs 320
#caption Difficulty Level: $DIFF0
^^$TITLE1 $NAME2 of the $FACTION3
^^$DATE4
#LOADNONE
#xs 440
#wave 12
#caption LOAD ERROR
^^
^^FAILED TO OPEN FILE
^^
^^"$FILE0"
^^
#LOADNOT
#xs 440
#wave 12
#caption LOAD ERROR
^^
^^NOT A VALID SAVE/MAP FILE
^^
^^"$FILE0"
^^
#LOADOLD
#xs 440
#wave 12
#caption LOAD ERROR
^^
^^SAVE/MAP FILE IS OBSOLETE
^^
^^"$FILE0"
^^
#LOADERROR
#xs 440
#wave 12
#caption LOAD ERROR
^^
^^ERROR READING FILE
^^
^^"$FILE0"
^^
#SAVEERROR
#xs 440
#wave 12
#caption SAVE ERROR
^^
^^FAILED TO WRITE FILE
^^
^^"$FILE0"
^^
#STEALTECH
#xs 550
#caption STEAL TECHNOLOGY
#button Info
#ACQUIRETECH
#xs 550
#caption ACQUIRE TECHNOLOGY
#button Info
#button Lookup
#STOLETECH
#xs 440
#wave 19
#caption Security Chief
The $FACTION0 $<0:has:have> stolen $TECH1!
#ESCAPE
#xs 400
#caption Security Chief
Our headquarters at $BASENAME0 is in jeopardy! I have prepared
your personal shuttle for immediate departure. If you wish,
we can evacuate the entire command staff to $BASENAME1 at a cost of
1000 energy credits.
Abandon HQ.
Evacuate HQ to $BASENAME1.
#ESCAPED
#xs 400
#caption Security Chief
The $FACTION2 $<2:has:have> safely evacuated their headquarters to $BASENAME1!
#ESCAPED2
#xs 400
#caption Security Chief
We have safely evacuated the headquarters to $BASENAME1, at a cost
of $NUM0 energy credits.
#LIBERATEBASE
#xs 400
#caption Security Chief
$FACTION0 $<0:liberates:liberate> $BASENAME1! $NUM0 energy credits diverted from local nets.
#LIBERATEBASE1
#xs 400
#caption Security Chief
$FACTION0 $<0:liberates:liberate> $BASENAME1! $NUM0 energy credits diverted. The
$FACTION0 $<0:has:have> renamed the base "$BASENAME3."
#LIBERATEBASE2
#xs 400
#caption Netflash!
The $FACTION0 $<0:announces:announce> the liberation of $BASENAME1.
#LIBERATEBASE3
#xs 400
#caption Netflash!
The $FACTION2 $<2:announces:announce> the loss of $BASENAME1 to the $FACTION0.
#LIBERATEBASE4
#xs 400
#caption Crypto packet!
Our infiltrator reports the $FACTION2 $<2:has:have> lost $BASENAME1 to the $FACTION0.
#SEIZEBASE
#xs 400
#caption Security Chief
$FACTION0 $<0:seizes:seize> $BASENAME1! $NUM0 energy credits diverted from local nets.
#SEIZEBASE1
#xs 400
#caption Security Chief
$FACTION0 $<0:seizes:seize> $BASENAME1! $NUM0 energy credits diverted. The
$FACTION0 have renamed the base "$BASENAME3."
#SEIZEBASE2
#xs 400
#caption Netflash!
The $FACTION0 $<0:announces:announce> the seizure of $BASENAME1.
#SEIZEBASE3
#xs 400
#caption Netflash!
The $FACTION2 $<4:announces:announce> the loss of $BASENAME1 to the $FACTION0.
#SEIZEBASE4
#xs 400
#caption Crypto packet!
Our infiltrator reports the $FACTION2 $<4:has:have> lost $BASENAME1 to the $FACTION0.
#RENAMEBASE
#xs 440
#caption Netflash!
The $FACTION0 $<0:has:have> renamed $BASENAME1. They now
style it $BASENAME2.
#RENAME
#xs 440
#caption Chief Librarian
What shall we rename $BASENAME0?
Name:
#DRONERIOTS
#xs 400
#wave 28
#caption Psych Chaplain
Drone Riots at $BASENAME0! Non-essential base functions suspended.
#DRONERIOTS2
#xs 400
#caption Psych Chaplain
Drone Riots at $BASENAME0. Governor acts to quell disturbance.
#DRONERIOTSOVER
#xs 400
#wave 29
#caption Psych Chaplain
The Drone Riots at $BASENAME0 have ended.
#DRONERIOTSOVER2
#xs 400
#caption Psych Chaplain
Governor of $BASENAME0 reports Drone Riots have ended.
#DRONERIOT
#xs 400
#caption Security Chief
Drone Riots intensify at $BASENAME0! $FACILITY1 destroyed!
#DRONEREVOLT
#xs 400
#caption Security Chief
#x -5
#y -5
Drones revolt at $BASENAME0! Security forces overwhelmed!
Drone tribunes elect to join $<M1:$FACTIONADJ2> faction!
#GOLDENAGE
#xs 400
#wave 30
#caption Psych Chaplain
$BASENAME0 has entered an intellectual Golden Age! Energy output
and population growth increased!
#GOLDENAGEOVER
#xs 400
#wave 31
#caption Psych Chaplain
The Golden Age of $BASENAME0 has come to an end.
#HURRY
#xs 400
#caption Operations Director
$BASENAME0 can complete $ITEM1 rapidly
at an energy cost of $NUM0. We
have $NUM1 energy credits in reserve.
#HURRYOPTIONS
Never mind.
Spend $NUM0 energy credits.
Make partial payment.
#HURRYPAYMENT
#xs 400
#caption Enter payment amount (0-$NUM0)
#itemlist
Payment:
#HURRYDRONE
^^-DRONE RIOTS-
#MORALE
#xs 400
#caption Security Chief
Our $TYPENAME1 unit has performed admirably, and has now
achieved $MORALE0 status.
#MORALE2
#xs 400
#caption Brood Trainer
The brood trainers of our $TYPENAME1 are gaining experience,
and have nurtured their unit to $LIFECYCLE0 status.
#WAR
#xs 400
#caption Netflash!
War between the $FACTION0 and the $FACTION1!
#POPULATIONLIMIT
#xs 400
#wave 26
#caption Operations Director
$BASENAME0 has reached its maximum population until a $FACILITY1 is built.
#RETOOLPENALTY2
#xs 400
#caption Operations Director
Switching production now
carries a $NUM0% retooling penalty.
$NUM2 minerals would be lost.
Keep making $ITEM0.
Retool for $ITEM1.
#RETOOLPENALTY1
#xs 400
#caption Operations Director
Switching production categories in mid-course
carries a $NUM0% retooling penalty.
$NUM2 minerals would be lost.
Keep making $ITEM0.
Retool for $ITEM1.
#RETOOLPENALTY2A
#xs 400
#caption Operations Director
Switching production in mid-course
carries a $NUM0% retooling penalty
for all but the first $NUM1 minerals.
$NUM2 minerals would be lost.
Keep making $ITEM0.
Retool for $ITEM1.
#RETOOLPENALTY1A
#xs 400
#caption Operations Director
Switching production categories in mid-course
carries a $NUM0% retooling penalty for all
but the first $NUM1 minerals. $NUM2 minerals would
be lost.
Keep making $ITEM0.
Retool for $ITEM1.
#NOABILITY
#xs 400
#wave 6
#caption Operations Director
This unit cannot make airdrops.
#NOCHARGE
#xs 400
#caption Operations Director
This unit has expended its special ability charge. To recharge,
it must spend a complete turn resting at a friendly base.
#FEATURE
#xs 440
#caption Things that make you go UNH.
Feature not yet implemented.
#BETAFEATURE
#xs 440
#caption Things that make you go UNH.
This feature is disabled for this test release.
#HYPERSTIM
#xs 400
#caption Operations Director
Hyperstimulants activated! Unit's movement rate doubled until end of
turn. Unit can opt to use "skip" (space bar) command to expend
hyperstimulants and repair all damage.
#POLYMER
#xs 400
#caption Operations Director
Polymer adhesives placed! Movement into/through this area impeded.
#FUNGICIDE
#xs 400
#caption Operations Director
Fungicide activated! Area cleared.
#VOICE
#xs 400
#caption Operations Director
Subliminal Coercion activated! Select action:
Force target to attack.
Force target to retreat.
#VOICEFIZZLE
#xs 400
#caption Operations Director
Subliminal Coercion attempt fails.
#TERRAMINE
#xs 400
#caption Planetary Ecologist
Our Formers have altered the rainfall patterns near $BASENAME0.
#BOREHOLEMINE
#xs 400
#wave 20
#caption Planetary Ecologist
A new Thermal Borehole has raised temperatures dramatically near $BASENAME0.
#TERRAYOURS
#xs 400
#caption Planetary Ecologist
$<M1:$FACTIONADJ1> Formers have altered the rainfall patterns near $BASENAME0.
#DROWNMINE
#xs 400
#caption Planetary Ecologist
Our terraforming has caused the loss of one or more units near $BASENAME0.
#DROWNYOURS
#xs 400
#caption Planetary Ecologist
$<M1:$FACTIONADJ1> terraforming has caused the loss of one or more units near $BASENAME0.
#NUMLOST
#xs 400
#wave 13
#caption Battle Report
We lost $NUM0 units.
#NUMLOST1
#xs 400
#wave 13
#caption Battle Report
Our unit was destroyed. Collateral damage to
$NUM1 other $<#1:unit:units>.
#NUMLOST2
#xs 400
#wave 13
#caption Battle Report
We lost $NUM0 units. Collateral damage to
$NUM1 other $<#1:unit:units>.
#NUMGOT
#xs 400
#wave 13
#caption Battle Report
We destroyed $NUM0 units.
#NUMGOT1
#xs 400
#wave 13
#caption Battle Report
Target destroyed. Collateral damage to $NUM1 $<#1:unit:units>.
#NUMGOT2
#xs 400
#wave 13
#caption Battle Report
We destroyed $NUM0 units. Collateral damage to $NUM1 $<#1:unit:units>.
#OURBOOTY1
#xs 400
#wave 13
#caption Battle Report
We have captured an alien artifact!
#OURBOOTY2
#xs 400
#wave 13
#caption Battle Report
We have captured $NUM0 alien artifacts!
#THEIRBOOTY1
#xs 400
#wave 14
#caption Battle Report
The enemy has captured an alien artifact!
#THEIRBOOTY2
#xs 400
#wave 14
#caption Battle Report
The enemy has captured $NUM0 alien artifacts!
#THEIRBOOTY3
#xs 440
#wave 14
#caption Battle Report
The $FACTION0 $<0:has:have> appropriated our alien artifact!
#ARTEXPLORE
#xs 400
#caption Operations Director
Artifacts cannot be used for exploration.
#WIPEOUT0
#xs 400
#wave 15
#caption Security Chief
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 has been
captured and interrogated.
#WIPEOUT1
#xs 400
#wave 15
#caption Security Chief
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
staff have escaped in a colony pod.
#WIPEOUT2
#xs 400
#wave 15
#caption Security Chief
The $FACTION0 $<0:has:have> been eradicated.
#WIPEOUTYOU0
#xs 400
#wave 15
#caption Security Chief
We have eradicated the $FACTION0! $TITLE2 $NAME3 has been
captured and is ready for your personal interrogation.
#WIPEOUTYOU1
#xs 400
#wave 15
#caption Security Chief
We have eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
henchmen have escaped in a colony pod!
#TRACKED
#xs 440
#caption Operations Director
#x -5
#y -5
We have tracked the $<M1:$FACTIONADJ6> colony pod to this location.
#BEGINPROJECT
#xs 400
#caption Netflash!
$TITLE0 $NAME1 of the $FACTION2 has authorized a
secret project, codenamed "$PROJECT3".
#CHANGEPROJECT
#xs 400
#caption Netflash!
The $<M1:$FACTIONADJ0> secret project, "$PROJECT1," has been cancelled. The
$FACTION2 $<2:is:are> now redirecting $<2:its:their> efforts toward a new goal,
"$PROJECT3."
#HALTPROJECT
#xs 400
#caption Netflash!
$TITLE0 $NAME1 of the $FACTION2 has halted all work on "$PROJECT3."
#SURVIVEPROJECT
#xs 400
#caption Security Chief
Work on the $<M1:$FACTIONADJ0> secret project, "$PROJECT1," continues at other
$<M1:$FACTIONADJ0> bases!
#DONEPROJECT
#xs 400
#caption Security Chief
The $<M1:$FACTIONADJ0> secret project, "{$PROJECT1}," is nearing a major breakthrough!
#SEIZEPROJECT
#xs 400
#caption Security Chief
Our forces have seized control of $THEPROJECT0!
#LOSEPROJECT
#xs 400
#caption Security Chief
Our forces have lost control of $THEPROJECT0!
#POWERSHORT
#xs 400
#wave 24
#caption Operations Director
Power overload at $BASENAME0! $FACILITY1 destroyed.
Increase energy reserves!
#SOCIAL
#xs 400
#caption Select Socio-Economic Model
#HASTY
#xs 400
#wave 44
#caption Operations Director
Our $UNITTYPE0 unit is not ready to attack.
It can make a hasty assault now and
fight at $NUM0/$NUM1 strength, or wait
until next turn and attack at full strength.
Order the assault.
Await preparations.
#DISEMBARK
#xs 400
#caption Operations Director
Shall we disembark a ground unit here?
Never mind.
#DISEMBARKERS
Disembark $UNITTYPE1.
#DISEMBARKFAIL
#xs 400
#wave 2
#caption Operations Director
Our $UNITTYPE0 unit has reached land and can
move no farther in this direction. No
ground units are currently available to
disembark.
#SPOTTED
#xs 400
#caption Operations Director
$<M1:$FACTIONADJ0> $UNITTYPE1 unit spotted!
#SPOTTED0
#xs 400
#caption Operations Director
$UNITTYPE1 spotted!
#WORMSSPOTTED
#xs 440
#wave 16
#caption Planetary Ecologist
Mind Worm boil spotted!
#ISLESPOTTED
#xs 440
#wave 16
#caption Planetary Ecologist
Isle of the Deep spotted!
#NOTAMPHIB
#xs 440
#wave 6
#caption Operations Director: Amphibious Assault
Only units with the "$ABILITY0" ability may attack
from the sea.
#AMPHIBBASE
#xs 440
#wave 6
#caption Operations Director: Amphibious Assault
Only units with the "$ABILITY0" ability may attack
across the channel between a sea base and dry land.
#AMPHIBBASE2
#xs 440
#wave 6
#caption Operations Director: Amphibious Assault
The channel between a sea base and dry land can only be crossed
by units with the "$ABILITY0" ability--unless a transport unit is
available in the base.
#NONCOMBATANT
#xs 400
#wave 7
#caption Operations Director
Non-combat units may not attack.
#AIRCONQUER
#xs 400
#wave 6
#caption Operations Director
$UNITTYPE0 units cannot be used to capture bases.
#SEACONQUER
#xs 400
#wave 6
#caption Operations Director
Sea units cannot be used to capture bases.
#LANDCONQUER
#xs 400
#wave 6
#caption Operations Director
Only ships and amphibious land units can be used to capture
sea bases.
#COMBATCONQUER
#xs 400
#wave 7
#caption Operations Director
Only combat units can be used to capture bases.
#KEEPMOVING
#xs 400
#caption Operations Director
Keep moving $UNITTYPE0?
Yes.
No, cancel orders.
#FIGHTERRULE
#xs 400
#wave 6
#caption Operations Director
Units without the "$ABILITY0" ability may not attack
air units in flight.
#STATUSLABS
#xs 500
#caption Status Report: Laboratories
#STATUSENERGY
#xs 500
#caption Status Report: Energy Banks
#STATUSCOMM
#xs 500
#caption Status Report: Communications
#button Profile
^Integrity: $INTEG0
^Might: $MIGHT1
#COMMNOBODY
#xs 400
#caption Status Report: Communications
We are not yet in contact with any other leaders.
#LOOKUP
#xs 400
#caption Select Item To Look Up
#FACMENU
#xs 400
#caption Facility $FACILITYNAME1
#itemlist
Never mind.
Consult Datalinks.
Scrap and Recycle.
Scrap and Recycle $FACILITYNAME1 at ALL bases.
#NOTPROJECT
#xs 400
#caption Operations Director
Only regular base facilities can be scrapped and recycled.
#ONERECYCLE
#xs 400
#caption Operations Director
Only one base facility per turn can be
scrapped and recycled.
#HQRECYCLE
#xs 400
#caption Operations Director
Headquarters cannot be scrapped and recycled, though you may
relocate your headquarters by building one at another base.
#PRESSURERECYCLE
#xs 400
#caption Operations Director
Sea Bases cannot scrap their Pressure Domes.
#FREERECYCLE
#xs 400
#caption Operations Director
You cannot scrap free facilities received
as part of your faction power.
#RECYCLEME
#xs 400
#caption Operations Director
#wave 32
If scrapped and recycled, the $FACILITY0 would
increase our energy reserves by $NUM0 credits.
Never mind.
Scrap and recycle.
#RECYCLEMEALL
#xs 400
#wave 32
#captions Operations Director
Scrap ALL $NUM1 of our $FACILITY0 facilities for $NUM0 energy
credits?
Never mind.
Scrap and recycle.
#RECYCLEME0
#xs 400
#caption Operations Director
#wave 32
The $FACILITY0 is fused to an alien artifact and
cannot be recycled. If you wish, we could
attempt to destroy it.
Never mind.
Destroy $FACILITY0.
#RECYCLEME1
#xs 400
#caption Operations Director
#wave 32
The $FACILITY0 facility is universal to our infrastructure
and has no scrap value. If you wish, we could
attempt to destroy it.
Never mind.
Destroy $FACILITY0.
#MINDWORMS
#xs 400
#wave 16
#caption Planetary Ecologist
Mind worms spotted near $BASENAME0!
#MINDWORMSWARM
#xs 400
#wave 16
#caption Planetary Ecologist
Mindworm boil spotted near $BASENAME0!
#WORMSATTACK
#xs 400
#caption Planetary Ecologist
$MINDWORMS2 attack $BASENAME0!
#WORMSATTACK1
#xs 400
#caption Planetary Ecologist
$MINDWORMS2 attack $BASENAME0! $FACILITY1 destroyed.
#CITIZEN
#xs 400
#caption Select A Job For This Citizen
#CITIZEN2
Note: Bases smaller than size $NUM0 can only
support Workers, Doctors, Empathi, and Transcendi.
#PLANECRASH
#xs 440
#caption Operations Director
One of our aircraft has exceeded its fuel range and crashed.
Aircraft must return to a friendly base or carrier before
its fuel is depleted.
#CHOPPERFUEL
#xs 440
#caption Operations Director
Chopper low on fuel!
#IDENTICALDESIGN
#xs 440
#caption Chief Engineer
That unit design is identical to an existing one.
($UNITTYPE0).
#IDENTICALDESIGN2
#xs 440
#caption Chief Engineer
That unit design is obsolete. Would you
like to return this design to service?
Yes, "$UNITTYPE0" is a current design.
No, leave "$UNITTYPE0" on the obsolete list.
#COMM
#xs 440
#caption Communications Officer
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
Shall I put $HIMHER3 through?
Yes, switch to main viewscreen.
No, close the channel.
Display faction leader profile.
#COMMDIPLO
#xs 440
#caption Communications Officer
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
Shall I put $HIMHER3 through?
Yes, switch to main viewscreen.
No, close the channel.
No, but I will call $HIMHER3 back later.
Display faction leader profile.
#URGENTCOMM
#xs 440
#caption Communications Officer
I have an urgent message from $TITLE0 $NAME1 of the $FACTION2.
Switching to main viewscreen.
#INTRONEW0
#xs 440
#caption $CAPTION7
"Ah, the $CHARACTERADJ9 $TITLE0 $NAME1. I have heard many tales of your exploits.
As to myself, I remain $TITLE2 $NAME3 of the $FACTION4. My intention
is $TO_CARRY_OUT_MY_MISSION6."
#INTRONEW1
#xs 440
#caption $CAPTION7
"Welcome to Planet, $TITLE0 $NAME1. You bring many unique talents to
our new world. Permit me to reintroduce myself; I now style
myself $NAME3, $TITLE2 of the $FACTION4, and on this world I plan
$TO_CARRY_OUT_MY_MISSION6."
#INTRONEW2
#xs 440
#caption $CAPTION7
"Ah, the $CHARACTERADJ9 $TITLE0 $NAME1, first among $SPECIAL5.
I lead the $FACTION4, and am honored to be $<4:its:their> $TITLE2, $NAME3.
We intend $TO_CARRY_OUT_OUR_MISSION6."
#INTRONEW3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I presume. $TITLE2 $NAME3 of the $FACTION4 at your service.
I am told you have built yourself $SPECIAL5 empire here on this rocky
planet. Be aware that I plan $TO_CARRY_OUT_OUR_MISSION6, and I will
brook no interference in this matter."
#INTRONEW4
#xs 440
#caption $CAPTION7
"Well met, $TITLE0 $NAME1. I am now called $TITLE2 $NAME3, and act as
the voice of the $FACTION4, whose intent is $TO_CARRY_OUT_MY_MISSION6.
I see you and your minions have flourished on this unforgiving world."
#INTRONEW5
#xs 440
#caption $CAPTION7
"So, the familiar face of $TITLE0 $NAME1.
I, $TITLE2 $NAME3 of the $FACTION4, offer greetings.
Word of your accomplishments has spread since the time of Planetfall.
You may be aware that I plan $TO_CARRY_OUT_MY_MISSION6. Do not attempt
to interfere."
#INTRO0
#xs 440
#caption $CAPTION7
"So we meet again, $TITLE0 $NAME1. I trust your
$ENVIRONMENTAL_INITIATIVES5 $<5:is:are> proceeding
to your satisfaction. I am, as always, $TITLE2 $NAME3 of the $FACTION4."
#INTRO1
#xs 440
#caption $CAPTION7
"Ah, $TITLE0 $NAME1 the $CHARACTERADJ9. It is ever a pleasure to
match wits with you. I, $TITLE2 $NAME3 of the $FACTION4, am at
your service."
#INTRO2
#xs 440
#caption $CAPTION7
"Hello again, $TITLE0 $NAME1. Your $FOLLOWERADJ5 followers remain a force
to be reckoned with. Greetings from $TITLE2 $NAME3 of the $FACTION4."
#INTRO3
#xs 440
#caption $CAPTION7
"Greetings to you, $TITLE0 $NAME1. You are as always the most
$CHARACTERADJ9 of us all, and your followers the most $FOLLOWERADJ5.
$NAME3, $TITLE2 of the $FACTION4, salutes you."
#INTROMAD0
#xs 440
#caption $CAPTION7
"Ah, I see it is my old nemesis, $TITLE0 $NAME1, whose $RUTHLESS_METHODS6
my $FACTIONADJ8 subjects have learned to detest. You are addressing $NAME3,
their $TITLE2, who intends to stop you from $IMPLEMENTING_YOUR_EVIL_AGENDA5."
#INTROMAD1
#xs 440
#caption $CAPTION7
"Greetings, $TITLE0 $NAME1, and beware! Though you are bent on
$IMPLEMENTING_YOUR_EVIL_AGENDA6, you and your $FOLLOWPEJORATIVE5
followers cannot stand before the wrath of $TITLE2 $NAME3 of the
$FACTION4!"
#INTROMAD2
#xs 440
#caption $CAPTION7
"Do not trifle with me, $TITLE0 $NAME1. I, $TITLE2 $NAME3 of the
$FACTION4, am not impressed by your $RUTHLESSMETHODS6."
#INTROMAD3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. I see you're very busy $DANCING_NAKED_THROUGH_THE_TREES8,
But are you prepared once again to face your old enemy $NAME3,
$TITLE2 of the $FACTION4?"
#INTROMAD4
#xs 440
#caption $CAPTION7
"Well, well, if it isn't the $PEJORATIVE5 $TITLE0 $NAME1,
our very own $ECO_LOONY6. Perhaps you had best stop
$DANCING_NAKED_THROUGH_THE_TREES8 for a moment, for I am
$NAME3, $TITLE2 of the $FACTION4!"
#BUYPROTO0
#xs 440
#caption $CAPTION7
"It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
Are you willing to part with $NUM0 energy credits for the plans?"
"Never mind."
Pay $NUM0 energy credits.
#BUYPROTOHIGH0
#xs 440
#caption $CAPTION7
"It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
You'll have to come up with $NUM0 energy credits before I'll part
with those plans."
#BUYCOMMLINKHIGH0
#xs 440
#caption $CAPTION7
"I will gladly share the $<M1:$FACTIONADJ0> commlink
frequency, but you'll have to come up with {$NUM0 energy
credits} first."
#BUYCOMMLINK0
#xs 440
#caption $CAPTION7
"I would be happy to share the $<M1:$FACTIONADJ0> commlink
frequency in exchange for a mere {$NUM0 energy credits."}
"No thanks."
Pay $NUM0 energy credits.
#EXTORTCOMMLINK
#xs 440
#caption $CAPTION7
"Very well. I shall transmit the $<M1:$FACTIONADJ0> commlink
frequency at once."
#BUYTECH0
#xs 440
#caption $CAPTION7
"Knowledge is power, as the saying goes, and can be bought but dearly.
I shall transmit our knowledge of {$TECH0} in exchange for {$NUM0 energy
credits.} Agreed?"
"No thanks."
Pay $NUM0 energy credits.
#BUYTECH1
#xs 440
#caption $CAPTION7
"For my files on {$TECH0,} the price is {$NUM0 energy credits."}
"What are you trying to pull?"
Pay $NUM0 energy credits.
#BUYTECHHIGH0
#xs 440
#caption $CAPTION7
"Knowledge is power, as the saying goes, and can be bought but dearly.
I am willing to discuss sale of our $TECH0 information, but only if
you can accumulate $NUM0 energy credits."
#BUYTECHHIGH1
#xs 440
#caption $CAPTION7
"Although I pity the sad state of your energy reserves, knowledge is
a scarce commodity. I could not possibly offer $TECH0 for less than
$NUM0 energy credits."
#REJTECHHATE0
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, my followers call you a $NATURE_LOONY2.
I hardly think you're trustworthy enough to share confidential
data."
#REJTECHHATE1
#xs 440
#caption $CAPTION7
"And watch while your $FOLLOWERPEJORATIVE3 minions twist the
fruits of my labor into instruments of vile treachery?
I think you overestimate my gullibility, my dear
$TITLE0!"
#REJTECHHATE2
#xs 440
#caption $CAPTION7
"And aid you in $IMPLEMENTING_YOUR_EVIL_AGENDA4? I think not."
#REJTECHFEAR0
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, you seem bent on $IMPLEMENTING_YOUR_EVIL_AGENDA2.
I'm not sure that sharing critical knowledge with you would be
entirely wise."
#REJTECHFEAR1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I am aware that $IMPLEMENTING_YOUR_EVIL_AGENDA2
is not an easy task. But do not expect me to assist you with my own
advanced technology."
#REJTECHADVANCED0
#xs 440
#caption $CAPTION7
"I'm afraid I have no use for any knowledge your $FOLLOWERPEJ0
researchers could produce."
#REJTECHADVANCED1
#xs 440
#caption $CAPTION7
"Your $FOLLOWERPEJ0 minions' notions of research are of little
use to me."
#REJTECHADVANCED2
#xs 440
#caption $CAPTION7
"I am unwilling to exchange state-of-the-art technology for your
obsolete research data."
#REJTECHPROJ0
#xs 440
#caption $CAPTION7
"My research data is currently classified. Let us speak again
after the completion of my secret project, $PROJECT0."
#REJTECHPROJ1
#xs 440
#caption $CAPTION7
"My networks are running at full capacity as I approach completion
of $PROJECT0. Why don't you bring this up again later?"
#REJTECHPROJ2
#xs 440
#caption $CAPTION7
"I think not, $TITLE1 $NAME2, for I should not like to see $PROJECT0 fall
into your hands."
#TECHFREEBIE
#xs 440
#caption $CAPTION7
"As part of my grand planetary vision I shall transmit to you,
gratis, my data on {$TECH0.} Guard this knowledge carefully, and do
not forget my generousity."
#TECHSLAVE
#xs 440
#caption $CAPTION7
"It shall be my great pleasure to transmit to you information
on {$TECH0} which I believe you will find most useful."
#REJTECHLATER0
#xs 440
#caption $CAPTION7
"I am not prepared to authorize access to my research at this time."
#REJTECHLATER1
#xs 440
#caption $CAPTION7
"For now, my secrets shall remain my own."
#REJTECHLATER2
#xs 440
#caption $CAPTION7
"I have no technical data to share at this time."
#REJTECHLATER3
#xs 440
#caption $CAPTION7
"Sadly, I have no technical data in which you would be interested."
#REJTECHLATER4
#xs 440
#caption $CAPTION7
"It appears you currently have no technical data in
which I am interested. Another time, perhaps?"
#REJCOMMLINK
#xs 440
#caption $CAPTION7
"I am not prepared to divulge commlink information at this time."
#TRADETECH0
#xs 440
#caption $CAPTION7
"Through cooperation we can achieve mutual satisfaction of needs.
Will you transmit your files on {$TECH0} in exchange for my information
on {$TECH1?} Think how your $PET_PROJECTS5 could be enhanced by proper
use of such knowledge."
"Out of the question."
"That is satisfactory."
#TRADETECH1
#xs 440
#caption $CAPTION7
"$TITLE3 $NAME4, I know I have been accused of $BEHAVING_BADLY9, but
I think you will find that I am $<8:a man:a woman:x:x> of reason.
Let us exchange knowledge on a quid pro quo basis: I will share my
files on {$TECH1;} you must, in return, fully disclose your data on
{$TECH0."}
"Out of the question."
"That is satisfactory."
#TRADETECH2
#xs 440
#caption $CAPTION7
"I believe your data on {$TECH0} could have important implications
for my $PET_PROJECTS6. I propose that you exchange this
knowledge for my own files on {$TECH1.} Interested?"
"No."
"It's a deal."
#TRADETECH3
#xs 440
#caption $CAPTION7
"Your information on {$TECH0} intrigues me. Are you willing to exchange
it for a copy of {my world map}?"
"No."
"It's a deal."
#TRADETECH4
#xs 440
#caption $CAPTION7
"My cartographers are attempting to compile a complete map of this
planet. Will you exchange a copy of your own {maps} for my information
on {$TECH1?"}
"No. My maps are highly classified."
"That is acceptable."
#TRADETECH5
#xs 440
#caption $CAPTION7
"Many areas of this world remain unexplored and dangerous. Would you
care to exchange cartographic information to insure our mutual safety?"
"No. My maps are highly classified."
"That seems prudent."
#TRADETECHOPT
"Give me {$TECH9} instead and you've got a deal."
"No, but I could divulge information on {$TECH2."}
"Pardon, I must consult the {Datalinks."}
#REJTECHINSTEAD
#xs 440
#caption $CAPTION7
"Sorry, $TITLE3 $TITLE4. It's {$TECH0} or nothing."
#REJTECHSECOND
#xs 440
#caption $CAPTION7
"I did not come here to discuss $TECH2. Do not
presume to clutter our networks with useless garbage."
#ENERGYFREEBIE0
#xs 440
#caption $CAPTION7
"Very well, here are {$NUM0 energy credits.} Spend them wisely
and do NOT come crying to me for more."
#ENERGYFREEBIE1
#xs 440
#caption $CAPTION7
"How it must gall you to be reduced to the status of a beggar! Very
well, accept {$NUM0 energy credits} as a token of my sympathy."
#REJENERGY0
#xs 440
#caption $CAPTION7
"I'm sorry, I have no energy to spare at this time."
#REJENERGY1
#xs 440
#caption $CAPTION7
"Sadly, my energy reserves are already allocated. I have none to give."
#ENERGYLOAN1
#xs 440
#caption $CAPTION7
"Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits.}
My terms are generous: you must pay me $NUM1 credit per year for $NUM2 years."
Refuse loan.
Accept loan of $NUM0 energy credits.
#ENERGYLOAN2
#xs 440
#caption $CAPTION7
"Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits.}
My terms are generous: you must pay me $NUM1 credits per year for $NUM2 years."
Refuse loan.
Accept loan of $NUM0 energy credits.
#REJSELLNONE
#xs 440
#caption $CAPTION7
"I fear you have no knowledge which interests me, $TITLE0 $NAME1."
#REJSELLAFFORD
#xs 440
#caption $CAPTION7
"Alas, I cannot afford to buy your knowledge, $TITLE0 $NAME1."
#ENERGYTECH0
#xs 440
#caption $CAPTION7
"Your information on {$TECH0} is of interest to me, but I can
only pay you {$NUM0 energy credits.} Is this satisfactory?"
"Sorry, not interested."
Transmit information on $TECH0.
Consult Datalinks.
#ENERGYTECH1
#xs 440
#caption $CAPTION7
"Hmm... I could certainly benefit from {$TECH0} if the price were
right. How would {$NUM0 energy credits} strike you?"
"Sorry, not interested."
Transmit information on $TECH0.
Consult Datalinks.
#ENERGYTECH2
#xs 440
#caption $CAPTION7
"Your information on {$TECH0} is of interest to me, but I can
only pay you {$NUM0 energy credits.} Is this satisfactory?"
"Sorry, not interested."
Transmit information on $TECH0.
"No, but I will sell you $TECH1 for the same price."
Consult Datalinks.
#REJSELLSECOND
#xs 440
#caption $CAPTION7
"I have no interest in $TECH1. Sorry."
#SELLSECOND
#xs 440
#caption $CAPTION7
"Sold. $TECH1 for $NUM0 credits."
#MAKEPACT
#xs 440
#caption $CAPTION7
"Then I, $TITLE0 $NAME1 of the $FACTION2 greet you formally
as $PACTBROTHERORSISTER3! Together we shall both
$YOURGOAL4 and $MYGOAL5. May our plans and forces converge to victory!"
#MAKETREATY0
#xs 440
#caption $CAPTION7
"Excellent. $TITLE0 $NAME1, this Treaty demonstrates that
Planet is large enough both for your $PET_PROJECTS6 and for my
$PET_PROJECTS7. It also opens the door for trade and commerce between
our peoples. May the friendship between the $FACTION2 and the $FACTION5
last forever!"
#MAKETREATY1
#xs 440
#caption $CAPTION7
"Splendid. My $PET_PROJECTS7 and your $PET_PROJECTS6 complement one
another nicely. The $FACTION5 and the $FACTION2 have much to gain
from this friendship. We shall commence trade and commerce at once!"
#MAKETRUCE
#xs 440
#caption $CAPTION7
"I pledge myself, $NAME4 of the $FACTION5, to Blood Truce with the
$FACTION2."
#TRUCEMEPAY
#xs 440
#caption $CAPTION7
"Now that our Vendetta is at an end, I shall expect prompt resumption
of your $NUM0 energy credit {loan} payments. Your balance remaining has
grown, with interest and penalties, to $NUM1 credits."
#TRUCEYOUPAY
#xs 440
#caption $CAPTION7
"Since our Vendetta has been resolved satisfactorily, I shall now resume
my $NUM0 energy credit loan payments."
#AIDSTHEM
#xs 440
#caption Communications Officer
The $FACTION0 $<0:intervenes:intervene> on behalf of the $FACTION1! $TITLE2 $NAME3
pronounces Vendetta against you!
#AIDSUS
#xs 440
#caption Communications Officer
The $FACTION0 $<0:is:are> intervening on our behalf. $TITLE2 $NAME3 pronounces
Vendetta against $TITLE4 $NAME5 of the $FACTION6!
#REJPACTMEEK
#xs 440
#caption $CAPTION7
"With all due respect, your previous actions do not
recommend you as a worthy $PACTBROTHERORSISTER0."
#REJPACTHATE
#xs 440
#caption $CAPTION7
"You have shown yourself to be most unworthy of trust, $TITLE1,
and you are mistaken if you think me disposed to
speak Pact with one known mostly for $DANCING_NAKED_THROUGH_THE_TREES3."
#REJPACTAHEAD0
#xs 440
#caption $CAPTION7
"Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
you now would be to cement your designs for planetary supremacy!"
#REJPACTAHEAD1
#xs 440
#caption $CAPTION7
"Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
you now would be to cement your designs for $IMPLEMENTING_YOUR_EVIL_AGENDA3."
#REJPACTPOWER
#xs 440
#caption $CAPTION7
"Thank you, but I believe I can effect my $PET_PROJECTS3 quite
handily on my own."
#REJPACTNOBRIBE
#xs 440
#caption $CAPTION7
"Then I regret I cannot consent to such a lop-sided bargain."
#REJPACTBADBRIBE
#xs 440
#caption $CAPTION7
"I am not interested under those terms."
#REJPACTNOHELP
#xs 440
#caption $CAPTION7
"Your actions speak louder than words; $PACTBROTHERSORSISTERS2 we are not."
#REJPACT
#xs 440
#caption $CAPTION7
"My $PET_PROJECTS3 are proceeding smoothly. I see no need to speak Pact
at this time."
#GIMMETECH0
#xs 440
#caption $CAPTION7
"I am intrigued by your offer, but can accept only if it is made
on the basis of equal access to data. Will you transmit to me all
of your data on {$TECH2} as a token of our future friendship?"
"That information is classified, $TITLE1."
Transmit data on $TECH2.
Consult Datalinks.
#GIMMETECH1
#xs 440
#caption $CAPTION7
"Your proposal suits my $PET_PROJECTS3 perfectly. However, I find myself in
urgent need of information on {$TECH2.} Can you transmit it to me at
once?"
"Nice try, $TITLE1, but that's classified."
Transmit data on $TECH2.
Consult Datalinks.
#GIMMETECH0
#xs 440
#caption $CAPTION7
"I am intrigued by your offer, but can accept only if it is made
on the basis of equal access to data. Will you transmit to me all
of your data on {$TECH2} and {$TECH4} as a token of our future friendship?"
"That information is classified, $TITLE1."
Transmit data on $TECH2 and $TECH4.
Consult Datalinks.
#GIMMEENERGY0
#xs 440
#caption $CAPTION7
"I see that cooperation could be profitable. In fact, recent
events have left my energy budget with a {$NUM0 credit} shortfall.
Can you spare the reserves to make it up?"
"What you describe is larceny, not profit!"
Wire $NUM0 credits.
#GIMMEENERGY1
#xs 440
#caption $CAPTION7
"An admirable sentiment. But are you willing to part with
{$NUM0 energy credits} to make it reality?"
"Indeed not, $TITLE1."
Wire $NUM0 credits.
#GIMMEHELP
#xs 440
#caption $CAPTION7
"Bold words, $TITLE5, but will you back them by pronouncing Vendetta
on my bitter foes the {$FACTION6?"}
"I fear I cannot honorably do so."
"So be it! We shall crush the $FACTION6 beneath our boots!"
#REJTREATYMEEK
#xs 440
#caption $CAPTION7
"With respect, $TITLE1, it appears there is little future in
'permanent' agreements with the $FACTION2."
#REJTREATYHATE
#xs 440
#caption $CAPTION7
"A Treaty of Friendship? Yes, I'm sure you would find that
most convenient, $TITLE1. But do not ask for my friendship when
your own followers call you a $NATURE_LOONY4."
#REJTREATYAHEAD
#xs 440
#caption $CAPTION7
"Your faction has grown far too powerful, $TITLE1 $NAME0, and
as you proceed with $IMPLEMENTING_YOUR_EVIL_AGENDA5 I see no
desirable place for myself in your fearsome $<M1:$FACTIONADJ3> scheme.
Even in 'friendship,' my $PET_PROJECTS4 would be threatened."
#REJTREATYNOBRIBE
#xs 440
#caption $CAPTION7
"It seems you and I place a different emphasis on the meaning of the
word friendship, $TITLE1 $NAME0. I must say I find yours most, er,
unappetizing."
#REJTREATYBADBRIBE
#xs 440
#caption $CAPTION7
"I'm afraid I'm not interested under the terms you offer."
#REJTREATYNOHELP
#xs 440
#caption $CAPTION7
"Then do not expect my friendship."
#REJTREATY
#xs 440
#caption $CAPTION7
"My friendship cannot be bought, my good $TITLE1, it must be earned."
#PROVOKED0
#xs 440
#caption $CAPTION7
"I have endured your $BAD_HABITS2 for far too long; now
I demand satisfaction. Vendetta be upon you, $TITLE0 $NAME1, and I guarantee
I'll make you suffer!"
#PROVOKED1
#xs 440
#caption $CAPTION7
"That, $TITLE0 $NAME1, was your final provocation. Now I shall give you
cause to long regret your $BAD_HABITS2: I pronounce Vendetta upon you!"
#COLLABORATOR
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your collaboration with my mortal
enemy, $TITLE2 $NAME3, has gone on long enough. From this
day forward, my Vendetta extends to you!"
#BULLY0
#xs 440
#caption $CAPTION7
"So be it. I have given you numerous chances to be reasonable.
Now it is time for us to settle our differences by other means: Vendetta!"
#BULLY1
#xs 440
#caption $CAPTION7
"What you fail to understand, my $<1:$CHARACTERADJ3> $TITLE0, is that I have
the power to take what I demand by force. It is time I gave you a
lesson in Vendetta!"
#BULLY2
#xs 440
#caption $CAPTION7
"That is just as well, $TITLE0 $NAME1, for I was looking forward to
dismembering your $<M1:$FACTIONPEJ2> faction piece by piece. Soon you shall
realize the magnitude of your mistake!"
#BULLY3
#xs 440
#caption $CAPTION7
"You are no longer useful to me, $NAME1.
It is time for you to die."
#BULLY4
#xs 440
#caption $CAPTION7
"Have it your way, then. Exterminating each and every one
of your $<M1:$FACTIONPEJ2> minions will provide great
sport for my $THOUGHT_POLICE4."
#BULLY5
#xs 440
#caption $CAPTION7
"Always the insouciant one, eh, $NAME1? It is sad that
exterminating your pathetic faction will provide so
little sport."
#BULLY6
#xs 440
#caption $CAPTION7
"I almost hoped you would say something like that.
Stamping out your $BIZARRE_PRACTICES5 once and for all
will bring me great joy."
#OUTRAGE0
#xs 440
#caption $CAPTION7
"I shall make you bleed for this, $NAME0!
Such treachery shall not go unpunished!"
#OUTRAGE1
#xs 440
#caption $CAPTION7
"Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
lie chained at my feet I shall savor each and every one of your
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!"
#OUTRAGE2
#xs 440
#caption $CAPTION7
"So, you are nothing but a $NATURE_LOONY2 after all!
I pronounce Vendetta upon you, $TITLE0 $NAME1,
and I shall never forget your treachery!"
#VENDETTA0
#xs 440
#caption $CAPTION7
"Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
lie chained at my feet I shall savor each and every one of your
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!"
#VENDETTA1
#xs 440
#caption $CAPTION7
"Your impudent and $<M1:$FACTIONPEJ3> faction is barely worth
my attention, $TITLE1. Soon I shall crush you like the bug that you are!"
#VENDETTA2
#xs 440
#caption $CAPTION7
"Have it your way, then. Exterminating each and every one
of your $<M1:$FACTIONPEJ3> minions will provide great
sport for my $THOUGHT_POLICE6."
#VENDETTA3
#xs 440
#caption $CAPTION7
"You are a blight upon this planet, $NAME1.
Destroying you will be a service to humanity."
#VENDETTA4
#xs 440
#caption $CAPTION7
"You are insufferable and $<1:$CHARPEJ2>, $NAME1,
and I shall gladly cleanse Planet of your $BADHABITS4."
#VENDETTA5
#xs 440
#caption $CAPTION7
"This world has no further need for a $NATURE_LOONY9, $NAME1.
I look forward to terminating your contract personally."
#VENDETTA6
#xs 440
#caption $CAPTION7
"You are a contemptuous parasite, $NAME1,
and I shall gleefully purge Planet of your filth."
#VENDETTA7
#xs 440
#caption $CAPTION7
"Take a good last look at your empire, $NAME1,
for there will be little left of it when next we meet."
#VENDETTA8
#xs 440
#caption $CAPTION7
"It will be an honor to exterminate your faction, $NAME1.
The world will be a better place without you."
#VENDETTA9
#xs 440
#caption $CAPTION7
"You are a cruel and inhuman monster, $NAME1.
Now you shall pay for your crimes!"
#VENDETTA10
#xs 440
#caption $CAPTION7
"Your crimes against humanity are unforgiveable, $NAME1.
The world shall soon rejoice at your destruction."
#VENDETTA11
#xs 440
#caption $CAPTION7
"You are a brutal murderer, $NAME1.
Justice, when it comes, will be lethal and merciless."
#VENDETTA12
#xs 440
#caption $CAPTION7
"You have butchered thousands of my people, $NAME1,
and I'll see that you choke on your own bile."
#VENDETTA13
#xs 440
#caption $CAPTION7
"You are a murderous abomination, $NAME1. When I am
finished with you the victims of your atrocities will revel in
your suffering."
#VENDETTA14
#xs 440
#caption $CAPTION7
"Nothing personal, my dear $TITLE1, but Planet simply isn't big
enough for the two of us. I shall ruthlessly crush your faction, of
course, and shall derive great pleasure from having you executed."
#VENDETTA15
#xs 440
#caption $CAPTION7
"You may dream of $IMPLEMENTING_YOUR_EVIL_AGENDA5, $TITLE1,
but I shall soon cut you down to size! Vendetta upon you!"
#VENDETTA16
#xs 440
#caption $CAPTION7
"I shall not simply stand here while you $IMPLEMENT_YOUR_EVIL_AGENDA8.
If Vendetta is what you want, then Vendetta is what you will get!"
#VENDETTA17
#xs 440
#caption $CAPTION7
"Your faction has grown fat and careless, $TITLE0 $NAME1.
Now I shall carve a piece of it for myself!"
#VENDETTA18
#xs 440
#caption $CAPTION7
"Your people have become decadent and weak, $NAME1.
It is time I sliced the fat from your bones!"
#ATROCIOUS
#xs 440
#caption $CAPTION7
"You shall suffer for this outrage, $TITLE1! I will make you
pay for each and every one of your atrocities!"
#ATROCIOUSITY
#xs 440
#caption $CAPTION7
"I have warned you against such atrocities, $TITLE0 $NAME1. Now I
shall make you pay!"
#NEVER
#xs 440
#caption $CAPTION7
"We shall soon see whose territory this is! Vendetta upon you,
$PLAYERTITLE0 $PLAYERNAME1!"
#RUNNINGDOG
#xs 440
#caption $CAPTION7
"You would deny me the right to cross your land and attack my mortal
enemy $TITLE2 $NAME3? In that case I shall now extend my Vendetta
to you as well!"
#NOWAYJOSE
#xs 440
#caption $CAPTION7
"I may have pledged Blood Truce with you, $TITLE0 $NAME1, but do
not presume to dictate where I shall station my forces."
#TURNABOUT
#xs 440
#caption $CAPTION7
"Let me offer a counter proposal, $TITLE0. If you will first withdraw all
of your forces from MY territory, I will happily do likewise."
"Never mind. Let our forces remain in place."
"Agreed. My forces shall withdraw as well."
#WITHDRAWPACT
#xs 440
#caption $CAPTION7
"Of course, $PACTBROTHERORSISTER2. If you wish, I shall withdraw."
#WITHDRAW
#xs 440
#caption $CAPTION7
"Many apologies, my $<0:$CHARACTERADJ1> friend, for this unintentional transgression. My
forces shall pull back at once."
#WITHDRAWTRUCE
#xs 440
#caption $CAPTION7
"Very well. Since I do not wish to provoke a renewal of Vendetta, I shall
withdraw my forces from the areas you claim as your territory. See that
you respect my boundaries as well."
#NOWITHDRAW
#xs 440
#caption $CAPTION7
"As you must surely be aware, my $<0:$CHARACTERADJ1> friend, I have no military units
inside your borders."
#EXTORTTECH
#xs 440
#caption $CAPTION7
"But my good $PACTBORS0, I was at this very moment preparing
to transmit to you our complete file on $TECH1!"
#EXTORTENERGY
#xs 440
#caption $CAPTION7
"Temper, temper, $TITLE0 $NAME1! I can spare $NUM0 energy credits,
and no more."
#FEND
#xs 440
#caption $CAPTION7
"Do what you must, $TITLE0, for I have nothing to spare."
#ENDPACT
#xs 440
#caption $CAPTION7
"Enough! Your threatening tone disappoints me, $TITLE0 $NAME1.
From this day you are no longer my $PACTBROTHERORSISTER2."
#IGNOREPACT
#xs 440
#caption $CAPTION7
"Silence! I shall not suffer such whimpering
to continue, $TITLE0."
#IGNORE
#xs 440
#caption $CAPTION7
"Is that a threat, $TITLE0 $NAME1? I suggest that
you pronounce Vendetta and have done with it, for
I am scarely intimidated."
## Translator's note:
## The two entries below (REALLYBROKE, DROIDS) are based on the
## player's (possibly eroneous) statement that:
## "I declare our Pact of Brotherhood NULL AND VOID". (see DIPLOMENU)
## FULL OF DROIDS and the AI's deadpan response can be improvised.
#REALLYBROKE
#xs 440
#caption $CAPTION7
"Null and void!? $PACTBROTHERORSISTER0, do you truly intend to turn your back on
our years of friendship!?"
"Heavens, no! I meant to say 'full of droids.'"
"Yes. I have had my fill of your whining incompetence."
#DROIDS
#xs 440
#caption $CAPTION7
"Ah, droids. Yes, recent advances in automation and artificial
intelligence have given rise to social trends on which we must
maintain a careful eye."
#BROKEPACT
#xs 440
#caption $CAPTION7
"I have little use for a false $PACTBROTHERORSISTER0, $TITLE1 $NAME2.
Tread carefully when next we meet."
#YOUATTACK
#xs 440
#caption $CAPTION7
"Upon whose head would you have me pronounce Vendetta, $TITLE0?"
#REJWARFAR
#xs 440
#caption $CAPTION7
"I'm afraid I cannot help you, $TITLE0, as
my forces are not positioned near $<M1:$FACTIONADJ2> territory."
#REJWARALREADY
#xs 440
#caption $CAPTION7
"You need speak no further, for already I pursue
Vendetta against $TITLE0 $NAME1 with utmost vigor!"
#REJWARTRUST
#xs 440
#caption $CAPTION7
"I see. And once my forces are committed to
attacking the $FACTION3 your
veteran $UNITTYPES0 descend on my unguarded flank? No
thank you, $TITLE1 $NAME2."
#REJWAR
#xs 440
#caption $CAPTION7
"This is foolishness. $TITLE0 $NAME1 has done me no wrong,
and I shall not be bribed into attacking $HIMHER2."
#REJWARNOBRIBE
#xs 440
#caption $CAPTION7
"I certainly shall not undertake an expensive war for
your 'goodwill,' $NAME0."
#MAYBEWARENERGYPACT
#xs 440
#caption $CAPTION7
"The $FACTION0? You wish me to betray openly my own $PACTBROTHERORSISTER1? That
would be an infamous act indeed! Just
between us, I might consider such a course, but
never for less than {$NUM0 energy credits!"}
#MAYBEWARENERGY
#xs 440
#caption $CAPTION7
"Vendetta upon the $<0:$FACTIONPEJ2> $FACTION0!? Have you even the
first inkling of what such a war would cost
me? {$NUM0 energy credits} would scarcely begin
to compensate!"
#MAYBEWARENERGYFAR
#xs 440
#caption $CAPTION7
"Where $<0:is this:are these> $FACTION0 you speak about? My
forces are not positioned near $<M1:$FACTIONADJ6> lands, but
I am willing to pronounce Vendetta in exchange
for {$NUM0 energy credits."}
#MAYBEWARPRICE
#itemlist
"You know I could never raise such a sum!"
"I shall wire $NUM0 credits with great pleasure."
#MAYBEWARTECH4
#xs 440
#caption $CAPTION7
"Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
I'm sure you're well aware. I might do this thing, but only in
exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECH3
#xs 440
#caption $CAPTION7
"Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
I'm sure you're well aware. I might do this thing, but only in
exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECH2
#xs 440
#caption $CAPTION7
"Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
I'm sure you're well aware. I might do this thing, but only in
exchange for your data on {$TECH3} and {$TECH4."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECH
#xs 440
#caption $CAPTION7
"Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
I'm sure you're well aware. I might do this thing, but only in
exchange for your data on {$TECH3."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHFAR
#xs 440
#caption $CAPTION7
"Vendetta upon the $FACTION0 could be a dangerous proposition.
My forces are not in position for
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
in exchange for your data on {$TECH3."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHFAR2
#xs 440
#caption $CAPTION7
"Vendetta upon the $FACTION0 could be a dangerous proposition.
My forces are not in position for
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
in exchange for your data on {$TECH3} and {$TECH4."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHFAR3
#xs 440
#caption $CAPTION7
"Vendetta upon the $FACTION0 could be a dangerous proposition.
My forces are not in position for
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
in exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHFAR4
#xs 440
#caption $CAPTION7
"Vendetta upon the $FACTION0 could be a dangerous proposition.
My forces are not in position for
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
in exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9."}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHPACT
#xs 440
#caption $CAPTION7
"Break my Pact with the $FACTION0? I might do this thing, but only in
exchange for your data on {$TECH3!"}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHPACT2
#xs 440
#caption $CAPTION7
"Break my Pact with the $FACTION0? I might do this thing, but only in
exchange for your data on {$TECH3} and {$TECH4!"}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHPACT3
#xs 440
#caption $CAPTION7
"Break my Pact with the $FACTION0? I might do this thing, but only in
exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8!"}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#MAYBEWARTECHPACT4
#xs 440
#caption $CAPTION7
"Break my Pact with the $FACTION0? I might do this thing, but only in
exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9!"}
"Nice try, $TITLE5, but that's classified."
"Very well, begin transmission!"
#WARTHREAT
#xs 440
#caption $CAPTION7
"Very well. At your insistence I shall conduct vendetta against
$TITLE0 $NAME1 and the $FACTION2. But be warned that I shall pull my forces
out at the first sign you are not fully supporting me with your own
troops!"
#WARPACT
#xs 440
#caption $CAPTION7
"Of course I shall aid you in this endeavor, $PACTBROorSIS3! I shall
mobilize my troops at once and move against $TITLE0 $NAME1 in force."
#INCITEDPACT
#xs 440
#caption Protocol Director
Your $PACTBROTHERSORSISTERS3 the $FACTION2 $<2:has:have> learned of your treachery and
abrogated the Pact!
#INCITEDTREATY
#xs 440
#caption Protocol Director
The $FACTION2 $<2:has:have> learned of your treachery and $<2:has:have> pronounced
Vendetta upon you!
#INCITED0
#xs 440
#caption $CAPTION7
"Very well. I shall proceed with Vendetta against the $FACTION2 at once!
$TITLE0 $NAME1's days of $DANCING_NAKED_THROUGH_THE_TREES4 will soon
be at an end."
#INCITED1
#xs 440
#caption $CAPTION7
"Excellent. I shall gleefully annihilate $TITLE0 $NAME1's $<M1:$FACTIONPEJ3> faction!"
#HERESTHEMAP
#xs 440
#caption $CAPTION7
"$PACTBROTHERORSISTER0, I am now uploading my most recent
world map exploration data to your central computer."
#REJMAPS
#xs 440
#caption $CAPTION7
"$<M1:$FACTIONADJ0> survey data is a closely guarded secret and
will not be shared lightly."
#TRADEMAPS
#xs 440
#caption $CAPTION7
"A fine exchange; we shall trade you map for map."
#REJTECHNOTHING
#xs 440
#caption $CAPTION7
"As much as I might appreciate the gesture, you
possess no information of use to me."
#OFFERTECH
#xs 440
#caption $CAPTION7
"Information on {$TECH0} could prove most useful to certain of my $PET_PROJECT2.
You will transmit this data at once?"
"No. Never mind."
"Yes. Beginning transmission."
#OFFERTECH2
#xs 440
#caption $CAPTION7
"Information on {$TECH0} could prove most useful to certain of my $PET_PROJECTS2.
You will transmit this data at once?"
"No. Never mind."
"Yes. Beginning transmission."
"No, but we shall provide you data on $TECH1."
#GAVETECH
#xs 440
#caption $CAPTION7
"Your data has been received and judged most useful. My thanks."
#GAVETECH1
#xs 440
#caption $CAPTION7
"A most generous gift indeed! My thanks!"
#GAVETECH2
#xs 440
#caption $CAPTION7
"A most generous gift indeed! My thanks! I may have to rethink my
opinion of you!"
#OFFERENERGY
#xs 440
#caption $CAPTION7
"And just what manner of sum are we talking about here?"
#GAVEENERGY
#xs 440
#caption $CAPTION7
"My thanks, $TITLE0 $NAME1."
#GAVEENERGY1
#xs 440
#caption $CAPTION7
"A most generous sum indeed! My thanks, $TITLE0 $NAME1!"
#GAVEENERGY2
#xs 440
#caption $CAPTION7
"A most generous sum indeed! My thanks, $TITLE0 $NAME1! I may have
to rethink my opinion of you!"
#NOPATIENCE
#xs 440
#caption Communications Officer
The $FACTION0 $<0:is:are> ignoring our transmissions, $TITLE2 $NAME3.
#NOPATIENCEFRIEND
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 has politely declined to speak with you, $TITLE2 $NAME3.
#PLEA
#xs 440
#caption $CAPTION7
"I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
ruthless invasion I shall speak a $PACTOFBROTHERHOODSISTERHOOD3 with you
and provide you with {$NUM0 energy credits} to cover your expenses."
"Too bad. You're on your own."
"Done. Vendetta upon the $FACTION2!"
#PLEATECH
#xs 440
#caption $CAPTION7
"I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
ruthless invasion I shall speak a $PACTOFBORS3 with you and
provide you with $NUM0 energy credits to cover your expenses.
I shall also share with you all of my information on {$TECH4.}"
"Too bad. You're on your own."
"Agreed. Vendetta upon the $FACTION2!"
#PLEAPACT
#xs 440
#caption $CAPTION7
"I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
actually bent on $EVILAGENDA9. Will you
not swear a true Pact with me and help resist $HISHER6 aggression
before it is too late and you become $HISHER6 next victim? I shall
even provide {$NUM0 credits} to cover your expenses."
"You must be joking."
"Well spoken. Vendetta upon the $FACTION2!"
#PLEAPACTTECH
#xs 440
#caption $CAPTION7
"I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
actually bent on $EVILAGENDA9. Will you
not swear a true Pact with me and help resist $HISHER6 aggression
before it is too late and you become $HISHER6 next victim? I shall
even provide {$NUM0 credits} to cover your expenses and transmit
to you all of my data on {$TECH4.}"
"You must be joking."
"Well spoken. Vendetta upon the $FACTION2!"
#PROPOSE
#xs 440
#caption $CAPTION7
"The $<2:$FACTIONPEJ8> $FACTION2 $<2:has:have> become a serious menace,
and meanwhile $TITLE0 $NAME1 spends $<1:his:her:x:x> time $DANCINGNAKED9.
I suggest we join forces to crush $HIMHER3 while the time is
ripe! We should speak a $PACTOFBORS4 on the matter at once."
"Not interested."
"A cunning plan! Vendetta upon the $FACTION2!"
#PROPOSEPACT
#xs 440
#caption $CAPTION7
"$TITLE5, I have evidence suggesting your so-called $PACTBORS6,
$TITLE0 $NAME1 of the $FACTION2 is bent on $EVILAGENDA9 and plans
to betray you most ruthlessly. Let us swear our own Pact and teach
$HIMHER3 a valuable lesson!"
"Enough of your trickery, $TITLE8."
"Agreed. I shall put my forces in motion at once."
#INTRODUCEENEMY
#xs 440
#caption $CAPTION7
"I have located the settlements of our former colleague $NAME1, who
now styles $<1:himself:herself:x:x> '$TITLE0' of the $FACTION2 and
as far as I can tell spends most of $<1:his:her:x:x> time $DANCINGNAKED3.
Having now made several attempts to reason with $<1:him:her:x:x>,
I have decided to take action to eliminate this heavily armed
menace. If you are willing to provide assistance, I shall speak a
$PACTOFBORS4 on the matter."
"Having not yet spoken to $NAME1, I must decline."
"Very well, provide me with map data and we shall begin!"
#BETRAYFRIEND
#xs 440
#caption $CAPTION7
"$NAME0, I need a private word with you. I have pretended friendship
to our former colleague $NAME2, but I dislike $<2:his:her:x:x>
$<M2:$FACTIONPEJ3> minions and I fear $<2:he:she:x:x> is bent on
$EVILAGENDA4. I propose that we speak a $PACTOFBORS5 and together launch
a surprise attack against the $FACTION6."
"I fear I must decline."
"Agreed. $TITLE1 $NAME2 will never know what hit $<2:him:her:x:x>!"
#ENEMYMAP1
#xs 440
#caption $CAPTION7
"So, $TITLE0 $NAME1, I see you've run afoul of our little friend
$TITLE2 $NAME3. Just between you and me, I've recently obtained a
complete map of every major $<M1:$FACTIONADJ4> installation, and I
would be more than happy to provide you with a copy in exchange
for $NUM0 energy credits."
"No thank you, I can deal with $NAME3 myself."
"It's a deal."
#ENEMYMAP2
#xs 440
#caption $CAPTION7
"So, $TITLE0 $NAME1, I see you've run afoul of our little friend
$TITLE2 $NAME3. Just between you and me, I've recently obtained a
complete map of every major $<M1:$FACTIONADJ4> installation, and I
would be more than happy to provide you with a copy in exchange
for your files on {$TECH5.}"
"No thank you, I can deal with $NAME3 myself."
"It's a deal."
#METFRIEND0
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
have had several fruitful conversations with $<3:him:her:x:x>. If
you like, I can provide you with $<3:his:her:x:x> commlink frequency."
"No thank you, I see no need to speak with $NAME3."
"Yes, that would be most helpful."
#METFRIEND0a
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
we have had several fruitful conversations and
I believe $<3:he:she:x:x> could provide you with information
on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
commlink frequency."
"No thank you, I see no need to speak with $NAME3."
"Yes, that would be most helpful."
#METFRIEND1
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
have had several fruitful conversations with $<3:him:her:x:x>.
If you like, I can provide you with $<3:his:her:x:x>
commlink frequency in exchange for your files on {$TECH6.}"
"No thank you, I see no need to speak with $NAME3."
"Very well, I am transmitting my files on {$TECH6} now."
#METFRIEND1a
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
we have had several fruitful conversations and
I believe $<3:he:she:x:x> could provide you with information
on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
commlink frequency in exchange for your files on {$TECH6.}"
"No thank you, I see no need to speak with $NAME3."
"Very well, I am transmitting my files on {$TECH6} now."
#METFRIEND2
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
have had several fruitful conversations with $<3:him:her:x:x>.
If you like, I can provide you with $<3:his:her:x:x>
commlink frequency in exchange for a mere $NUM0 energy credits."
"No thank you, I see no need to speak with $NAME3."
"Excellent. $NUM0 credits it is, then."
#METFRIEND2a
#xs 440
#caption $CAPTION7
"You may be interested to know that I've been in touch
with our former colleague $NAME3, who lately has been styling
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
we have had several fruitful conversations and
I believe $<3:he:she:x:x> could provide you with information
on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
commlink frequency in exchange for a mere {$NUM0 energy credits.}"
"No thank you, I see no need to speak with $NAME3."
"Excellent. $NUM0 credits it is, then."
#BOTHFRIEND
#xs 440
#caption $CAPTION7
"So, I hear you've been in touch with our old colleague $NAME3.
Just between us, I find $<3:his:her:x:x> $<M2:$FACTIONPEJ4> minions
a bit creepy, but so far we've been able to cooperate and
$<3:he:she:x:x> has not tried to interfere in my affairs. Speaking
of which, I have a nice {map of $<M1:$FACTIONADJ5> territory} which
I'd be happy to exchange for your information on {$TECH6.}"
"No, I don't think that will be necessary."
"Yes, actually that would be quite useful."
#ANYNEWS
#xs 440
#caption $CAPTION7
"Have you heard from $NAME1, recently? I have not been able to locate
$<1:him:her:x:x> or $<1:his:her:x:x> $<M1:$FACTIONADJ2> faction since
the time of Planetfall, and wanted to continue some of our earlier
conversations. If you have $<1:his:her:x:x> comm frequency I could
offer $NUM0 energy credits for your trouble."
"Nope, haven't heard a word."
"Yes, I'm forwarding $<1:his:her:x:x> comm frequency now."
#COMMLINKTECH
#xs 440
#caption $CAPTION7
"If you like, I can provide you with the $<M1:$FACTIONADJ2>
commlink frequency in exchange for your files on {$TECH0.}"
"Never mind."
"Very well, I am transmitting my files on {$TECH0} now."
#COMMLINKFREE
#xs 440
#caption $CAPTION7
"But of course! I will happily provide you with the
$<M1:$FACTIONADJ2> commlink frequency."
#DEMANDATTACK0
#xs 440
#caption $CAPTION7
"Your so-called $PACTBROTHERORSISTER0, '$TITLE1' $NAME2, has gone mad,
and now spends $<2:his:her:x:x> time $DANCINGNAKED9.
Won't you renounce your Pact with the $FACTION3 to gain my friendship?"
"No. The $FACTION3 $<3:is a loyal ally:are loyal allies>."
"Agreed. $TITLE1 $NAME2 will soon find my knife in $HISHER4 back!"
#DEMANDATTACK1A
#xs 440
#caption $CAPTION7
"Were you aware that my hated enemy, $TITLE1 $NAME2 of the $FACTION3,
now spends most of $<2:his:her:x:x> time $DANCINGNAKED9? Let us join
forces and put an end to $<2:his:her:x:x> $BADHABITS6!"
"Certainly not. $NAME2 is my friend."
"A prudent suggestion--let us begin at once!"
#DEMANDATTACK1B
#xs 440
#caption $CAPTION7
"My nemesis, $TITLE1 $NAME2 of the $FACTION3, is bent on
$IMPLEMENTING_HIS_EVIL_AGENDA8. I propose that you switch allegiances
and help me stop $<2:him:her:x:x> before it is too late!"
"Certainly not. The $FACTION3 $<3:is my friend:are my friends>."
"A prudent suggestion--let us begin at once!"
#DEMANDATTACK2a
#xs 440
#caption $CAPTION7
"The $<2:$CHARPEJ8> $TITLE1 $NAME2 and $<2:his:her:x:x> $<M1:$FACTIONPEJ9>
minions have ruthlessly attacked my holdings. Will you assist me in
repulsing them?"
"No. I have pledged Blood Truce with the $FACTION3."
"By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
#DEMANDATTACK2b
#xs 440
#caption $CAPTION7
"Your sometime enemy, $TITLE1 $NAME2 of the $FACTION3, who has always
irrationally feared my $PET_PROJECTS8, has now brutally attacked my
settlements bent on $IMPLEMENTING_HIS_EVIL_AGENDA9. Will you assist
me in repulsing $<2:him:her:x:x>?
"No. I have pledged Blood Truce with the $FACTION3."
"By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
#DEMANDATTACK3
#xs 440
#caption $CAPTION7
"My mortal enemy, $TITLE1 $NAME2 of the $FACTION3, has brutally
attacked my settlements. I'm afraid I must now insist that you
honor our Pact and join my Vendetta against $HIMHER5."
"Sorry, I cannot help you right now."
"Very well. Let us teach $TITLE1 $NAME2 a lesson."
#DEMANDATTACK4
#xs 440
#caption $CAPTION7
"My enemy, $TITLE1 $NAME2 of the $FACTION3, has ruthlessly
attacked my holdings. Will you assist me in repulsing $HIMHER5?"
"No. The $FACTION3 $<3:has:have> done me no wrong."
"By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
#DEMANDBRIBE0
#xs 440
#caption $CAPTION7
"My $<1:$CHARADJ5> $TITLE0, it has become customary for a minor faction leader
such as yourself to remit me a small, ah, let us say '$FEE8,'
to compensate for the services my forces provide in
$PROVIDING_VALUABLE_SERVICES9. In your case I believe {$NUM0 energy
credits} would be quite sufficient."
"You are a $INSULT6, $NAME3. You'll get nothing from me."
Pay $NUM0 credit '$FEE8.'
"I can pay only $NUM1."
#DEMANDBRIBE1
#xs 440
#caption $CAPTION7
"Planet is a dangerous world, $TITLE0 $NAME1, and who knows
what unforseen tragedies could befall your fragile $PETPROJECTS8. But
if you will provide me with {$NUM0 energy credits,} I shall instruct
$MY_ENVIRONMENTAL_POLICE9 to see that no such 'accidents' occur."
"I will not listen to your veiled threats, $NAME3."
"You have a point. I shall send $NUM0 credits at once."
"I can afford $NUM1, no more."
#DEMANDBRIBE2
#xs 440
#caption $CAPTION7
"Let us discuss the situation frankly, $TITLE0 $NAME1. Your
$RIGHT_WING_FANTASIES8 $<8:stands:stand> in the way of my plans
$TO_CARRY_OUT_MY_MISSION9. I will agree to overlook this
state of affairs for the time being, but only in exchange
for {$NUM0 energy credits."}
"Do not boast of your $BAD_HABITS6 to me, $NAME3."
Pay $NUM0 credits.
"Alas, $NAME3. I can pay only $NUM1 credits."
#DEMANDBRIBE3
#xs 440
#caption $CAPTION7
"$TITLE0, You are in contravention of $THE_ENVIRONMENTAL_CODE9! You
must pay the fine of {$NUM0 energy credits} at once or suffer the
consequences."
"So sue me."
Pay $NUM0 credit 'fine.'
"Perhaps $NUM1 credits would take care of our little problem?"
#DEMANDBRIBE4
#xs 440
#caption $CAPTION7
"Do you tire of our Vendetta so soon, $NAME0?
I will call it off for nothing more than your
humble apology and {$NUM0 energy credits."}
"You deceive yourself, $NAME3. Prepare to be crushed."
Pay $NUM0 credits.
"Apology, yes, but only $NUM1 credits."
#DEMANDBRIBE5a
#xs 440
#caption $CAPTION7
"You have now felt the fist within the
$<M1:$FACTIONADJ4> glove, $TITLE0. Pay me {$NUM0 energy
credits} at once and I shall spare you further
indignity."
"Save your petty threats for someone else, $NAME3."
Pay $NUM0 credits.
"I can pay only $NUM1 credits."
#DEMANDBRIBE5b
#xs 440
#caption $CAPTION7
"Your strength is impressive, $TITLE0, but do not underestimate
my ability to cause you harm. Pay me {$NUM0 energy credits} at
once and I shall forgive your past offenses."
"You are in no position to make demands, $NAME3."
Pay $NUM0 credits.
"I can pay $NUM1 credits, or I can destroy you utterly. Your choice."
#DEMANDBRIBE6
#xs 440
#caption $CAPTION7
"My $PETPROJECTS9 $<9:is:are> in sore need of funding, $NAME5. Will you
send me {$NUM0 energy credits} in honor of our
longtime friendship?"
"No. Cease this parasitic snivelling at once!"
Give $NUM0 credits.
"$NUM1 credits and not a joule more."
#DEMANDBRIBE7
#xs 440
#caption $CAPTION7
"Your power is formidable, $TITLE0 $NAME1, but my own forces
are not insignificant, and if you are to continue to hold this
planet in your grip I must insist on a piece of the action, to
the tune of {$NUM0 energy credits."}
"Begone! Your faction is no longer important to my plans."
"Very well. Take $NUM0 credits and see that you do not interfere."
"You overestimate my riches. $NUM1 seems a better number."
#DEMANDBRIBE8
#xs 440
#caption $CAPTION7
"You are rich, $TITLE0 $NAME1, and I am poor. My teeming masses grow
restless at this disparity; can you not spare me {$NUM0 credits}
to ease their wretched lives?"
"Perhaps you should spend your pennies more wisely, $TITLE3."
"Here are $NUM0 credits. Do not waste them."
"You overestimate my wealth. $NUM1 seems a better number."
#DEMANDBRIBE9
#xs 440
#caption $CAPTION7
"Your past crimes against the $FACTION6 are well remembered,
$TITLE0 $NAME1, and my followers itch for revenge. Only reparations
of {$NUM0 energy credits} will quell their hatred."
"You are the only criminal here, $TITLE3."
Pay $NUM0 credits.
"Sorry. I can pay only $NUM1 credits."
#DEMANDBRIBE10
#xs 440
#caption $CAPTION7
"Your enemies have put a price on your head, $TITLE0 $NAME1, but
I have other business to attend to and am willing to call off this
Vendetta in exchange for {$NUM0 energy credits."}
"You'll not get a joule from me, $NAME4."
Pay $NUM0 credits.
"I can pay only $NUM1 credits."
#WEASELOUT
#xs 440
#caption $CAPTION7
"I'm warning you, $NAME1! $NUM0 energy credits or else!"
"Shrivel and die, you $NATURE_LOONY6!"
"Oh very well, $NUM0 credits it is."
#WEASELEDOUT
#xs 440
#caption $CAPTION7
"$NUM2 it is, then, but do not abuse my patience further."
#HALFBRIBE
#xs 440
#caption $CAPTION7
"Then keep your worthless gift."
#DEMANDTECH0
#xs 440
#caption $CAPTION7
"To be blunt, $TITLE1 $NAME2, your $BADHABITS9 $<9:scares:scare> me
and it is time for a reckoning between us. I will have your files
on {$TECH0,} and I will have them now."
"When you pry them from my cold dead fingers, $TITLE3 $NAME4."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH1
#xs 440
#caption $CAPTION7
"$TITLE1 $NAME2, you have been accused of
$SPOUTING_TREE_CRAZY_PRATTLE9, and many among my followers
itch for a military solution. Will you share your files
on {$TECH0} as a sign of good faith, or shall I turn my minions
loose to seize them?"
"Have you no shame, $TITLE3 $NAME4? Do your own research."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH2
#xs 440
#caption $CAPTION7
"$NAME2, you may spend your days $DANCING_NAKED_THROUGH_THE_TREES9
for all I care, but I will not allow you to hold out on me when it
comes to matters of research. Will you disgorge your files on {$TECH0}
at once? I do so hope violence between us will not become necessary."
"Silence! Enough of your veiled threats."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH3
#xs 440
#caption $CAPTION7
"Perhaps you have now learned your lesson,
$TITLE1 $NAME2. Will you trade me your data on {$TECH0}
for an end to this Vendetta, or will you risk
total destruction at my hands?"
"Do your worst, $TITLE3 $NAME4."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH4
#xs 440
#caption $CAPTION7
"There is yet time to reconsider your earlier arrogance.
Will you trade me your data on {$TECH0}
for an end to this Vendetta, $TITLE1 $NAME2, or will you risk
total destruction at my hands?"
"Do your worst, $TITLE3 $NAME4."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH5
#xs 440
#caption $CAPTION7
"Your research on {$TECH0} is most fascinating, $TITLE1 $NAME2.
Won't you share it with your $PACTBROTHERORSISTER5?"
"No. Go do your own research."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH6
#xs 440
#caption $CAPTION7
"Your bases are at my mercy, $NAME1. If you wish to
escape with your skin it will also cost you your
data on {$TECH6."}
"You shall pay for this treachery, $TITLE3 $NAME4!"
Transmit data on $TECH6.
Consult Datalinks.
#DEMANDTECH7
#xs 440
#caption $CAPTION7
"Your faction is indeed a mighty one, $TITLE1 $NAME2, but my
forces are yet strong and I shall not allow you to
plunder the wealth of this planet without cutting me
in for a share. My price is your data on {$TECH0."}
"Your faction is no longer significant, $TITLE3 $NAME4."
Transmit data on $TECH0.
Consult Datalinks.
#DEMANDTECH8
#xs 440
#caption $CAPTION7
"$TITLE1 $NAME2, my followers remain suspicious that you plan to
repeat your past crimes against us, and they urge me this time to
attack preemptively. Will you help me mollify them by transmitting
your data on {$TECH0?"}
"You must think me quite stupid, $TITLE3, to fall for such a ploy."
"Very well, I shall transmit at once."
Consult Datalinks.
#DEMANDTECH9
#xs 440
#caption $CAPTION7
"An emergency has arisen at one of my bases, $TITLE1 $NAME2!
Lives are at stake and information on {$TECH0} is required immediately!
Can you help?"
#DEMANDTECH9A
"Your fabricated tales will get you nowhere, $TITLE3 $NAME4."
"By all means! I shall transmit data on $TECH0 at once!"
"I will gladly help, if you can spare $NUM0 to cover my expenses."
"In exchange for your own data on $TECH6, perhaps?"
Consult Datalinks.
#DEMANDTECH10
#xs 440
#caption $CAPTION7
"Information on {$TECH0} could prove quite useful to my
$PET_PROJECTS9. Can you transmit it to me as a personal favor?"
#DEMANDTECH10A
"Nice try, $TITLE3 $NAME4, but that information is confidential."
"Very well, begin transmission."
"I am willing, if you can spare $NUM0 to cover my expenses."
"In exchange for your own data on $TECH6, perhaps?"
Consult Datalinks.
#DEMANDTECH11
#xs 440
#caption $CAPTION7
"$TITLE1 $NAME2, I am concerned that you appear to be withholding
scientific data in violation of the UN Charter for this mission. Please
release your files on {$TECH0} to me at once!"
#DEMANDTECH11A
"Ha! Perhaps you should ask the UN to invoke 'sanctions'! Ha ha ha!"
"How could that have slipped my mind? I shall transmit at once."
"As you wish, but I'll require $NUM0 credits to cover my expenses."
"And you will reciprocate with your own data on $TECH6?"
Consult Datalinks.
#DEMANDTECH12
#xs 440
#caption $CAPTION7
"Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
but I will close my ears to their whisperings in exchange for your
knowledge of {$TECH0} and {$TECH6."}
"Take your treacherous mouth elsewhere, $NAME4."
"But of course I shall transmit immediately!"
Consult Datalinks.
#DEMANDTECH13
#xs 440
#caption $CAPTION7
"Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
but I will close my ears to their whisperings in exchange for your
knowledge of {$TECH0."}
"Take your treacherous mouth elsewhere, $NAME4."
"But of course I shall transmit immediately!"
Consult Datalinks.
#DEMANDTECH14
#xs 440
#caption $CAPTION7
"Your enemies offer generous rewards for your destruction, $TITLE1 $NAME2,
but I will close my ears to their whisperings in exchange for your
knowledge of {$TECH0,} {$TECH6,} and {$TECH8."}
"Take your treacherous mouth elsewhere, $NAME4."
"But of course I shall transmit immediately!"
Consult Datalinks.
#DEMANDTECH15
#xs 440
#caption $CAPTION7
"Your enemies offer a king's ransom for your destruction, $TITLE1 $NAME2,
but I will close my ears to their whisperings in exchange for your
knowledge of {$TECH0,} {$TECH6,} {$TECH8,} and {$TECH9."}
"Take your treacherous mouth elsewhere, $NAME4."
"But of course I shall transmit immediately!"
Consult Datalinks.
#AGREEDENERGY
#xs 440
#caption $CAPTION7
Agreed. $NUM0 credits it is, then.
#AGREEDTECH
#xs 440
#caption $CAPTION7
Good enough for me.
#DEMANDTECHAGAIN1
#xs 440
#caption $CAPTION7
"I cannot afford your price, $NAME2. Will you transmit
your data on {$TECH0} or not?"
"Sorry. No check, no tech."
"Oh, have it your way, then."
#DEMANDTECHAGAIN2
#xs 440
#caption $CAPTION7
"I cannot trust you with that information, $NAME2.
So you are refusing to transmit your files on {$TECH0?"}
"That's right. Make a trade or stop wasting my time."
"Oh, never mind. I'll transmit it."
#ASKFORLOAN1
#xs 400
#caption $CAPTION7
"$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
If you can spare me $NUM0 energy credits, I can make generous
payments of $NUM1 credit per year for $NUM2 years."
"I am not your personal moneylender, $TITLE2 $NAME3."
"Agreed. But if you rob me you shall feel my wrath."
"I can lend you half of that, and no more."
#ASKFORLOAN2
#xs 400
#caption $CAPTION7
"$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
If you can spare me $NUM0 energy credits, I can make generous
payments of $NUM1 credits per year for $NUM2 years."
"I am not your personal moneylender, $TITLE2 $NAME3."
"Agreed. But if you rob me you shall feel my wrath."
"I can lend you half of that, and no more."
#BREAKPACT
#xs 440
#caption $CAPTION7
"Enough of your $BADHABITS3, $TITLE0 $NAME1! From
this day we are $PACTBROTHERSORSISTERS2 no more!"
#SWEARAPACT
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1. Our visions are compatible and our
interests convergent. Will you swear a {$PACTOFBROTHERORSISTERHOOD2}
with me that we may sweep all before us?"
"With great pleasure."
"Sorry, my plans dictate otherwise."
#RANSOMDEMAND
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, my forces are strong and my troops are mobilized.
If you do not return {$BASENAME2} to my possession immediately I shall
destroy you utterly."
"Never! $BASENAME2 shall remain mine for all time!"
"Very well, let us trade land for peace."
#RANSOMTREATY
#xs 440
#caption $CAPTION7
"This is a Vendetta I never truly wanted, $TITLE0 $NAME1.
If you will but call it off and sign a Treaty of Friendship,
I shall return {$BASENAME2} to your possession."
"Fair enough. Let us put this conflict behind us."
"Hah! I shall soon retake $BASENAME2, your petty bargain notwithstanding."
#OFFERTRUCE
#xs 440
#caption $CAPTION7
"Most prudent. In that case, I am willing
to pledge Blood Truce."
"So pledged. I thank you."
"No! I shall see this through to the bitter end."
#MUSTTRUCE
#xs 440
#caption $CAPTION7
"Only with deepest bitterness do I
accept this defeat and
offer to pledge Blood Truce with you."
"And only with greatest scorn do I accept it!"
"Hah! Defend yourself or be crushed!"
#WANTTOTRUCE0
#xs 440
#caption $CAPTION7
"This Vendetta wastes life and resources.
Shall we pledge Blood Truce and have an end
to it?"
"Well spoken. Let it be done."
"Never! Prepare to be annihilated!"
#WANTTOTRUCE1
#xs 440
#caption $CAPTION7
"Fighting between the two of us only allows the others
to grow stronger. We should pledge Blood Truce before we
destroy one another."
"Agreed. Let us so pledge."
"It is you who will be destroyed, $TITLE2 $NAME3!"
#WANTTOTRUCE2
#xs 440
#caption $CAPTION7
"Your forces are formidable, $NAME1, and I see I was unwise to
test your patience. Allow me to pledge Blood Truce and make amends."
"Very well. See that it does not happen again."
"Too late, $NAME3. Now I shall destroy you!"
#TECHTRUCE
#xs 440
#caption $CAPTION7
"To secure a Blood Truce, I offer all of our data
on {$TECH0.}"
"Accepted."
"Your pathetic research does not impress me."
"I must consult the Datalinks."
#ENERGYTRUCE
#xs 440
#caption $CAPTION7
"If you will but stay your hand, I shall send you
{$NUM0 energy credits} to compensate your losses."
Pledge Blood Truce.
"I have no interest in bribes."
#TRUCEPLEASE
#xs 440
#caption $CAPTION7
"I surrender, mighty $TITLE0 $NAME1, for my defeat is abject and total.
If you will but have mercy upon me, I shall give you all
of my energy credits ($NUM0) and share all of my
research data ($NUM1 new $<#1:tech:techs>). I shall
never trouble you again."
"Very well, but you must swear a Pact to serve me."
"No. Destroying you will be a service to humanity."
#PROTOPACT
#xs 440
#caption $CAPTION7
"I am pleased to report that my engineers have completed
the new $UNITTYPE0 prototype ($STATS1)! The first units are entering service
now. Would you care to share prototype data?"
"No. My prototype data is too sensitive."
"Yes, let us combine our prototyping efforts!"
#PROTORIVAL
#xs 440
#caption $CAPTION7
"I must caution you that my engineers have completed an
advanced $UNITTYPE0 prototype ($STATS1). The first units are entering service
now, rendering my forces practically invincible."
#NOTORIETY
#xs 440
#caption $CAPTION7
"I am well aware of your reputation for treachery, $TITLE0 $NAME1.
I shall merely confine myself to remarking that two can play at
that game."
#MOREWAR
#xs 440
#caption $CAPTION7
"So be it! Vendetta upon you, $NAME1!
You and your $FACTIONPEJ2 minions shall be obliterated
to the last man."
#OFFERTREATY
#xs 440
#caption $CAPTION7
"For the record, I have no quarrel with you, $TITLE0 $NAME1, nor
with your $<M1:$FACTIONADJ2> followers. Let us sign a Treaty of
Friendship and coexist in peace."
Sign treaty.
"Sorry. I cannot accept such a restrictive arrangement."
#OFFERTREATY2
#xs 440
#caption $CAPTION7
"Our Blood Truce expires soon, $TITLE0 $NAME1, as I am sure you
are aware. Shall we make the peace between us permanent by signing
a Treaty of Friendship?"
Sign Treaty.
"No. I cannot be so bound--and perhaps I have other plans."
#ENERGYTREATY
#xs 440
#caption $CAPTION7
"Would a {$NUM0 credit} contribution towards your $PETPROJECTS2 change
your mind?"
Sign treaty.
"My affection cannot be purchased, $TITLE0 $NAME1."
#MILDPACT
#xs 440
#caption $CAPTION7
"My apologies for presuming upon our friendship, $NAME3.
It was most unbecoming of me."
#MILDTREATY
#xs 440
#caption $CAPTION7
"Have it your way, then, $TITLE0 $NAME1, but bear
in mind that friendship is a two way street."
#MILD
#xs 440
#caption $CAPTION7
"I find your unwillingness to cooperate disturbing, $TITLE0 $NAME1."
#REBUFFEDPACT
#xs 440
#caption $CAPTION7
"Do not presume to insult me, $TITLE0 $NAME1, $PACTBROTHERSORSISTERS2
though we may be."
#REBUFFEDTREATY
#xs 440
#caption $CAPTION7
"I'll let that pass for now, but you may in time
have cause to regret such arrogance."
#REBUFFED
#xs 440
#caption $CAPTION7
"Perhaps you should look to your defenses, $NAME0, for
you tread on dangerous ground."
#LOWPATIENCEPACT
#xs 440
#caption $CAPTION7
"I will of course speak with you, $NAME0, but please hurry
for I have little time."
#LOWPATIENCE
#xs 440
#caption $CAPTION7
"State your case quickly, $NAME0, for I am quite busy."
#WHATSUPPACT
#xs 440
#caption $CAPTION7
"Always a pleasure to be of service, $TITLE0 $NAME1."
#WHATSUPTREATY
#xs 440
#caption $CAPTION7
"Always a pleasure to be of service, $TITLE0 $NAME1."
#WHATSUP
#xs 440
#caption $CAPTION7
"So, $TITLE0 $NAME1, what do you have to say for yourself?"
#HELLOPACT
#xs 440
#caption $CAPTION7
"Well met, $TITLE1. May our $NAME0 endure forever!"
#HELLOTREATY
#xs 440
#caption $CAPTION7
"Our friendship is a strong one, $TITLE1 $NAME2. Long may
it remain so."
#HELLO
#xs 440
#caption $CAPTION7
"I am pleased that you have refrained from interference
in my $PETPROJECTS3, $TITLE1 $NAME2. You are a most prudent leader."
#WRONGEDENEMY
#xs 440
#caption $CAPTION7
"Word has it you most brutally betrayed $TITLE0 $NAME1 of the $FACTION2.
Though I shan't shed any tears for $HIMHER3, I suggest you refrain
from trying the same with me."
#WRONGEDMIGHTY
#xs 440
#caption $CAPTION7
"A word of warning, $TITLE4 $NAME5. I am quite aware of the treachery
you committed against $TITLE0 $NAME1 of the $FACTION2, and shall show no
mercy whatsoever if you are so foolish as to attempt such a deed
against me."
#WRONGEDMEEK
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1 of the $FACTION2 was a fool to trust you, $TITLE4. I shall
remain on my guard so as not to be proven likewise."
#SOCIAL0CAT1GOOD
#xs 440
#caption $CAPTION7
"You are most wise, $TITLE0 $NAME1, to keep your subjects under
tight control. The common man cannot be trusted to manage his own
affairs--democracy is the first cousin of anarchy."
#SOCIAL0CAT1BAD2
#xs 440
#caption $CAPTION7
"You may speak of order and security, $TITLE0 $NAME1, but your
Police State is nothing more than a brutal dictatorship, and a
slap in the face to all who truly value human life."
#SOCIAL0CAT1BAD3
#xs 440
#caption $CAPTION7
"Your police state is godless and wretched, $TITLE0 $NAME1, and your
brutal crimes cry out to God for punishment. I pray that you will
find the Lord's salvation while your soul can yet be saved."
#SOCIAL0CAT1WAR2
#xs 440
#caption $CAPTION7
"Your brutal Police State is a repudiation of everything this mission
originally stood for. I have warned you against this path, $TITLE0
$NAME1, and now I must make it my duty to destroy you before you can
reduce this planet to slavery."
#SOCIAL0CAT1WAR3
#xs 440
#caption $CAPTION7
"You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
cry out to God for punishment. In the Lord's name I now pronounce
Vendetta upon you, that by destroying your abomination of a
Police State I may redeem the souls of your followers while there
is yet hope for their salvation!"
#SOCIAL0CAT1PACT2
#xs 440
#caption $CAPTION7
"Your brutal Police State is a repudiation of everything this mission
originally stood for. I have warned you against this path, $TITLE0
$NAME1, and now I cannot continue our $PACT2 while you reduce this
planet to slavery."
#SOCIAL0CAT1PACT3
#xs 440
#caption $CAPTION7
"You are a brutal tyrant, $TITLE0 $NAME1, and your sins
cry out to God for punishment. Having made my utmost effort to
save your soul, it is now the Lord's will that I renounce our
$PACT2."
#SOCIAL0CAT2GOOD
#xs 440
#caption $CAPTION7
"You are a wise and benevolent leader, $TITLE0 $NAME1, to have
perceived the lasting benefits of a free society even in these
difficult times. My hat is off to you."
#SOCIAL0CAT2BAD1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, you must surely realize that Democracy is a menace
to right-thinking people everywhere. Common citizens cannot be
allowed to question the decisions of their rulers! I urge you
to impose strict police control at once!"
#SOCIAL0CAT2BAD3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your so-called 'Democracy' is godless and
wretched. True freedom and happiness are only to be found in
God's love, and I urge you to repent your sins and open your
heart to the Lord."
#SOCIAL0CAT2WAR1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your crusade for Democracy constitutes a direct
threat to my position as leader of the $FACTIONNOUN3. I have warned
you against poisoning the minds of common drones with these seditious
slogans, and now I shall take military action to stop you!"
#SOCIAL0CAT2WAR3
#xs 440
#caption $CAPTION7
"You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
cry out to God for punishment. In the Lord's name I now pronounce
Vendetta upon you, that by destroying your so-called 'Democracy'
I may redeem the souls of your followers while there is yet hope
for their salvation!"
#SOCIAL0CAT2PACT1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your crusade for 'Democracy' constitutes a direct
threat to my position as leader of the $FACTIONNOUN3. You have
persisted against my warnings in poisoning the minds of common drones
with these seditious slogans, and now I must renounce our $PACT2!"
#SOCIAL0CAT2PACT3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your so-called 'Democracy' is a godless, immoral,
garbage heap abuzz with indecent, obscene, and even outright criminal
activity. Since you have refused to clean up this cess pool yourself,
it becomes my moral duty to renounce our $PACT2!"
#SOCIAL0CAT3GOOD
#xs 440
#caption $CAPTION7
"It is a joy to commune with a fellow believer, $TITLE0 $NAME1. I
trust your conscience rests easy in the hands of the good Lord."
#SOCIAL0CAT3BAD1
#xs 440
#caption $CAPTION7
"Have you no intellectual integrity whatsoever, $TITLE0 $NAME1?
It pains me to see an educated person pointlessly cripple
$<1:himself:herself::> with the pathetic fantasy of a creator
and afterlife. Will you not put aside medieval mythology and
join the rest of us in the third millenium?"
#SOCIAL0CAT3BAD2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, it pains me to see you supporting fundamentalist
zealotry at the expense of intellectual progress, human dignity,
and virtually any other worthwhile value. Let remind you that we
are living in the third millenium, and urge you to put your religion
aside as the relic that it is."
#SOCIAL0CAT3WAR1
#xs 440
#caption $CAPTION7
"Well, $NAME1, I see you continue to spout your sanctimonious
religious prattle as usual, but can your faith stand up to my
superior military? Vendetta upon you, $TITLE0! Best start saying
your prayers."
#SOCIAL0CAT3WAR2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
to the brutal ignorance of centuries past. The civilized inhabitants
of this world will not stand by while you promote fundamentalist zealotry
at the expense of intellectual progress, human dignity, and virtually
any other worthwhile value. Vendetta upon you, $NAME1! Your worthless
prayers will not help you now!"
#SOCIAL0CAT3PACT1
#xs 440
#caption $CAPTION7
"You have been a useful ally, $TITLE0 $NAME1, but I simply can no
longer abide your self-righteous followers and their saccharine
religious platitudes. Consider our $PACT2 at an end."
#SOCIAL0CAT3PACT2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
to the brutal ignorance of centuries past. I cannot in good conscience
remain in this $PACT2 while you go on promoting fundamentalist zealotry
at the expense of intellectual progress, human dignity, and virtually
any other worthwhile value."
#SOCIAL1CAT1GOOD
#xs 440
#caption $CAPTION7
"The health and vitality of your free market economy is to be admired,
my good $TITLE0. My congratulations."
#SOCIAL1CAT1BAD2
#xs 440
#caption $CAPTION7
"It appalls me that you seek to perpetuate the crimes of the unjust
capitalist system here on this young world, $TITLE0. I must appeal to
your basic sense of justice, $NAME1, and implore you to consider a more
equitable distribution of goods."
#SOCIAL1CAT1BAD3
#xs 440
#caption $CAPTION7
"Your exploitation of Planet's delicate environment is entirely
unacceptable, $TITLE0 $NAME1. Any market economy must be carefully
controlled to prevent permanent damage to the local ecology. I implore
you to desist from your free market stance at once."
#SOCIAL1CAT1WAR2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I have warned you against these evil capitalist economics
you have embraced. It is now my moral duty to eradicate your faction
before such an unjust system can take root on this young world!"
#SOCIAL1CAT1WAR3
#xs 440
#caption $CAPTION7
"Your systematic rape of Planet's limited resources is unforgiveable,
$TITLE0 $NAME1. Since you have failed to heed my warnings on this
matter, I see no other choice but to use military force to put an end
to the environmental crimes you commit in the name of market economics.
Vendetta upon you, $TITLE0 $NAME1, in the name of Planet!"
#SOCIAL1CAT1PACT2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I have warned you against these evil capitalist economics
you have embraced. My warnings have gone unheeded, however, and it is now
my moral duty to renounce our $PACT2."
#SOCIAL1CAT1PACT3
#xs 440
#caption $CAPTION7
"Your crimes against the environment appall me, $TITLE0 $NAME1. I have
always argued that the stability and preservation of Planet's fragile native
ecosystem must be our first priority, not market economics. As you
have persisted in defying this fundamental principle, I am now forced
to renounce our $PACT2."
#SOCIAL1CAT2GOOD
#xs 440
#caption $CAPTION7
"Your society's willingness to share its prosperity equally among even
its lowliest members sets an example we should all follow, $TITLE0 $NAME1.
I commend you."
#SOCIAL1CAT2BAD1
#xs 440
#caption $CAPTION7
"Your Planned economy is wrongheaded and inefficient,
$TITLE0 $NAME1, and stifles the just and proper flow of capital on this
planet. I hope you will soon open your markets to a more realistic
model."
#SOCIAL1CAT2BAD3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your Planned economics are wasteful. More to the
point, your ballooning population and inefficient, polluting industry
will soon cause permanent damage to Planet's fragile environment.
I am sure your concerns are humanitarian in nature, but in the long
run your people will benefit from a carefully regulated Green economy."
#SOCIAL1CAT2WAR1
#xs 440
#caption $CAPTION7
"I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
allow your Planned economics to stifle the just and proper
flow of capital on this planet. I shall now use all means at my
disposal to rid this world of the evils of communism and
nationalized industry! Vendetta upon you, $TITLE0 $NAME1!"
#SOCIAL1CAT2WAR3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your wasteful Planned economics threaten to
bury this planet in human garbage and industrial waste.
Since you have failed to heed my warnings on this
matter, I see no other choice but to use military force to put an end
to your environmental crimes. Vendetta upon you, $TITLE0 $NAME1, in the
name of Planet!"
#SOCIAL1CAT2PACT1
#xs 440
#caption $CAPTION7
"I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
allow your Planned economics to stifle the just and proper
flow of capital on this planet. I must now renounce our $PACT2 lest
you plunge this world into the abyss of communism and nationalized
industry!"
#SOCIAL1CAT2PACT3
"I see my warnings have gone unheeded, $TITLE0 $NAME1. Your
inefficient collective factories continue to belch industrial
waste, and you have made no efforts to contain your rampant
population growth. Your lack of concern for Planet's ecology
compels me to renounce our $PACT2!"
#SOCIAL1CAT3GOOD
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your respect for Planet's fragile ecosystems
is much appreciated. I can only hope that others will follow
your excellent example."
#SOCIAL1CAT3BAD1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your impractical Green economics are causing
irreparable harm to legitimate business interests. I can
only hope you will not completely wreck our economy with this
nonsense."
#SOCIAL1CAT3BAD2
#xs 440
#caption $CAPTION7
"We are the last survivors of the human race, $TITLE0 $NAME1.
Surely you must recognize that well-managed population and industrial
growth must take precedence over the complaints-du-jour of whining
environmental idealists. I urge you to renounce your extremist
Green position."
#SOCIAL1CAT3WAR1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your whimpering Green idealism has become
an unacceptable impediment to legitimate economic progress. Since
you show no signs of tempering your extremism with a measure of
common sense, I shall now terminate your faction as a matter of
simple good business practice."
#SOCIAL1CAT3WAR2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your misguided Green extremism can no longer be
tolerated. Since you persist in blocking the necessary growth of
population and industry, I have no choice but to resort to military
force. Vendetta upon you, $TITLE0 $NAME1!"
#SOCIAL1CAT3PACT1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I can no longer abide your whimpering Green
extremism. Since you refuse to balance your radical idealism with
the legitimate economic needs of the human race, I now find it
necessary to terminate our $PACT2, effective immediately."
#SOCIAL1CAT3PACT2
#xs 440
#caption $CAPTION7
"I once thought our interests were compatible, $TITLE0 $NAME1,
but your continued insistence on these radical Green economics
at the expense of the social development of the human race has
convinced me otherwise. I must therefore end our $PACT2."
#SOCIAL2CAT1GOOD
#xs 440
#caption $CAPTION7
"I am pleased that you understand the brutal realities of life
on this planet, $TITLE0 $NAME1. Military power is key, for only
the strong shall survive here."
#SOCIAL2CAT1BAD2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your so-called faction is little more than
a summer camp for extremists and malcontents. Be warned that
I have heard your rantings about 'power' and I shall not stand
idly by while you build a private army to conquer this planet."
#SOCIAL2CAT1BAD3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your so-called faction is little more than
a summer camp for extremists and malcontents. Be warned that
I have heard your rantings about 'power' and I shall not stand
idly by while you build a private army to conquer this planet."
#SOCIAL2CAT1WAR2
#xs 440
#caption $CAPTION7
"Your talk of 'power' is merely a pretext for allowing private
citizens to possess military grade weapons. Since even a child
can see you are planning an armed takeover of this planet,
$TITLE0 $NAME1, I must now take it upon myself to destroy you
before you become unstoppable."
#SOCIAL2CAT1WAR3
#xs 440
#caption $CAPTION7
"Your talk of 'power' is merely a pretext for allowing private
citizens to possess military grade weapons. Since even a child
can see you are planning an armed takeover of this planet,
$TITLE0 $NAME1, I must now take it upon myself to destroy you
before you become unstoppable."
#SOCIAL2CAT1PACT2
#xs 440
#+caption $CAPTION7
"All your talk of 'power' is merely a pretext for allowing private
citizens to possess military grade weapons. I shall not be your
accomplice in an armed takeover of this planet, $TITLE0 $NAME1--you
may consider our $PACT2 at an end."
#SOCIAL2CAT1PACT3
#xs 440
#caption $CAPTION7
"All your talk of 'power' is merely a pretext for allowing private
citizens to possess military grade weapons. I shall not be your
accomplice in an armed takeover of this planet, $TITLE0 $NAME1--you
may consider our $PACT2 at an end."
#SOCIAL2CAT2GOOD
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your research facilities are the envy of the Planet,
and none can surpass the expertise of your scientists. I warmly commend
you for tireless pursuit of knowledge."
#SOCIAL2CAT2BAD1
#xs 440
#caption $CAPTION7
"What evils are you cooking up under the guise of 'research' and
'knowledge', $TITLE0 $NAME1? You may be fooling the others, but I
know you are up to no good."
#SOCIAL2CAT2BAD3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, we do not have the time and resources to waste
on your endless pursuit of pure 'knowledge'. We must devote ourselves
to industrial expansion and economic growth so that the people of
this planet can achieve prosperity."
#SOCIAL2CAT2WAR1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I cannot allow your research programs to continue
any longer unchecked. You may try to hide it, but your so-called
pursuit of 'knowledge' is nothing but a convert weapons research
program. I shall therefore neutralize your faction and place these
technologies in responsible hands."
#SOCIAL2CAT2WAR3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I cannot allow your research programs to continue
any longer unchecked. You may try to hide it, but your so-called
pursuit of 'knowledge' is nothing but a covert weapons research
program. I shall therefore neutralize your faction and place these
technologies in responsible hands."
#SOCIAL2CAT2PACT1
#xs 440
#caption $CAPTION7
"I have warned you, $TITLE0 $NAME1, that I cannot abide the covert
weapons research that you have undertaken in the name of 'knowledge'.
I must now declare our $PACT2 null and void."
#SOCIAL2CAT2PACT3
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your pursuit of pure 'knowledge' no longer squares
with my own priorities. I must therefore end our $PACT2."
#SOCIAL2CAT3GOOD
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your factories are efficient and your wealth is
impressive. Surely none can stand against your raw industrial might."
#SOCIAL2CAT3BAD1
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your shameless pursuit of 'wealth' is shocking.
Pray do not grow too fat and weak, lest someone decide to
carve you up."
#SOCIAL2CAT3BAD2
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, your open and shameless pursuit of 'wealth' is
offensive to thinkers such as myself. Perhaps you would be wise
to better conceal your greed."
#SOCIAL2CAT3WAR1
#xs 440
#caption $CAPTION7
"Your greedy pursuit of 'wealth' disgusts me, $TITLE0 $NAME1.
You have grown fat and weak, and now I shall destroy you."
#SOCIAL2CAT3WAR2
#xs 440
#caption $CAPTION7
"Your open and shameless pursuit of 'wealth' is
no longer acceptable, $TITLE0 $NAME1. Vendetta upon you!"
#SOCIAL2CAT3PACT1
#xs 440
#caption $CAPTION7
"I shall not continue to associate a faction grown fat and weak
in the shameless pursuit of 'wealth'. Consider our $PACT2 at
an end, $TITLE0 $NAME1."
#SOCIAL2CAT3PACT2
#xs 440
#caption $CAPTION7
"I shall not continue to associate a faction grown fat and weak
in the shameless pursuit of 'wealth'. Consider our $PACT2 at
an end, $TITLE0 $NAME1."
#COMMITTEDATROCITY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I cannot condone the atrocities you have committed
against the $FACTION2. I must warn you to refrain from chemical,
biological, and nuclear warfare in the future."
#SELFATROCITY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, I cannot condone the atrocities you have committed
against your own colonists. I must warn you to refrain from mass
genocide in the future."
#REPORTWINNING
#xs 440
#caption $CAPTION7
"You will be pleased to learn that I have broken
the back of the $<M1:$FACTIONADJ0> resistance. I look forward
to my personal interrogation of $TITLE1 $NAME2. $<2:His:Her:x:x>
days of $DANCINGNAKED3 are numbered."
#REPORTLOSING
#xs 440
#caption $CAPTION7
"$TITLE1 $NAME2 of the $FACTION3 and $<2:his:her:x:x>
$<M1:$FACTIONPEJ5> minions have pressed Vendetta
against me most brutally. I implore you to send
assistance, as my back is to the wall!"
#REPORTEVEN
#xs 440
#caption $CAPTION7
"My struggle against $TITLE1 $NAME2 of the $FACTION3 continues
apace. If you can provide modest assistance we can together
rid ourselves of $<2:his:her:x:x> $BADHABITS5!"
#TERRITORY
#xs 440
#caption $CAPTION7
"Your forces have been sighted in $<M1:$FACTIONADJ1> territory.
Tensions between us would be greatly eased by their withdrawal."
#QUISLING
#xs 440
#caption $CAPTION7
"Be warned that I shall not long tolerate collaboration with
my mortal enemy, the $<1:$CHARPEJ2> $TITLE0 $NAME1!"
#TIMESUPALLY
#xs 440
#caption $CAPTION7
"What a pleasant chat we've had, $TITLE0 $NAME1. I'm afraid, however,
that I must now attend to other matters. $NAME2 out."
#TIMESUP
#xs 440
#caption $CAPTION7
"My apologies, $TITLE0, but I simply haven't all day to talk. $NAME2 out."
#RENEWTRUCE
#xs 440
#caption Protocol Director
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has been renewed.
#ENDTRUCE
#xs 440
#caption Protocol Director
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has expired.
#ENEMIESTEAMUP
#xs 440
#caption Protocol Director
The $FACTION0 and $FACTION1 have agreed
to combine forces against us!
#ENEMIESTEAMUP
#xs 440
#caption Protocol Director
The $FACTION0 and $FACTION1 are plotting against us!
#ENEMIESTEAMUP1
#xs 440
#caption Protocol Director
The $FACTION0 and $FACTION1 have agreed
to combine forces against the $FACTION2!
#ENEMIESTEAMUP2
#xs 440
#caption Protocol Director
The $FACTION0 and $FACTION1 have spoken a
$PACTOFBROTHERHOODORSISTERHOOD2.
#TEAM
#xs 440
#caption Protocol Director
The $FACTION0 $<0:has:have> pronounced Vendetta against us!
#PACTTRUCE
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
pledged Blood Truce with the $TITLE4 $NAME5 of the $FACTION6.
#PACTTREATY
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
signed a Treaty of Friendship with the $FACTION4.
#PACTATTACKS
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
pronounced Vendetta on the $FACTION4.
#PACTUNPACT
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
renounced $HISHER4 $PACTOFBORS5 with $TITLE6 $NAME7 of the $FACTION8.
#ENEMYTREATY
#xs 440
#caption Protocol Director
The $FACTION0 $<0:has:have> signed a Treaty of Friendship with the $FACTION1.
#ENEMYPACTENDS
#xs 440
#caption Protocol Director
The $FACTION0 and the $FACTION1 have renounced their $PACTOFBROTHERHOODORSISTERHOOD2.
#ENEMYTRUCE
#xs 440
#caption Protocol Director
The $FACTION0 and $FACTION1 have pledged Blood Truce.
#ENEMYWAR
#xs 440
#caption Protocol Director
The $FACTION0 $<0:has:have> pronounced Vendetta against the $FACTION1.
#BREAKINGPACT
#xs 440
#wave 8
#caption Protocol Director
You have spoken a $PACTOFBROTHERHOODORSISTERHOOD3 with $TITLE0 $NAME1
of the $FACTION2. If you wish to abrogate the pact, you must do so
during face-to-face negotiations. Otherwise we can take no hostile
action.
#BREAKINGTREATY
#xs 440
#caption Protocol Director
You have signed a Treaty of Friendship with
$TITLE0 $NAME1 of the $FACTION2.
Cancel action.
Break treaty!
#BREAKINGTRUCE
#xs 440
#caption Protocol Director
You have pledged Blood Truce to $TITLE0 $NAME1
of the $FACTION2.
Cancel action.
Break truce!
#BEGINVENDETTA
#xs 440
#caption Protocol Director
Do you wish to pronounce Vendetta upon
$TITLE0 $NAME1 of the $FACTION2?
Cancel action.
Pronounce Vendetta!
#TIMETOLEAVE
#xs 440
#caption Protocol Director
Our Treaty of Friendship with the $FACTION0 requires
that we withdraw all of our units from $<M1:$FACTIONADJ1> territory.
#INOURTERRITORY
#xs 440
#caption $CAPTION7
"Your forces have been spotted near $BASENAME0.
By the terms of our Treaty of Friendship, you must
immediately withdraw your units from my territory!"
#INOURTERRITORY2
#xs 440
#caption $CAPTION7
"Your forces have been spotted in $<M1:$FACTIONADJ1> territory.
By the terms of our Treaty of Friendship, you must
withdraw them immediately!"
#GETOUT1
#xs 440
#caption $CAPTION7
"Your forces near $BASENAME0 are in violation of
our Treaty of Friendship! I demand that you withdraw them at once!"
Withdraw forces to nearest base.
"Only if you likewise withdraw from my territory!"
"That treaty is rubbish! My forces shall remain!"
#GETOUT2
#xs 440
#caption $CAPTION7
"You have violated my territorial integrity in contravention
of our Treaty of Friendship! Pull your troops back now or I shall
commence military reprisals!"
Withdraw troops to nearest base.
"Only if you likewise withdraw from my territory!"
"You are a fool, $NAME2. I am not bound by worthless treaties!"
#GETOUT3
#xs 440
#caption $CAPTION7
"Perhaps your troops failed to notice my large boundary markers when
they illegally intruded into my territory. Would you kindly comply
with our Treaty of Friendship by removing your forces at once?
Withdraw troops to nearest base.
"Only if you likewise withdraw from my territory!"
"I have decided to make certain 'adjustments' to our borders, $NAME2."
#GETOUT4
#xs 440
#caption $CAPTION7
"$TITLE3 $NAME4, I will not tolerate incursions into my territory.
Will you withdraw your forces, or must I take the time to explain
the terms of our Treaty of Friendship once again?"
Withdraw forces to nearest base.
"Only if you likewise withdraw from my territory!"
"Your time is up, $NAME2. I have come to destroy you."
#GETOUT5
#xs 440
#caption $CAPTION7
"$TITLE3 $NAME4, some of your $<M2:$FACTIONPEJ5> followers have been
detected operating inside $<M1:$FACTIONADJ6> territory. This is explicitly
forbidden by our Treaty of Friendship and I must insist that they
depart forthwith."
Withdraw forces to nearest base.
"Only if you likewise withdraw from my territory!"
"Your boundaries are of little concern to me, $NAME2."
#GOTOUT
#xs 440
#caption Operations Director
$NUM0 units withdrawn to nearest bases.
#GOTOUT1
#xs 440
#caption Operations Director
Offending unit withdrawn to nearest base.
#BOTHOUT
#xs 440
#caption $CAPTION7
"As you wish. I shall verify my compliance with our agreements."
#GOAWAY0
#xs 440
#caption $CAPTION7
"Your forces have been spotted suspiciously close
to $BASENAME0. Do not further test my patience."
#GOAWAY1
#xs 440
#caption $CAPTION7
"Your troop buildup near $BASENAME0 has not gone unnoticed.
Withdraw your forces immediately or I shall annihilate them."
#GOAWAY2
#xs 440
#caption $CAPTION7
"Your incursions into $<M1:$FACTIONADJ1> territory have not gone unnoticed.
I suggest you withdraw your forces at once."
#THISLANDISMYLAND
#xs 440
#caption $CAPTION7
"I claim that land as $<M1:$FACTIONADJ0> territory, $TITLE1 $NAME2,
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
there! Cease and desist immediately!"
Cancel new base.
Build new base anyway.
#VENDETTAREPORT
#xs 440
#caption Netflash!
$<M1:$FACTIONADJ0> forces are attacking the $FACTION1!
#PACTATTACKED
#xs 440
#caption Communications Officer
The $FACTION1 $<1:reports it is:report they are> under attack by $<M1:$FACTIONADJ0> forces.
#PACTATTACKING
#xs 440
#caption Communications Officer
The $FACTION0 $<0:reports its:report their> forces are attacking the $FACTION1.
#DIPLO
#xs 440
#caption $CAPTION7
"Have you any further business?"
#itemlist
#DIPLOMENU
"I believe we are finished here. $NAME0 out."
"Have you interest in further trading under the same terms?"
"I have a proposal to make."
"I have another proposal to make."
"Let us coordinate our battle plans!"
"Please call off your Vendetta against my friend . . . "
"I need your vote at an upcoming Council meeting."
"I declare our $PACTOFBORS1 null and void!"
"You have violated my territory. Leave at once!"
#PROPOSAL
#xs 440
#caption $CAPTION7
"Very well, what do you desire from me?"
#PROPOSALMENU
"Never mind."
"Will you accept a small token of my goodwill and friendship?"
"That we swear a $PACTOFBORS1 and join forces!"
"Let us sign a Treaty of Friendship."
"I desire access to your research data."
"Can you sell me some prototype information?"
"I need commlink frequencies for the other factions."
"I have urgent need of energy credits."
"Here is repayment in full for my $NUM0 loan balance."
"An exchange of survey data."
"A joint attack on my enemy . . ."
"You must cede control of one of your bases."
"I can provide you with trained military units."
#PROPOSECOMMLINK
#xs 440
#caption $CAPTION7
"And whose commlink frequency do you desire?"
#NOCOMMLINK
#xs 440
#caption $CAPTION7
"Alas, I myself still lack the commlink frequency for $TITLE0 $NAME1."
#PROPOSEATTACK
#xs 440
#caption $CAPTION7
"And upon whom would you have me pronounce Vendetta?"
#ATTACKSTRING
$TITLE0 $NAME1 of the $FACTION2
#PROPOSEBASE
#xs 440
#caption $CAPTION7
#listbox
"And which base would you have me cede?"
#COUNTERBASE
#xs 440
#caption $CAPTION7
#listbox
"And which base do you offer me?"
#COUNTER0
#xs 440
#caption $CAPTION7
"I see. And what do you offer in return?"
#COUNTER1
#xs 440
#caption $CAPTION7
"You mean a gift? I like gifts.
What did you have in mind?"
#COUNTERMENU
"Never mind."
"A generous schedule of loan payments."
"Why, my goodwill and friendship, $TITLE0 $NAME1."
"You need but name your price, $TITLE0."
"To refrain from crushing you like a bug."
"I shall otherwise cancel our $PACTOFBORS2."
"Some of my valuable research data, perhaps?"
"I shall grant you ALL of my research data."
"Would you find a modest sum of energy credits helpful?"
"I shall turn over one of my bases to you."
#NOHQ
#xs 440
#caption Operations Director
You cannot offer to vacate your headquarters or your last base.
#NOMYHQ
#xs 440
#caption $CAPTION7
"I shall never offer up my headquarters to any outsider! $BASENAME0
shall be defended to the last man!"
#NOBASESWAP
#xs 440
#caption $CAPTION7
"No, $BASENAME0 is far too valuable a base to be given up for the
pittance you could offer. Now if you could come up with, say, $NUM0
energy credits, then we might have something to talk about."
#NOBASESWAP2
#xs 440
#caption $CAPTION7
"No. You have nothing to offer which could possibly compensate me
for the loss of $BASENAME0."
#NOBASESWAP3
#xs 440
#caption $CAPTION7
"You would have me swap the gilded spires of $BASENAME0 for such a pile
of pustulent filth as $BASENAME1? Hah!"
#YESBASESWAP
#xs 440
#caption $CAPTION7
"It's a deal. My representative will arrive by the next shuttle
to take possession of $BASENAME1."
#NEVERBASESWAP
#xs 440
#caption $CAPTION7
"I shall never allow your wretched minions to defile the
domes of even the least of my beautiful bases."
#PAYBASESWAP
#xs 440
#caption $CAPTION7
"Well, $BASENAME0 is an unimportant prison colony. I suppose I could be
persuaded to part with it for, say, $NUM0 energy credits."
"You must be joking. $NUM0 for that wretched hive?"
Pay $NUM0 energy credits.
#TECHBASESWAP
#xs 440
#caption $CAPTION7
"Hmm, Tempting. The population of $BASENAME0 is a reeking mass of
ungrateful wretches anyway. I am willing to cede control of it,
but you must agree to share with me ALL of your technological
files."
"Very funny, $TITLE2."
Share technological data.
#BASEGIFT
#xs 440
#caption $CAPTION7
"So be it, $TITLE0. Your gift will be remembered."
#BASEGIFT1
#xs 440
#caption $CAPTION7
"A most thoughful concession, $TITLE0! Many thanks indeed!"
#BASEGIFT2
#xs 440
#caption $CAPTION7
"A most thoughful concession, $TITLE0! Many thanks indeed! Perhaps
I shall rethink my opinion of you!"
#BASEOK
#xs 440
#caption $CAPTION7
"Very well. $BASENAME0 is yours and good riddance!"
#BASENOCEDE
#xs 440
#caption $CAPTION7
"My territory cannot be had by threats, $TITLE0 $NAME1, no matter
what our other arrangements."
#INFRASTRUCTURE
#xs 440
#caption Operations Director
{Energy} reserves are running low!
We need to increase the percentage of energy we allocate to {Economy}.
Continue for now.
Adjust energy allocation.
#INFRASTRUCTURE2
#xs 440
#caption Operations Director
{Energy} reserves are running low!
Our {formers} should build more {solar collectors} near our
bases to collect energy.
#THESECRET0
#xs 440
#caption $TECH0
Your researchers have discovered the $TECH0! The excitement
of this discovery stimulates a burst of new research!
#THESECRET1
#xs 440
#caption $TECH0
$<M1:$FACTIONADJ1> researchers have discovered the $TECH0! The discovery
has stimulated a burst of $<M1:$FACTIONADJ1> research.
#FRAME
#xs 440
#caption Operations Director
Shall our team attempt to frame another faction for this operation?
#FRAMEMENU
Too risky. Just make a clean getaway. ($CHANCES2)
Yes, make it look like $TITLE0 $NAME1 was responsible! ($CHANCES3)
#FRAMEFLOP
#xs 440
#caption Operations Director
$TITLE0 $NAME1 has learned of our attempt to frame $<1:him:her:them:them>
and has pronounced Vendetta!
#FRAMEJOB
#xs 440
#wave 18
#caption Operations Director
Someone has framed us for a probe team action against
the $FACTION2! $TITLE0 $NAME1 has pronounced Vendetta against you!
#FRAMED
#xs 440
#caption Operations Director
We have successfully framed the $FACTION5! $TITLE0 $NAME1 has
pronounced Vendetta against $TITLE3 $NAME4!
#HAVEFRAMEEXCUSE
#xs 440
#wave 18
#caption Protocol Director
$TITLE0 $NAME1 has attempted to frame you for
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
That is sufficient cause for Vendetta, so you may, if you wish,
attack the $FACTION3 freely any time in the next turn.
#HASFRAMEEXCUSE
#xs 440
#caption Protocol Director
Our attempt to frame $TITLE0 $NAME1 of the $FACTION2 was botched.
$TITLE0 $NAME1 has cause for Vendetta!
#NETEXCUSE
#xs 440
#wave 18
#caption Protocol Director
We have sufficient cause for Vendetta against $TITLE0 $NAME1.
You may freely attack the $FACTION3 any time in the next turn.
#HASNETEXCUSE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has sufficient cause for Vendetta
against us!
#PACTFRAMEEXCUSE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 has attempted to frame you for
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
That is sufficient excuse to
renounce our $PACTOFBORS2 with the $FACTION3.
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
Renounce the $PACTOFBORS2!
#PACTEXCUSE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1's action is sufficient excuse to
renounce our $PACTOFBORS2 with the $FACTION3.
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
Renounce the $PACTOFBORS2!
#FRAMEEXCUSE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 has attempted to frame you for
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
That is sufficient cause for Vendetta!
I shall overlook the offense for now.
Vendetta upon the $FACTION3!
#EXCUSE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1's action is sufficient cause for Vendetta.
I shall overlook the offense for now.
Vendetta upon the $FACTION3!
#KEPTPACT1
#xs 440
#caption $CAPTION7
"I shall not condone industrial espionage, $TITLE0 $NAME1.
Do not jeopardize our $PACTOFBORS2."
#KEPTPACT2
#xs 440
#caption $CAPTION7
"I shall not condone industrial sabotage, $TITLE0 $NAME1.
Do not jeopardize our $PACTOFBORS2."
#EXCUSEDPACT
#xs 440
#caption $CAPTION7
"That was the last straw, $TITLE0 $NAME1. Our $PACTOFBORS2 is at an end."
#KEPT1
#xs 440
#caption $CAPTION7
"Be warned, $TITLE0 $NAME1, that I do not condone industrial
espionage. Do not force me to take action against you."
#KEPT2
#xs 440
#caption $CAPTION7
"Be warned, $TITLE0 $NAME1, that I do not condone industrial
sabotage. Do not force me to take action against you."
#USEDEXCUSE
#xs 440
#caption $CAPTION7
"Vendetta upon you, $TITLE0 $NAME1. You shall pay for your
persistent meddling."
#PROBESURVIVAL0
#xs 440
#wave 21
#caption Operations Director
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
#PROBESURVIVAL1
#xs 440
#wave 21
#caption Operations Director
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
The team has been promoted to $MORALE2 status.
#PROBECAUGHT
#xs 440
#wave 22
#caption Operations Director
I have received the code signal for mission success, but our
probe team has been lost.
#PROBESUCCUMB
#xs 440
#wave 22
#caption Operations Director
Although the mission was successful, our probe team succumbed
to the side effects of the Mind Control Probe.
#BUSTED
#xs 440
#wave 22
#caption Operations Director
I regret to inform you that our probe team has been compromised
and eliminated.
#BUSTED1
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
infiltrate our research datalinks at $BASENAME0!
#BUSTED2
#xs 440
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
sabotage facilities at $BASENAME0!
#BUSTED3
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
drain energy reserves at $BASENAME0!
#BUSTED4
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
incite drone riots at $BASENAME0!
#BUSTED5
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
assassinate prominent researchers at $BASENAME0!
#BUSTED6
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
activate some sort of mind control device at $BASENAME0!
#BUSTED7
#xs 440
#wave 18
#caption Operations Director
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
unleash a genetic plague at $BASENAME0!
#RISKEXCUSE
#xs 440
#caption Operations Director
If our probe team is detected, it will provide $TITLE0 $NAME1 with
justification to move against us!
Abort mission.
I am quite aware of that.
#MINDCONTROL0
#xs 440
#caption Operations Director
The Mind Control operation is a success, $TITLE0! $BASENAME3 is ours!
#MINDCONTROL1
#xs 440
#wave 19
#caption Operations Director
$TITLE4 $NAME5! The $FACTION2 $<2:has:have> used some kind of mind control
probe to seize control of $BASENAME3!
#MINDCONTROL2
#xs 440
#caption Operations Director
$TITLE0 $NAME1 of the $FACTION2 has seized control of $BASENAME3 with a
mind control probe.
#PROBE
#xs 440
#caption Operations Director
Our probe team has linked to the $<M1:$FACTIONADJ1> network and is
awaiting instructions.
#PROBEMENU
Infiltrate Datalinks
Procure Research Data
Activate Sabotage Virus
Drain Energy Reserves
Incite Drone Riots
Assassinate Prominent Researchers
Engage Mind Control Probe
Introduce Genetic Plague (Atrocity)
#DRONEINCITE0
#xs 440
#caption Operations Director
Drone riots incited at $BASENAME0!
#DRONEINCITE1
#xs 440
#caption Operations Director
Drone activity increased at $BASENAME0!
#ASSASSINATED
#xs 440
#caption Operations Director
Prominent $<M1:$FACTIONADJ1> researcher assassinated at $BASENAME0!
$NUM0 research points lost!
#NOASSASSIN
#xs 440
#wave 11
#caption Operations Director
Assassination missions are tricky. This probe team does not yet have
sufficient experience to undertake such a mission.
#ASSASSIN
#xs 440
#caption Operations Director
Assassination missions are tricky. I will need your personal
authorization before I can risk the probe team.
Abort mission.
Authorize mission. ($CHANCES1)
#DETECTINFILTRATE
#xs 440
#wave 19
#caption Operations Director
$TITLE0 $NAME1 of the $FACTION2 has infiltrated our data networks!
#ADVENERGY
#xs 440
#caption Operations Director
Our probe team believes the energy grid at $BASENAME0 to be newly equipped
with a high security interlock! Continued tampering risks exposure.
Abort mission. ($CHANCES1)
Break in at all costs. ($CHANCES2)
#ADVENERGY1
#xs 440
#wave 11
#caption Operations Director
Our probe team has found the energy grid at $BASENAME0 to be newly equipped
with a high security interlock! This probe team does not have sufficient
experience to bypass such a countermeasure.
#GOTENERGY
#xs 440
#caption Operations Director
Our probe team has successfully drained $NUM0 energy units from
the $<M1:$FACTIONADJ2> energy grid!
#GOTNOENERGY
#xs 440
#caption Operations Director
Our probe team reached the $<M1:$FACTIONADJ2> energy grid but was
unable to drain any energy.
#TOOKENERGY
#xs 440
#wave 19
#caption Operations Director
A $<M1:$FACTIONADJ2> probe team has drained $NUM0 energy units from
our reserves network!
#TOOKNOENERGY
#xs 440
#caption Operations Director
A $<M1:$FACTIONADJ2> probe team was detected tapping into our energy
grid, but discovered to its chagrin that we have little energy available
to drain.
#NODECIPHER
#xs 440
#caption Operations Director
Our probe team's search engines have failed to uncover
any useful data.
#ADVDECIPHER
#xs 440
#caption Operations Director
Our probe team believes the network at $BASENAME0 to be newly equipped
with a high security interlock! Continued tampering risks exposure.
Abort mission. ($CHANCES1)
Break in at all costs. ($CHANCES2)
#ADVDECIPHER1
#xs 440
#caption Operations Director
Our probe team has found the network at $BASENAME0 to be newly equipped
with a high security interlock. This probe team does not have sufficient
experience to bypass such a countermeasure.
#DECIPHER
#xs 440
#caption Operations Director
Do you wish a quick, general search, or a thorough, risky targetted
search?
Just get me something useful. ($CHANCES1)
I need an accurate search. ($CHANCES2)
#DECIPHERED0
#xs 440
#wave 19
#caption Operations Director
Our probe team has successfully extracted the $<M1:$FACTIONADJ0> files
on $TECH1!
#DECIPHERED1
#xs 440
#caption Operations Director
The $<M1:$FACTIONADJ2> probe team has downloaded our files on $TECH1!
#STOLENOTHING
#xs 440
#caption Operations Director
Our probe team found nothing of interest.
#STOLEMAP0
#xs 440
#caption Operations Director
Our probe team has successfully downloaded the $FACIONADJ0 world map!
#STOLEMAP1
#xs 440
#wave 19
#caption Operations Director
The $<M1:$FACTIONADJ2> probe team has downloaded our world map!
#ADVVIRUS
#xs 440
#caption Operations Director
Do you require a targetted virus, or will widespread havoc be
sufficient?
Just stir things up in there. ($CHANCES1)
I have a specific target in mind. ($CHANCES2)
#VIRUS
#xs 440
#caption Operations Director
Our probe team has entered the compound and requests instructions
on how to proceed. Select a target:
#ABORTSTRING
Attempt to abort mission.
#VIRUSABORT
#xs 440
#wave 23
#caption Operations Director
Our probe team has successfully aborted.
#HQVIRUS
#xs 440
#caption Operations Director
$BASENAME0 is the $<M1:$FACTIONADJ1> Headquarters and is protected
by high security interlocks! Advise caution.
Abort mission.
No more excuses! Proceed to viral activation! ($CHANCES2)
#MILVIRUS
#xs 440
#caption Operations Director
Our probe team reports that the $FACILITY1 at $BASENAME0 is protected
by high security interlocks! Advise extreme caution.
Abort mission.
Proceed to viral activation. ($CHANCES2)
#PRODVIRUS0
#xs 440
#caption Operations Director
Virus activated! $ITEM0 production has been terminated at $BASENAME1.
#PRODVIRUS1
#xs 440
#wave 19
#caption Operations Director
A $<M1:$FACTIONADJ2> virus has dealt a severe blow to $ITEM0 production at $BASENAME1.
#FACVIRUS0
#xs 440
#caption Operations Director
Virus activated! $FACILITY0 disabled at $BASENAME1!
#FACVIRUS1
#xs 440
#wave 19
#caption Operations Director
A $<M1:$FACTIONADJ2> virus has destroyed the $FACILITY0 at $BASENAME1!
#GENETICWARFARE0
#xs 440
#caption Operations Director
Our gene-tailored retrovirus has caused mass casualties at $BASENAME0!
#GENETICWARFARE1
#xs 440
#caption Operations Director
A gene-tailored retrovirus launched by the $FACTION1 has caused mass
casualties at $BASENAME0!
#THOUGHTCONTROL
#xs 440
#caption Operations Director
$NUM0 energy credits are required for successful
mind control at $BASENAME0. We presently have $NUM1 energy credits in reserve.
#THOUGHTMENU
#itemlist
Abort mission.
Engage Mind Control Probe. ($CHANCES1)
Attempt Total Thought Control. ($CHANCES2)
#SUBVERT
#xs 440
#caption Operations Director
Our probe team can subvert and capture this $TYPE0 unit, but the
energy cost to penetrate the security interlocks will be $NUM0.
#SUBVERTMENU
#itemlist
Abort mission.
Expend $NUM0 credits. ($CHANCES1)
Spend $NUM0 and attempt untraceable capture. ($CHANCES2)
#SUBVERTED
#xs 440
#wave 19
#caption Operations Director
The $FACTION1 $<1:has:have> captured our $PROBETEAM0 unit! A virus was used to
penetrate the security interlocks!
#SUPPLYUNIT
#xs 440
#caption Operations Director
Our $TYPE1 unit has arrived at $BASENAME2.
#SUPPLYMENU
Continue moving.
Assign to secret project ($FACILITY0, $NUM0 of $NUM1 minerals).
Assign to prototype development ($TYPE0, $NUM0 of $NUM1 minerals).
Commence NUTRIENT convoy from $BASENAME3.
Commence MINERALS convoy from $BASENAME3.
Commence ENERGY convoy from $BASENAME3.
#SUPPLYASSIGN
#xs 440
#caption Operations Director
$TYPE1 unit assigned to construction effort.
$NUM0 more minerals required to complete $UNITORFACILITY0.
#SUPPLYEXTRACT
#xs 440
#caption Supply Convoy
#itemlist
Extract $NUM0 $NUTRIENT0/year for $BASENAME3.
Extract $NUM1 $MINERALS1/year for $BASENAME3.
Extract $NUM2 $ENERGY2/year for $BASENAME3.
#CANTCONVOY
#xs 440
#wave 8
#caption Operations Director
Resources cannot be extracted from areas already used by other
bases or supply convoys.
#ALREADYFACILITY
#xs 440
#wave 27
#caption Operations Director
$BASENAME0 cannot build another $FACILITY1.
#ALREADYPROJECT0
#xs 440
#wave 27
#caption Operations Director
$BASENAME0 cannot build $FACILITY; project already completed by another base.
#ALREADYPROJECT1
#xs 440
#wave 27
#caption Operations Director
$BASENAME0 cannot build $FACILITY1;
$BASENAME2 has already completed that project.
#ALREADYPROJECT2
#xs 440
#wave 27
#caption Operations Director
$BASENAME0 cannot build $FACILITY1, because
the $FACTION3 $<3:has:have> already completed that project
at $BASENAME2.
#SURPRISE
#xs 440
#caption Watch Officer
$TITLE0 $NAME1 of the $FACTION2 has launched a surprise attack!
#ENEMYPROBE
#xs 440
#caption Operations Director
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. Your instructions?
Leave them unmolested.
Interrogate them, then return them unharmed.
Eliminate them!
#ENEMYPROBE2
#xs 440
#caption Operations Director
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. It is not in our
territory, so we cannot legally capture and interrogate them.
Leave them unmolested.
Eliminate them!
#GOTMYPROBE
#xs 440
#caption Operations Director
The $FACTION0 $<0:has:have> captured one of our probe teams inside $<0:its:their>
territory, $TITLE1. The team has been returned safely to $BASENAME2 after
being interrogated and warned.
#GOTYOURPROBE
#xs 440
#caption Operations Director
The $<M1:$FACTIONADJ0> probe team has been interrogated and repatriated,
$TITLE1.
#ROADTODONE
#xs 440
#wave 20
#caption Operations Director
Road to $BASENAME0 completed!
#TUBETODONE
#xs 440
#wave 20
#caption Operations Director
Tube to $BASENAME0 completed!
#ADDED
#xs 300
Player "$NAME0" added.
#DROPPED
#xs 300
Player "$NAME0" dropped.
#SHAREFACTION
#xs 300
Two players cannot share control of the same faction.
#SERVERLOST
#xs 300
#wave 12
SERVER LOST! (Player "$NAME0" dropped without clean hangup).
To recover, save the game and restart.
#WAITINGFORSESSION
#xs 300
Waiting for session to begin...
#SYNCHINGGAME
#xs 400
Synchronizing game... Globals
#SYNCHINGWORLD
#xs 400
Synchronizing game... World Map
#SYNCHINGPLAYERS
#xs 400
Synchronizing game... Leaders
#SYNCHINGUNITS
#xs 400
Synchronizing game... Units & Bases
#SYNCHINGREGIONS
#xs 400
Synchronizing game... Regions
#SYNCHINGPRESTIGE
#xs 400
Synchronizing game... Prestige
#SYNCHINGREPLAY
#xs 400
Synchronizing game... Replay
#UPKEEP0
#xs 300
^Upkeep Phase: Preliminary
#UPKEEP1
#xs 300
^Upkeep Phase: Messages
#UPKEEP2
#xs 300
Upkeep Phase: Synchronize Bases
#UPKEEP3
#xs 300
Upkeep Phase: Tech Advancements
#UPKEEP4
#xs 300
Upkeep Phase: Prototype Upgrades
#UPKEEP5
#xs 300
Upkeep Phase: Move Computer-Controlled Units
#UPKEEP5A
#xs 300
Computer-Controlled Players: $NAME0
#UPKEEP6
#xs 300
Upkeep Phase: Checksums & Synchronization
#UPKEEP7
#xs 300
Upkeep Phase: Resynchronize Mismatched Data
#ALREADYDONE
#xs 400
#wave 8
#caption Operations Director
You have already declared your turn finished. Click the
"Waiting for Others" button to resume your turn.
#SERVERYES
#xs 400
I am the server, guardian of truth.
#SERVERNO
#xs 400
I am NOT the server. What is your will, great one?
#MOVEPENDING
#xs 400
#caption Operations Director
Your last action is still being resolved on some machines; please
try again in a moment.
#AWAITEXEC
#xs 300
Waiting for action to be resolved on all machines...
#AWAITDIPLO
#xs 300
Waiting for action to be resolved on all machines...
#AWAITORDERS
#xs 300
Waiting for unit orders to be resolved...
#AWAITLOCK
#xs 300
Waiting for an opportunity to move.
#NOLOCK
#xs 300
Someone else is resolving an action nearby; try again
in a few moments. Time will be added to your turn clock.
#NOLOCKGLOBAL
#xs 300
Someone else is resolving a global action. Repeat
your command momentarily. Time will be added to your
turn clock.
#AWAITGLOBALLOCK
#xs 300
Waiting for clearance to resolve major action.
#DURINGUPKEEP
#xs 300
That action is not allowed during upkeep phase. Wait
for movement phase to begin.
#NEEDGLOBAL
#xs 320
That action could not be resolved because other
players were performing actions.
Try again.
Never mind.
#PICKINGTECH
#xs 300
Some players are setting new research goals...
#FINISHINGTURN
#xs 300
Other players are finishing their turns...
#CHAT
#xs 450
$PLAYERNAME0: $CHATSTRING1
#CHATASK
#xs 450
#caption Communications Officer
#x 5
#y 40
#itemlist
Message:
#TIMEWARNING
#xs 300
Fifteen seconds until end of turn!
#FIRSTMOVE
#xs 300
Unit selected for activation at beginning of next turn.
#HAVEDESTROYED
#xs 300
#wave 17
#caption Operations Director
The $FACTION0 $<0:has:have> destroyed a $TERRAINIMPROVE2 near $BASENAME1!
#HAVEDESTROYED1
#xs 300
#wave 17
#caption Operations Director
$<M1:$FACTIONADJ3> artillery has destroyed a $TERRAINIMPROVE2 near $BASENAME1!
#PAUSED
#xs 300
$NAME0 has paused.
#UNPAUSED
#xs 300
$NAME0 has unpaused.
#FINISHUPKEEP
#xs 300
Finish your upkeep first!
#WHILEPAUSED
#xs 300
#wave 8
That action cannot be performed while the game is paused.
#YOULOSE
#xs 300
You have been captured and interrogated by the $FACTION0. Game over!
#ENDYOURTURN
#xs 300
Movement phase complete. Press ENTER to end your turn.
#WECHANGEDTIME
#xs 300
Time control changed to '$STRICT1'.
#HECHANGEDTIME0
#xs 300
$PLAYERNAME0 has changed the time control to '$STRICT1'.
#HECHANGEDTIME1
#xs 300
$PLAYERNAME0 has changed the time control to '$STRICT1'.
(At least $NUM0 sec/turn, $NUM1 sec/base, $NUM2 sec/unit,
$NUM3 sec/event, $NUM4 sec/bonus; bonuses every $NUM5 turns,
max bonuses accumulated $NUM6).
#WEBONUSED
#xs 300
Time bonus used! $NUM0 seconds added to clock!
#HEBONUSED
#xs 300
$PLAYERNAME0 has used a time bonus! $NUM0 seconds added to clock!
#NOTIMEBONUSES
#xs 300
You have no time bonuses available right now.
#NOBONUSATEND
#xs 300
You cannot use a time bonus when time has already expired.
#NOBONUSDONE
#xs 300
You have already declared your turn done. Click the
"Waiting for Others" button if you wish to resume your turn.
#CHANGINGSERVERS
#xs 300
Please wait while a player is removed from the game...
#NOCHANNEL
#xs 400
#caption Operations Director
We are unable to open a channel. $TITLE0 $NAME1 is currently
involved in negotiations with another faction.
#REPAIDLOAN
#xs 440
#caption $CAPTION7
Excellent, $TITLE0 $NAME1. Consider your debt settled!
#PROBEPACT
#xs 440
#caption Operations Director
Our probe team has reached $BASE0, a $ENEMYADJ1 base.
Continue moving.
Commence probe team operation.
#PROBEPACTTEAM
#xs 440
#caption Operations Director
$ENEMYADJ0 probe team encountered.
Continue moving.
Launch covert attack.
#ATEFOREST
#xs 440
#caption Operations Director
$MINDWORMS1 are eating the forest near $BASENAME0!
#ATESTUFF
#xs 440
#wave 17
#caption Operations Director
$MINDWORMS1 have destroyed a $TERRAINIMPROVEMENT2 near $BASENAME0!
#ATROCITY
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 has committed an atrocity against $TITLE2 $NAME3!
In accordance with the Compact, $NUM0 years of economic sanctions
have been imposed.
#ATROCITY1
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 has committed an atrocity!
In accordance with the U.N. Charter, $NUM0 years of
economic sanctions have been imposed.
#ATROCITY2
#xs 440
#caption Protocol Director
The other faction leaders have imposed $NUM0 years of economic
sanctions against us because of this atrocity.
#ATROCITYSPOTS
#xs 440
#caption Protocol Director
Sunspot activity has prevented other faction leaders from
learning of our atrocity!
#SANCTIONSEND
#xs 440
#caption Protocol Director
The economic sanctions against us have been lifted.
#USENERVE
#xs 440
#caption Operations Director
Our $TYPENAME0 unit is equipped with $NERVEGASPODS1.
Commit atrocity?
Negative. Conventional attack only.
Yes! Arm chemical weapons!
#NERVEGAS
#xs 440
#caption Operations Director
Nerve Gas causes mass casualties at $BASENAME0!
#MAJORATROCITY0
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has denounced this
atrocity and pronounced Vendetta against us!
#MAJORATROCITY1
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has pronounced
vendetta against $TITLE3 $NAME4 of the $FACTION5
because of a major atrocity!
#PLANETBUSTER
#xs 440
#caption Operations Director
$TITLE0 $NAME1 of the $FACTION2 has used a
Planet Buster near $BASENAME3!
#PLANETBUSTER0
#xs 440
#caption $CAPTION7
Be warned that I have developed an ultimate weapon of
last resort--the PLANET BUSTER!
#PLANETBUSTER1
#xs 440
#caption $CAPTION7
Though I seem defenseless, do not think to threaten me with your
planet busting weapons, for I am assured by my fellow faction
leaders that they will unite behind me to punish any such atrocity.
#PLANETBUSTER2
#xs 440
#caption $CAPTION7
I am aware of your planet busting capabilities, $TITLE0 $NAME1.
Be warned that I am similarly armed and shall not hesitate to
reply in kind if you dare to commit such an atrocity against me.
#ARTIFACT
#xs 440
#caption Operations Director
An alien artifact has arrived at $BASENAME0. Shall we unleash its powers?
#ARTIFACTMENU
Take no special action.
Link it to our Network Node at once.
Link it to the Universal Translator at once.
Use it to advance our Secret Project, $FACILITYNAME1. ($NUM0 of $NUM1 minerals).
Use it to complete our prototype $UNITNAME2. ($NUM0 of $NUM1 minerals).
#FUNGUSGROWS
#xs 440
#caption Operations Director
Fungus grows near $BASENAME0!
#FUNGUSGROWS2
#xs 440
#caption Operations Director
Fungus grows near $BASENAME0! $TERRAINIMPROVEMENT1 destroyed!
#IMMUNITY
#xs 440
#caption Operations Director
$<M1:$FACTIONADJ0> social value choices have rendered their bases and
units immune to subversion by probe teams.
#MINDIMMUNITY
#xs 440
#caption Operations Director
$<M1:$FACTIONADJ0> citizens are intrinsically immune to mind control!
#MINDIMMUNITY2
#xs 440
#caption Operations Director
$<M1:$FACTIONADJ0> vehicles are intrinsically immune to mind control!
#TOOKARTIFACT
#xs 440
#wave 14
#caption Operations Director
The $FACTION0 $<0:has:have> seized our artifact!
#TAKENARTIFACT
#xs 440
#caption Operations Director
Our $UNITTYPE0 unit has seized an alien artifact from
the $FACTION1!
#UPHEAVALTOOMUCH
#xs 440
#wave 9
#caption Psych Chaplain
Such a drastic change in our society would cost us $NUM0 energy credits
to effect, but we have only $NUM1 credits in reserve.
#UPHEAVAL
#xs 440
#caption Psych Chaplain
Such a drastic change in our society will cost us $NUM0 energy credits
to effect. We have $NUM1 credits available.
Never mind.
Pay $NUM0 energy credits.
#WEDISENGAGED
#xs 440
#caption Operations Director
Our $TYPENAME0 unit has disengaged.
#THEYDISENGAGED
#xs 440
#caption Operations Director
The $<M1:$FACTIONADJ1> $TYPENAME0 unit has disengaged.
#ALIENPROBE
#xs 440
#caption Operations Director
Probe teams cannot affect alien creatures.
#DISCOV
Breakthroughs every [$NUM0 years].
#NEXTDISCOV
Next breakthrough anticipated in [$NUM0 years (M.Y. $NUM1)].
#LOANPAYMENT
$SUSPENDED3Loan Payment: $NUM0/year to $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
#LOANINCOME
$SUSPENDED3Loan Income: $NUM0/year from $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
#FACTENERGYBON
Faction energy bonus: +$NUM0% reserves per year
#FACTENERGYBON2
Faction energy bonus: +1 at each base per year
#FACTENERGYPEN
Faction energy penalty: -$NUM0% reserves per year
#SEEMAP
#xs 440
#caption Operations Director
The launch of our first satellite allows us to map all remaining
unexplored portions of Planet!
#SEEMAP2
#xs 440
#caption Operations Director
The discovery of $TECHNAME0 allows us to map all remaining
unexplored portions of Planet!
#ASCENT
#xs 440
#caption The Voice of Planet
With the Voice of Planet operational, humanity may now begin its
Ascent to Transcendence! Any faction may now initiate the Ascent
to Transcendence project at any base. The first faction to complete
the project will imprint its ideals most deeply on the Planetary Mind.
##ASCENTNOTYET
##xs 440
##caption Operations Director
#$BASENAME0 is ready to activate the Ascent to Transcendence
#project, but we do not have a sufficient number of Psi Gates
#and Stasis Generators at our bases!
#AUTOROADSDONE
#xs 440
#wave 20
#caption Operations Director
Automated former cannot make any more road connections from its current location.
#AUTOTUBESDONE
#xs 440
#wave 20
#caption Operations Director
Automated former cannot make any more tube connections from its current location.
#ONSLAUGHT
#xs 440
#caption Operations Director
$TITLE0, we are experiencing heavy mind worm activity in all sectors!
Recommend we mobilize our forces and adjust our social choices to
increase morale and readiness!
Continue with current values.
Change social values.
#TERRPACT
#xs 440
#wave 3
#caption Operations Director
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
bases in $<M1:$FACTIONADJ3> territory.
#TERRTREATY
#xs 440
#caption Operations Director
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
bases in $<M1:$FACTIONADJ3> territory.
Never mind.
Break treaty!
#TERRTRUCE
#xs 440
#caption Operations Director
$TITLE5 $NAME6 claims this territory. We have no obligation to
respect the claim, but if we build a base here the $FACTION2
may decide to attack.
Cancel base.
Build base anyway.
#TEAMTECH
#xs 440
#caption $CAPTION7
"I am currently researching {$TECH0.} Perhaps you should next direct your
research efforts toward {$TECH1} so that we can share information
efficiently."
#TECHRANDOM
#xs 440
#caption Confirm Research Priorities
In which areas shall our scientists focus their research?
Focus on a single area makes discoveries in that area
more likely.
EXPLORE: Colonization & Population Growth
DISCOVER: Advance of Pure Knowledge
BUILD: Wealth and Infrastructure
CONQUER: Direct Military Applications
#SCORING
Population
Commerce
Technology
Transcendent Thought
Secret Projects
Ecological Damage
Objectives Achieved
World Conquest
Ascent to Transcendence
#ASSEMBLEGROUP
#xs 440
#caption Assembling Unit Group
#itemlist
#button Assemble At Cursor
#button Cancel Group Orders
Exclude units further than 2 squares away
Exclude units with Hold and Sentry orders
Exclude Automated and Patrol units
Exclude ground units
Exclude sea units
Exclude air units
Exclude offensive combat units
Exclude defensive combat units
Exclude terraformer units
Exclude probe teams
Exclude misc non-combat units
#CONQUERPLANET
#xs 440
#caption Planetary Conquest!
$TITLE0 $NAME1, the last pockets of enemy resistance have been
swept aside! Nothing remains between you and absolute power over
the fate of humanity. Congratulations--Planet is yours!
#DROPALREADY
#xs 440
#wave 8
#caption Operations Director
Units cannot make air drops and orbital insertions twice in the same
turn.
#DROPMOVED
#xs 440
#caption Operations Director
Units that have moved may not make air drops and orbital insertions.
#DROPBASE
#xs 440
#wave 8
#caption Operations Director
To make an air drop or orbital insertion, a unit must begin its turn
in a friendly base or airbase.
#DROPRANGE
#xs 440
#wave 8
#caption Operations Director
Air drops cannot exceed a $NUM0 square range from base before we gain
Orbital Insertion capability.
#DROPSEA
#xs 440
#wave 8
#caption Operations Director
Air drops cannot be made into the sea.
#DROPUNIT
#xs 440
#wave 8
#caption Operations Director
Air drops cannot be made into an area containing other factions' units.
#NONCOMDROP
#xs 440
#wave 7
#caption Operations Director
Non-combat units may not be dropped into enemy bases or zones of
control.
#AIRDEFENSES
#xs 440
#caption Operations Director
Air defenses in $BASENAME0 prevent drop operation.
#MADEORBITAL
#xs 440
#caption Operations Director
$FACTION1 $<1:makes:make> orbital insertion near $BASENAME0!
#MADEAIRDROP
#xs 440
#caption Operations Director
$FACTION1 $<1:makes:make> air drop near $BASENAME0!
#UPGRADEPROTO
#xs 440
#caption Operations Director
Shall we upgrade $<#2:our single:all of our> obsolete $UNITTYPE0 $<#2:unit:units>
to the new $UNITTYPE1 model at a cost of $NUM0 energy credits?
($NUM1 available).
No, we can't afford that.
Yes, we need to modernize our weaponry.
#UPGRADEPROTO2
#xs 440
#caption Operations Director
The $UNITTYPE1 model has {not yet been prototyped,} so
to upgrade our $UNITTYPE0 $<#2:unit:units>
to the new model would cost $NUM0 energy credits ($NUM1 available).
Do you wish to upgrade anyway?
No, we can't afford that.
Yes, we need to modernize our weaponry.
##Yes to ALL.
#WHICHUPGRADE
#caption Operations Director
#xs 440
Upgrade $UNITTYPE0 unit to which type:
#WHICHUPGRADE2
#caption Operations Director
#xs 440
Upgrade $UNITTYPE0 to which design:
#THISUPGRADE
#xs 440
#caption Operations Director
This $UNITTYPE0 unit can be upgraded to the
$UNITTYPE1 model at a cost of $NUM0 energy credits.
($NUM1 credits available).
Never mind--too expensive.
Very well, make the upgrade.
#THISUPGRADE2
#xs 440
#caption Operations Director
The new $UNITTYPE1 model has {not yet been prototyped,} so
this $UNITTYPE0 unit can only be upgraded to the
$UNITTYPE1 model at a cost of $NUM0 energy credits.
($NUM1 credits available).
Never mind--too expensive.
Very well, make the upgrade.
#COSTTHISUPGRADE
#xs 440
#wave 9
#caption Operations Director
This $UNITTYPE0 unit could be upgraded to the
$UNITTYPE1 model at a cost of $NUM0 energy credits, but we
presently have only $NUM1 credits in reserve.
#COSTTHISUPGRADE2
#xs 440
#wave 9
#caption Operations Director
The "$UNITTYPE1" model has {not yet been prototyped,} so
this $UNITTYPE0 unit could only be upgraded to the
$UNITTYPE1 model at a cost of $NUM0 energy credits. We
presently have only $NUM1 credits in reserve.
#UPGRADEPROTOCOST
#xs 440
#wave 9
#caption Operations Director
To upgrade all of our obsolete $UNITTYPE0 units to the
new $UNITTYPE1 model would cost $NUM0 energy credits. At
present we have only $NUM1 credits in reserve.
#UPGRADEPROTOCOST2
#xs 440
#wave 9
#caption Operations Director
The $UNITTYPE1 model has {not yet been prototyped,} so
to upgrade all of our $UNITTYPE0 units to the
new $UNITTYPE1 model would cost $NUM0 energy credits. At
present we have only $NUM1 credits in reserve.
#NOUPGRADE
#xs 440
#wave 8
#caption Operations Director
No upgrade is possible, since we have no
prototype of a superior model. We must design
a superior unit type and, if a prototype is required,
build at least one unit of that type before we can
upgrade.
#BADUPGRADE
#xs 440
#wave 8
#caption Operations Director
No upgrade is possible. We have not yet
completed a prototype of a superior model. Once we have
build a prototype of our new "$UNITTYPE0" unit, for instance,
we can upgrade to that model.
#SEAARTY
#xs 440
#wave 8
#caption Operations Director
Ground units may not bombard from the sea.
#REACTORUPGRADE
#xs 440
#caption Chief Engineer
All of our prototypes have been modified to use the
new $REACTOR0. For a price, our existing vehicles can be upgraded to
the new models--use the Upgrade action (Ctrl+Shift+U).
#UNLOADNO
#xs 440
#wave 8
#caption Operations Director
No units to unload.
#UNLOADNEXT
#xs 440
#wave 8
#caption Operations Director
All units aboard have moved; they may unload next turn.
#NOBOMB
#xs 440
#wave 8
#caption Operations Director
You may designate bombing runs to enemy bases only.
#ALREADYMOVED
#xs 440
#wave 8
#caption Operations Director
This unit has already moved. Any previous orders have been cancelled.
#ALREADYMOVED2
#xs 440
#caption Operations Director
This unit has already moved. Any previous orders have been cancelled.
Okay.
Okay, but zoom me to a unit which CAN move.
#OBLITNOBASE
#xs 440
#wave 8
#caption Operations Director
A unit must be inside a base to obliterate it.
#OBLITNOTYOURS
#xs 440
#wave 8
#caption Operations Director
You may only obliterate bases you control.
#OBLIT
#xs 440
#caption Operations Director
Destruction of populated bases is a serious atrocity!
Do you still wish to obliterate $BASENAME0?
No, let them live.
Yes, wipe $BASENAME0 from the face of Planet!
#OBLITTED
#xs 440
#caption Operations Director
$BASENAME0 has been obliterated, $TITLE1.
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death.
#OBLITTED2
#xs 440
#caption Operations Director
$TITLE3 $NAME4 has ordered the obliteration of $BASENAME0, $TITLE1!
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death!
#TECHCHANGE
#xs 440
#caption Science Officer
We are now researching $TECHNAME0.
If we switch research goals we will lose half of the
$NUM0 research points we have accumulated.
Never mind.
Change research goal.
#QUEUE1
Select
Delete
Delete ALL Items
Save current list to template.
Load template into list.
#QUEUE2
Select
Delete ALL Items
Save current list to template.
Load template into list.
#DELETEQUEUE
#caption Operations Director
#xs 440
Delete all items in queue?
No
Yes
#OVERWRITETEMPLATE
#caption Operations Director
#xs 440
Overwrite "$TEMPLATENAME0" template?
No
Yes
#DIPLOENERGY
#xs 440
#caption Designate Energy to Offer
Offer Energy:
#DIPLOTECH
#xs 440
#caption Select Tech to Share
#listbox
#DIPLOVENDETTA
#xs 440
#caption Select Target of Vendetta
#listbox
#DIPLONOVENDETTA
#xs 440
#wave 8
#caption Protocol Director
You have no potential targets for Vendetta.
#VENDETTAWARNING
#xs 440
#caption Security Chief
$TITLE0 $NAME1 of the $FACTION2 has pronounced vendetta upon you!
#DIPLOCOMM
#xs 440
#caption Communications Officer
Hailing $TITLE0 $NAME1 on Channel $NUM0.
#DIPLOALREADY
#xs 440
#caption Communications Officer
Already attempting to open channel to $TITLE0 $NAME1.
Continue current attempt.
Retry new link.
Cancel commlink attempt.
#DIPLOREFUSE
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 has refused our communications request.
#DIPLOREFUSE1
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 is busy but promises to call back later.
#DIPLOBUSY
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 is presently busy with other negotiations.
#DIPLOBUSY1
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 is presently busy.
#NETMET
#xs 440
#caption Operations Director
We have encountered units of $TITLE0 $NAME1 of the $FACTION2,
a human-controlled faction. To negotiate, press the {F12} key
to bring up the Communications Status Screen, then select
$TITLE0 $TITLE1 from the list.
#PSYCHREQUEST
#xs 440
#caption Operations Director
The Governor of $BASENAME0 requests that the Psych Allocation
be increased to 20% to help prevent drone riots. (You can use the
Energy Allocation screen ("e" key) to make this change if
desired).
#GOVCITIZENS
#xs 440
#caption Operations Director
The Governor of $BASENAME0 is currently controlling citizen
placement there. Do you wish to assume personal control?
Never mind.
Assume personal control.
#GOVPRODUCTION
#xs 440
#caption Operations Director
The Governor of $BASENAME0 is currently overseeing our production
efforts there. Do you wish to assume personal control?
Never mind.
Assume personal control.
#VEHORDERS
#xs 440
#caption Operations Director
^Unit Type: $PROTO0
^Orders: $ORDERS1
Never mind.
Cancel orders.
Always cancel orders when I click on a unit.
#VEHORDERS1
#xs 440
#caption Operations Director
^Unit Type: $PROTO0
^Orders: $ORDERS1
^Turns to go: $NUM0
Never mind.
Cancel orders.
Always cancel orders when I click on a unit.
#BATTLEPAUSE
#xs 320
#x 20
#y 20
#caption Battle Pause
#button Disable Pause
Press ENTER to continue.
#NEVERBATTLEPLANS
#xs 440
#caption $CAPTION7
"I will certainly never share top secret battle plans
with the likes of you!"
#NOBATTLEPLANS
#xs 440
#caption $CAPTION7
"I am not prepared to coordinate our battle plans at this time.
Later, perhaps?"
#MAPBATTLEPLANS
#xs 440
#caption $CAPTION7
"In order to coordinate our battle plans we will need to exchange
world map information. Is this acceptable?"
"No. Never mind."
"Yes."
#BATTLEPLANS
#xs 440
#x -20
#y -20
#caption $CAPTION7
"I plan to move in force against $BASENAME0. I suggest you amass your
own forces and attempt an assault on $BASENAME1."
"I concur."
"Wait, I have a better idea."
#BATTLEPLAN
#xs 440
#x -20
#y -20
#caption $CAPTION7
"Okay, $TITLE0 $NAME1, let's hear it. Where shall I send my forces?"
#BATTLENO
#xs 440
#caption $CAPTION7
#x -20
#y -20
"No, $BASENAME0 is remote and unimportant to me. For now, I need to
attend to more pressing affairs closer to home."
#BATTLEYES
#xs 440
#caption $CAPTION7
#x -20
#y -20
"An excellent suggestion. I shall move against $BASENAME0 at first
opportunity!"
#CALLOFF
#xs 440
#caption $CAPTION7
"Please call off your Vendetta against my friend . . ."
#TOTHEDEATH
#xs 440
#caption $CAPTION7
"Never! $TITLE0 $NAME1 and $<1:his:her:x:x> $FACTIONPEJ2 followers
must be crushed!"
#NOPEHIRED
#xs 440
#caption $CAPTION7
"I have accepted payment for the destruction of the $FACTION3 and I must
fulfill my contract."
#THEIRFAULT
#xs 440
#caption $CAPTION7
"It is $TITLE0 $NAME1 of the $FACTION3 who has pressed this Vendetta.
If you can prevail upon $<1:him:her:x:x> to put down $<1:his:her:x:x>
weapons I shall be glad to do likewise."
#CALLEDOFF
#xs 440
#caption $CAPTION7
"So be it. As a personal favor to you I shall pledge Truce with
$TITLE0 $NAME1."
#COUNCILNEEDALL
#xs 440
#caption Protocol Director
"You cannot summon the Planetary Council until you have comm frequencies
for all active players."
#COUNCILISSUES
#xs 440
#caption Protocol Director
Select a motion to propose before the Planetary Council.
#COUNCILRECENTPROP
#xs 440
#caption Protocol Director
The same proposal cannot be made more than once in $NUM1 years. This
measure was last proposed in M.Y. $NUM0.
#COUNCILRECENTCALL
#xs 440
#caption Protocol Director
Except for elections, you cannot call a council more than once
in $NUM1 years ($NUM2 if you are Planetary Governor). You last called
a council in M.Y. $NUM0.
#COUNCILOPEN
#xs 440
#caption Protocol Director
Since we have comm frequencies for all other active factions, you
can now if you wish convene the Planetary Council to vote upon
planetary policies (including the election of a Planetary Governor).
To convene the Council, use the COUNCIL button on the Commlink
Status display (F12).
#BUYNOTALK
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 refuses to speak with you.
#BUYPROMISED
#xs 440
#caption $CAPTION7
"I'm afraid I have already promised my vote on that matter to
$TITLE0 $NAME1."
#BUYNO
#xs 440
#caption $CAPTION7
"I'm sorry, that matter is far too important for me to change my
position."
#BUYALREADY
#xs 440
#caption $CAPTION7
"I'm with you on this one, $TITLE0 $NAME1."
#BUYVOTE0
#xs 440
#caption $CAPTION7
"As you wish, $TITLE0 $NAME1."
#BUYVOTEYEA
#xs 440
#caption $CAPTION7
"I am willing to change my vote to YEA, but it
will cost you $NUM0 energy credits."
#BUYVOTEYEA1
#xs 440
#caption $CAPTION7
"I am willing to change my vote to YEA, but it
will cost you either $NUM0 energy credits or your
files on $TECH0."
#BUYVOTEYEA2
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to YEA, but in exchange I
require either $NUM0 energy credits or your
files on both $TECH0 and $TECH1."
#BUYVOTEYEA3
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to YEA, but in exchange I
require either $NUM0 energy credits or your
files on $TECH0, $TECH1, and $TECH4."
#BUYVOTEYEA4
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to YEA, but in exchange I
require either $NUM0 energy credits or your
files on $TECH0, $TECH1, $TECH4, and $TECH5."
#BUYVOTENAY
#xs 440
#caption $CAPTION7
"I am willing to change my vote to NAY, but it
will cost you $NUM0 energy credits."
#BUYVOTENAY1
#xs 440
#caption $CAPTION7
"I am willing to change my vote to NAY, but it
will cost you either $NUM0 energy credits or your
files on $TECH0."
#BUYVOTENAY2
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to NAY, but in exchange I
require either $NUM0 energy credits or your
files on both $TECH0 and $TECH1."
#BUYVOTENAY3
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to NAY, but in exchange I
require either $NUM0 energy credits or your
files on both $TECH0, $TECH1, and $TECH4."
#BUYVOTENAY4
#xs 440
#caption $CAPTION7
"That will cost you, $TITLE2 $NAME3. I am willing
to change my vote to NAY, but in exchange I
require either $NUM0 energy credits or your
files on both $TECH0, $TECH1, $TECH4, and $TECH5."
#BUYVOTEABSTAIN
#xs 440
#caption $CAPTION7
"I'm afraid I can't bring myself to support you
on this, but I might be willing to abstain for
$NUM0 energy credits."
#BUYVOTEABSTAIN1
#xs 440
#caption $CAPTION7
"I'm afraid I can't bring myself to support you
on this, but I might be willing to abstain for
either $NUM0 energy credits or your files on $TECH0."
#BUYVOTEABSTAIN2
#xs 440
#caption $CAPTION7
"To buy even my abstension on this issue, you'll
have to come up with either $NUM0 energy credits or
your files on both $TECH0 and $TECH1."
#BUYVOTEABSTAIN3
#xs 440
#caption $CAPTION7
"To buy even my abstension on this issue, you'll
have to come up with either $NUM0 energy credits or
your files on $TECH0, $TECH1, and $TECH4."
#BUYVOTEABSTAIN4
#xs 440
#caption $CAPTION7
"To buy even my abstension on this issue, you'll
have to come up with either $NUM0 energy credits or
your files on $TECH0, $TECH1, $TECH4, and $TECH5."
#BUYVOTEGOV
#xs 440
#caption $CAPTION7
"I'm willing to support you for Governor, but
it will cost you $NUM0 energy credits."
#BUYVOTEGOV1
#xs 440
#caption $CAPTION7
"I'm willing to support you for Governor, but
it will cost you either $NUM0 energy credits
or your files on $TECH0."
#BUYVOTEGOV2
#xs 440
#caption $CAPTION7
"Support you as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on both $TECH0 and $TECH1!"
#BUYVOTEGOV3
#xs 440
#caption $CAPTION7
"Support you as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on $TECH0, $TECH1, and $TECH4!"
#BUYVOTEGOV4
#xs 440
#caption $CAPTION7
"Support you as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on $TECH0, $TECH1, $TECH4, and $TECH5!"
#BUYVOTEMENU
"Never mind, I can't afford that."
Pay $NUM0 energy credits.
Produce files on $TECH0.
Offer $TECH0 and $TECH1.
Offer $TECH0, $TECH1, and $TECH4.
Offer $TECH0, $TECH1, $TECH4, and $TECH5.
#WHICHVOTE
#xs 320
#caption Protocol Director
Request for which vote?
YEA
NAY
#COUNCILMATTER
#xs 440
#caption $CAPTION7
"And in what matter are you requesting my assistance?"
#COUNCILVOTE
#xs 440
#caption $CAPTION7
"And how do you wish me to vote?"
YEA
NAY
#COUNCILVOTEGOV
#xs 440
#caption $CAPTION7
"And of the eligible candidates, for whom do you wish me to vote?"
#CALLSCOUNCIL
#xs 440
#caption Protocol Director
^^$TITLE0 $NAME1 convenes the Planetary Council!
^
^^Agenda:
^
^^$AGENDA2
#NOTMETYET
#xs 440
#caption $CAPTION7
"We have not yet obtained the comm frequency for
$TITLE0 $NAME1 of the $FACTION2."
#ERADICATED
#xs 440
#wave 15
#caption $CAPTION7
"The $FACTION2 $<2:has:have> been eradicated."
#WILLRISE
#xs 440
#caption Chief Planetologist
According to our calculations, sea levels will rise approximately
$NUM1 meters over the next $NUM0 years.
#WILLFALL
#xs 440
#caption Chief Planetologist
According to our calculations, sea levels will fall approximately
$NUM1 meters over the next $NUM0 years.
#TRIGGERWARMING
#xs 440
#caption Chief Planetologist
Ecological damage has begun to trigger global warming! According to
our calculations, sea levels will rise approximately $NUM1 meters
over the next $NUM0 years!
#SEARISING
#xs 440
#caption Chief Planetologist
Global sea levels are rising dramatically!
#SEAFALLING
#xs 440
#caption Chief Planetologist
Global sea levels are falling dramatically!
#SUBMERGED
#xs 440
#caption Chief Planetologist
$NUM0 of our bases without Pressure Domes
$<#1:has been:have been> submerged!
#BASESUBMERGED
#xs 440
#caption Chief Planetologist
Tidal waves near $BASENAME0! $BASENAME0 has been submerged!
Massive casualties were sustained before an emergency Pressure Dome
could be erected.
#BASESUBMERGED1
#xs 440
#caption Chief Planetologist
Tidal waves near $BASENAME0! $BASENAME0 has been submerged and lost!
#BASESUBMERGED2
#xs 440
#caption Chief Planetologist
Tidal waves have submerged $BASENAME0 ($FACTIONADJ1)!
#BASESUBMERGED3
#xs 440
#caption Chief Planetologist
Tidal waves have submerged $BASENAME0 ($FACTIONADJ1)!
The base is presumed destroyed, as we have detected no further
transmissions.
#LANDMARKNONE
#xs 440
#wave 8
#caption Operations Director
There is no landmark here to erase.
#LANDMARKNO
#xs 440
#wave 8
#caption Operations Director
You can only name landmarks that are in your territory
(or nearest to one of your bases in the case of sea squares).
#LANDMARKKILL
#xs 440
#caption Operations Director
Erase the landmark "$LANDMARK0"?
No.
Yes.
#LANDMARKTOOMANY
#xs 440
#wave 8
#caption Too Many Landmarks
Only $NUM0 landmarks at a time are permitted.
#LANDMARK
#xs 440
#caption Enter Name For Landmark
#itemlist
Name:
#HARVESTFOREST
#xs 400
#wave 20
#caption Planetary Ecologist
Forest harvested. $NUM0 minerals returned to $BASENAME0.
#GOVERNOR
#xs 440
#caption Planetary Governor
You have been elected Planetary Governor! As Governor, you
hold an Executive Veto in the Planetary Council which can block
all but a unanimous vote of the remaining members. You gain
+1 Energy in commerce transactions at each base, from the increased commerce
global agencies bring to your bases.
Your planetary bureaucracy, the
nominal world government, provides you with infiltrator information
on each of the other factions.
#BUSTERSAC
#xs 440
#caption Orbital Defense Chief
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
Planet Buster! Sacrifice a pod to ensure its destruction?
Yes.
No.
#WEMUSTSAC
#xs 440
#caption Orbital Defense Chief
I have been forced to sacrifice an Orbital Defense Pod to
ensure the destruction of an enemy Planet Buster!
#THEYMUSTSAC
#xs 440
#caption Orbital Defense Chief
The $FACTION0 $<0:has been:have been> forced to sacrifice an
Orbital Defense Pod!
#WESHOTIT
#xs 440
#caption Orbital Defense Chief
Our Orbital Defenses have successfully eliminated an incoming
$<M1:$FACTIONADJ1> Planet Buster near $BASENAME0!
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
of which $NUM1 $<#1:is:are> undeployed.
#THEYSHOTIT
#xs 440
#caption Orbital Defense Chief
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
Planet Buster! $NUM0 $<$M1:$FACTIONADJ1> Orbital Defense
$<#0:Satellite remains:Satellites remain> in orbit, of which
$NUM1 $<#1:is:are> undeployed.
#HUNTERSEEKER
#xs 440
#caption Operations Director
The Hunter-Seeker Algorithm has destroyed our probe team!
#HUNTERSEEKER2
#xs 440
#caption Operations director
The Hunter-Seeker Algorithm has destroyed a $<M1:$FACTIONADJ0>
probe team!
#GATENOBASE
#xs 440
#wave 8
#caption Operations Director
That function can only be performed at a base.
#GATENOGATE
#xs 440
#wave 8
#caption Operations Director
That function can only be performed at a base containing a
Psi Gate.
#GATEUSED
#xs 440
#wave 8
#caption Operations Director
The Psi Gate at $BASENAME0 has already been used this turn.
#GATENODEST
#xs 440
#wave 8
#caption Operations Director
We have no other operational Psi Gates.
#ARROWUPKEEP
#xs 440
#caption Operations Director
That function is not permitted during upkeep.
#IRONMAN
#xs 440
#caption IRON MAN SAVE
Your game has been saved. Since this is an IRON MAN game,
the program will now shut down. You can continue your game
later by restoring the save from the startup menu.
#PRODUPGRADE
#xs 440
#caption Production Chief
Production upgraded from $PROTOTYPE0 to $PROTOTYPE1.
#ASKPRODUPGRADE
#xs 440
#caption Production Chief
Shall I upgrade all future $PROTOTYPE0 production to the
$PROTOTYPE1 model at no cost?
Yes.
No.
Yes to ALL.
#BUREAUCRACY
#xs 440
#caption Operations Director
Our colony is becoming large and thus more difficult to manage.
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
will create additional drones. Improving your society's EFFICIENCY
rating can help to alleviate this problem.
#BUREAUCRACY2
#xs 440
#caption Operations Director
Our colony is becoming even larger and even more difficult to manage.
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
will create even more additional drones. Improving your society's
EFFICIENCY rating can help to alleviate this problem.
#FULLTRANSPORT
#xs 440
#wave 8
#caption Operations Director
That transport is full.
#FULLTRANSPORTS
#xs 440
#wave 8
#caption Operations Director
All transports in that square are full.
#GOTOGOODY
#xs 440
#caption Operations Director
Investigate pod beacon?
Yes
No
#NOKILLERS
#xs 440
#caption Operations Director
We have no Orbital Defense Pods with which to conduct an attack.
#KILLERSDEPLOYED
#xs 440
#caption Operations Director
All of our Orbital Defense Pods have been used this turn.
#WEKILLEDIT
#xs 440
#caption Operations Director
We have successfully destroyed the $<6:$FACTIONADJ7> $SATELLITE6.
#THEYKILLEDIT
#xs 440
#caption Operations Director
$TITLE0 $NAME1 has destroyed a $SATELLITE6.
#WEMUFFEDIT
#xs 440
#caption Operations Director
We have failed to destroy the $<6:$FACTIONADJ7> $SATELLITE6. Our
Orbital Defense Pod has been eliminated.
#THEYMUFFEDIT
#xs 440
#caption Operations Director
$TITLE0 $NAME1 has unsuccessfully attacked a $SATELLITE6.
#GOVPROJECT
#xs 440
#caption Operations Director
The Governor of $BASENAME0 requests permission to commence work
on an immense Secret Project, $PROJECTNAME1. This project, if completed,
would provide significant and unique benefits to our colony.
Very well, commence $PROJECTNAME1 project.
No. Tell the governor to work on something sensible.
No, and do not ask to build Secret Projects in the future.
Consult Datalinks.
#ASKSEEDESIGN
#xs 440
#caption Operations Director
We have obtained technologies which will allow us to design
better units. Would you care to see the new units our engineers
are proposing?
No.
Yes.
#ENDOFTURN
#xs 440
All units have moved.
Press ENTER for next turn.
#ENDOFTURN1
#xs 440
Mission Year $NUM0: No units need new orders.
Press ENTER for next turn.
###ENDOFTURN
###xs 440
##All of your units have moved this turn.
##Are you ready to proceed?
##
##Yes, proceed to next turn.
##No, please wait.
###ENDOFTURN1
###xs 440
###caption Mission Year $NUM0
##None of your units need new orders this turn.
##Would you like to proceed to the next turn?
##
##Yes, proceed to next turn.
##No, please wait.
#BADIDEA
#xs 440
#caption Security Chief
$TITLE0 $NAME1, the odds are strongly against us if we make this attack.
(See lower middle display).
Then call off the assault.
Proceed with the attack. You have your orders.
#GOODIDEA
#caption Security Chief
#xs 440
Our forces are ready to begin the assault, $TITLE0 $NAME1.
Their odds are {$NUM0 to $NUM1:} shall I order them to proceed?
No. Call off the attack.
Yes. Proceed as ordered.
#GOODIDEA2
#caption Security Chief
#xs 440
Our forces are ready to begin the assault, $TITLE0 $NAME1.
Taking damage into account, their odds are
{$NUM0 to $NUM1:} shall I order them to proceed?
No. Call off the attack.
Yes. Proceed as ordered.
#CONQCOOP
#xs 440
#caption Cooperative Victory!
Cooperative world conquest achieved!
#CONQSING
#xs 440
#caption Conquest Victory!
Conquest victory achieved!
#DESIGNATED
#xs 440
#caption Security Chief
$PROTOTYPE0 unit designated a primary defender.
It will be chosen first to defend its square against attackers.
#UNDESIGNATED
#xs 440
#caption Security Chief
$PROTOTYPE0 unit no longer designated a primary defender.
#GIBRALTAR
#xs 440
#caption Security Chief
Ship slowed by presence of $<M1:$FACTIONADJ0> artillery!
#PSIBOMB
#xs 440
#wave 8
#caption Operations Director
Psi units cannot make shore bombardments.
#MULTIDEBUG
#xs 440
#caption Operations Director
Create multiplayer debug log files (reduces performance).
No! Don't create the damn log files.
Yep. Gotta make 'em.
#REALLYENDPACT
#xs 440
#caption Operations Director
Terminate pact with $TITLE0 $NAME1 of the $FACTION2?
No
Yes
#WORMCAPTURE
#xs 440
#caption Operations Director
$ALIENTYPE0 captured!
#WORMSAGITATED
#xs 440
#caption Security Chief
Capture attempt failed! Our Psi Talents report that a vastly
more powerful mind seems to be directing these particular worms.
#WORMNOCAPTURE
#xs 440
#caption Operations Director
Capture attempt failed!
#GLOBALFAILED
#xs 440
#caption Multiplayer
Someone else was resolving a global action. Try your action
again.
#INCITED
#xs 440
#caption Net flash!
$TITLE0 $NAME1 of the $FACTION2 has incited $TITLE3 $NAME4 of the
$FACTION5 to vendetta against us!
#SHOWMOVIES
#xs 440
#caption Select Secret Project Movie
#CONVENING
#xs 440
#caption Planetary Council
Convening Planetary Council...
#VOTING
#xs 440
#caption Planetary Council
You may not vote until all council members have arrived.
#VOTINGOPEN
#xs 440
#caption Planetary Council
Council Session Convened!
#REPORTWHO
#xs 440
#caption Select a Faction
#PARTIALONCE
#xs 440
#wave 8
#caption Operations Director
Only one "hurry" payment per turn can be made at a single base.
#BUNKERCAPTURED
#xs 440
#caption Operations Director
Bunker captured!
#AIRSCRAMBLE
#xs 440
#caption Operations Director
$FACTIONADJ0 air defense scrambles near $BASENAME1!
#DONTHAVEFAC
#xs 440
#wave 8
#caption Operations Director
The $FACILITY1 is listed as the result of a Secret Project in your
possession. Facilities you haven't actually built cannot be scrapped
and recycled.
#ONLYCOMBAT
#xs 320
#caption Operations Director
Only combat units and terraformers can destroy terrain enhancements.
#NATPLACE
#xs 320
#caption Select Natural Landmark to Place
#NATUNPLACE
#xs 320
#caption Select Natural Landmark to Remove
#DANGER
#caption It's life, Jim, but not as we know it.
#xs 400
#button Break
^$ERROR0 : $ERROR1
^$NUM0 $NUM1 $NUM2
#DANGER2
#caption Program Error
#xs 400
#button Break
^$ERROR0 : $ERROR1
^$NUM0 $NUM1 $NUM2
#SCENEDITOR
#caption Scenario Editor
#xs 400
Use of the Scenario Editor is considered cheating and will be
permanently marked on your game score. Activate editor?
No
Yes
#EDITORON
#xs 400
#caption Scenario Editor
Scenario Editor ACTIVATED.
#EDITOROFF
#xs 400
#caption Scenario Editor
Scenario Editor DEACTIVATED.
#EDITORWHO
#xs 400
#caption Select A Faction
#EDITORCONTROL
#xs 400
#caption Switch Sides/Set View
Take control of the $FACTION0?
Yes (switch sides).
No (watch computer player).
#EDITORCONTROLALL
#xs 400
#caption Switch Sides/Set View
Leave other factions under computer control?
Yes (no change in faction control).
No (play -all- factions sequentially => for scenario building).
#EDITORTECH
#xs 500
#caption Edit Technologies ($PLAYER0)
#button Player
#listbox
#EDITORFAC
#xs 500
#caption Edit Facilities ($BASENAME0)
#listbox
#PICKAPROJ
#xs 400
#caption Select a Project
#listbox
#PICKAPLACE
#xs 500
#caption Select Loc/Status of Project ($PROJ0)
#listbox
#EDITORBASECOPY
#xs 500
#caption Copy facilities (from $BASENAME0)
#listbox
#EDITORENERGY
#xs 440
#caption Set $STR0 Energy Reserves
($WHO1: $NUM1) ($WHO2: $NUM2) ($WHO3: $NUM3)
($WHO4: $NUM4) ($WHO5: $NUM5) ($WHO6: $NUM6)
($WHO7: $NUM7)
Energy:
#EDITORYEAR
#xs 440
#caption Set Mission Year
#itemlist
Mission Year:
#EDITORUNIT
#xs 440
#caption Select type of unit to create
#listbox
#button All
#button Player
#button Morale
#EDITORTERRAIN
#xs 440
#caption Select terrain feature to place/remove
#BRUSH
#xs 440
#caption Select brush style
#itemlist
Single Square
Cross
Radius 1
Radius 2
Radius 3
Radius 4
Radius 5
Radius 6
Radius 7
Radius 8
#TEMPNAME
#xs 440
#caption Name This Template
#itemlist
Template Name:
#UNITMOVED
#xs 440
#caption Operations Director
That unit has already moved this turn.
#PROBEABILSUPERIORITY
#xs 440
#caption Operations Director
Only probe teams with the "$ABILITY0" ability can subvert
air units.
#PROBEABILAMPHIBIOUS
#xs 440
#caption Operations Director
Only probe teams with the "$ABILITY0" ability can perform
missions from sea to land.
#PROBEABILAMPHIBIOUS2
#xs 440
#caption Operations Director
To perform missions at sea, a probe team must either begin
its move in a sea square or have the "$ABILITY0" ability.
#GAMEOVERMAN
#xs 440
#caption GAME OVER, MAN!
So this game is, like, over. No further score will
be entered.
Good! I'm done! Now go away!
Wait, lemme just play a couple more turns...
#GOVERNORCONTROL
#xs 440
#caption Governor Directives
Turn off Governor for all bases.
Set all bases to EXPLORE.
Set all bases to DISCOVER.
Set all bases to BUILD.
Set all bases to CONQUER.
Advanced Governor settings for all bases.
#GOVERNORCONTROLDONE
#xs 440
#caption Operations Director
All bases set to "$GOVERNOROPTION".
#NERVESTAPLE
#xs 440
#caption Operations Director
Nerve staple citizens of $BASENAME0 (Atrocity)?
No! That is a serious atrocity!
Yes! Teach those drones a lesson!
#NERVESTAPLED
#xs 440
#caption Operations Director
$BASENAME0 is still under the effects of a previous nerve stapling.
#NERVESTAPLEHELLNO
#xs 440
#caption Operations Director
The people will not stand for a nerve stapling! To accomplish such
an atrocity, we will need to increase our POLICE rating.
#NERVESTAPLEDONE
#xs 440
#caption Operations Director
Citizens of $BASENAME0 nerve stapled! No drone riots will occur
at $BASENAME0 for at least 10 turns; vulnerability to mind
control halved.
#NERVESTAPLETHEM
#xs 440
#caption Protocol Director
$TITLE1 $NAME2 has nerve stapled the citizens of $BASENAME0!
#VOLCANO
#xs 440
#caption Chief Planetologist
$TITLE0 $NAME1! Our seismic readouts have just shot off the chart!
It appears a new volcano has erupted!
#BUMPER
#xs 440
#caption Chief Planetologist
Bumper crops at $BASENAME0. $BASENAME0 gets +1 NUTRIENT in every
square for next $NUM0 years.
#FAMINE
#xs 440
#caption Chief Planetologist
Climactic variance causes severe crop failures at $BASENAME0.
$BASENAME0 gets -1 NUTRIENT in every square for next $NUM0 years!
#INDUSTRY
#xs 440
#caption Operations Director
Industrial Boom at $BASENAME0. +1 MINERALS in every square for
next $NUM0 years!
#BUST
#xs 440
#caption Operations Director
Industrial Collapse at $BASENAME0. -1 MINERALS in every square for
next $NUM0 years!
#HEATWAVE
#xs 440
#caption Chief Planetologist
Heat Wave at $BASENAME0! +1 ENERGY in every square for next $NUM0 years!
#CLOUDCOVER
#xs 440
#caption Chief Planetologist
Severe Haze and Clouds at $BASENAME0! -1 ENERGY in every square for next
$NUM0 years!
#PROMETHEUS0
#xs 440
#caption Operations Director
Prometheus Virus epidemic breaks out at $BASENAME0!
All bases within $NUM1 squares of $BASENAME0 affected,
except those with Hospitals or other advanced medical
facilities! (Radius of effect equals half base's population).
#PROMETHEUS1
#xs 440
#caption Operations Director
Prometheus Virus epidemic at $BASENAME0!
Researchers at $FACILITYNAME1 successfully contain the outbreak!
#PROMETHEUS2
#xs 440
#caption Operations Director
Prometheus Virus epidemic at $BASENAME0!
$PROJECTNAME1 prevents spread of disease!
#PETERSOUT
#xs 440
#caption Chief Planetologist
$RESOURCETYPE1 resource peters out near $BASENAME0.
#NEWRESOURCE
#xs 440
#caption Chief Planetologist
New $RESOURCETYPE1 resources discovered near $BASENAME0!
#SOLARFLARE
#xs 440
#caption Chief Planetologist
Solar flares on Alpha Prime! All bases produce triple energy
NEXT turn!
#SOLARSTORM
#xs 440
#caption Chief Planetologist
Major Solar Storm on Alpha Prime! All Orbital Power Transmitters
and Orbital Defense Pods destroyed! Bases produce triple energy
NEXT turn!
#ASTEROID
#xs 440
#caption Chief Planetologist
Major Asteroid Strike on Nessus Prime! All Nessus Mining Stations
destroyed!
#SUNSPOTS
#xs 440
#caption Operations Director
Sunspot activity has disrupted our communications! Our diplomatic
commlinks may be disabled for up to $NUM0 turns! Spy reports from
enemy factions may also be spotty.
#NOMORESPOTS
#xs 440
#caption Operations Director
Sunspot activity has ended; our communications have been restored.
#SUNSPOTSNO
#xs 440
#caption Operations Director
Sunspot activity is disrupting our communications--no commlink possible.
#SUNSPOTSNO2
#xs 440
#caption Operations Director
We cannot convene the Council during major sunspot activity!
#HAIL
#xs 440
#caption Chief Planetologist
Severe hail storms destroy all solar collectors near $BASENAME0!
#PERIHELION
#xs 440
#caption Chief Planetologist
Hercules (Alpha Centauri B) is approaching perihelion!
For the next 20 years, we expect native life activity to
increase dramatically.
#PERIHELIONENDS
#xs 440
#caption Chief Planetologist
Hercules has receded from perihelion. Native life activity
should return to normal levels.
#BIGFATVOLCANO
#xs 440
#caption Chief Planetologist
Major Volcanic Eruption near $BASENAME0! Massive
casualties and property damage! Dust clouds will
reduce global energy production for next ten years.
#EATTHIS
#xs 440
#caption Chief Planetologist
Major Asteroid Strike near $BASENAME0! Massive
casualties! Dust clouds will reduce global energy
production for next ten years.
#NOMOREDUST
#xs 440
#caption Chief Planetologist
Dust clouds have abated; energy production has
returned to normal.
#BLIGHT
#xs 440
#caption Chief Planetologist
PlanetBlight destroys all farms and forests near $BASENAME0!
Perhaps we should build more Biology Labs to contain such outbreaks.
#BLIGHT1
#xs 440
#caption Chief Planetologist
Biology Lab at $BASENAME0 discovers beneficial bacterium! $BASENAME0
gets +1 NUTRIENT in every square for next $NUM0 turns.
#SURGE
#xs 440
#caption Operations Director
Power surge destroys all mines near $BASENAME0!
Perhaps we should build more Energy Banks to better distribute our
energy.
#SURGE1
#xs 440
#caption Operations Director
Energy Bank at $BASENAME0 absorbs major power surge! 50 energy
credits added to reserves!
#CRECHE
#xs 440
#caption Operations Director
Citizens of $BASENAME0 protest lack of Children's Creche! Drone
activity increased.
#CRECHE1
#xs 440
#caption Operations Director
Children's Creche at $BASENAME0 reports major population surge!
#NETCRASH
#xs 440
#caption Operations Director
Network overload at $BASENAME0 has erased all of our accumulated
research! Perhaps we should build more Network Nodes to provide
backup storage.
#NETBONUS
#xs 440
#caption Operations Director
Network Node at $BASENAME0 experiences major research breakthrough!
#INTRINSICTYPE
#xs 440
#caption Operations Director
Intrinsic unit types (e.g. "$PROTONAME0") cannot be replaced, and
we have no empty slots available for this new prototype. Try
redesigning another (non-intrinsic) type.
#INTRINSICNAME
#xs 440
#caption Operations Director
Intrinsic unit types (e.g. "$PROTONAME0") cannot be renamed.
#OVERWRITEPROTO
#xs 440
#caption Operations Director
We have no empty design slots. If we create this design, all
units of our old "$PROTONAME0" type ($NUM0 units) will be
disbanded.
Never mind.
Proceed with redesign.
#SWITCHING
#xs 440
#caption Scenario Editor
Switching control to "$FACTION0" faction.
#MAPFLAT
#xs 320
#caption Scenario Editor
Map set to FLAT.
#MAPROUND
#xs 320
#caption Scenario Editor
Map set to ROUND.
#EDITORMINOR
#xs 320
#caption Select Minor Landmark
#itemlist
Monsoon
Dune
Uranium
Geothermal
#EDITINTEGRITY
#xs 320
#caption Integrity for $FACTION0
#itemlist
Blemishes:
#EDITATROCITY
#xs 320
#caption Atrocities commited by $FACTION0
#HUSKS
#xs 320
#caption Chief Planetologist
Planetpearls retrieved from husks! Energy
reserves increased by $NUM0 credits.
#NOTINSCENARIO
#xs 320
#caption Scenario Rules
That is not allowed in this scenario.
#OBLITNOTOBJECTIVE
#xs 320
#caption Operations Director
Scenario objectives cannot be obliterated.
#DISBANDOBJ
#xs 320
#caption Operations Director
Scenario objectives cannot be disbanded.
#PICKEDIT
#xs 400
#caption Select unit to edit
#EDITVEH
#xs 480
#caption Editing Unit ($UNITTYPE0)
#itemlist
#button MORALE
#button DATA
#button PLAYER
#button HOME
Unit counts as objective.
Randomize starting location.
Start at random monolith.
Start at random fungus.
Unit is a "lurker": Don't move until player adjacent.
Unit invisible until player enters square.
Unit has received a monolith upgrade.
#EDITVEH2
#xs 400
#caption Edit Vehicle Data
#itemlist
Damage Incurred (times ten):
Moves Expended (times three):
Year to End Lurking
#EDITVEH2A
#xs 400
#caption Edit Vehicle Data
Damage Incurred:
Moves Expended (times three):
Year to End Lurking
Turns Spent Away From Base:
#EDITORNET
#xs 400
#caption Scenario Editor
Scenario Editor cannot be activated during a multiplayer game.
#EDITORDIFF
#xs 400
#caption Select Difficulty Level
#RETIREWARNING
#xs 440
#caption End of Game
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^GAME WILL END IN M.Y. $YEAR0
^^
#TIMELIMIT
#xs 440
#caption End of Game
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^M.Y. $YEAR0
^^
^^END OF GAME
^^
#WINSTRING
$TITLE0 $NAME1 of the $FACTION2 wins! Objectives: $OBJECTIVES3.
#WINSTRING2
$TITLE0 $NAME1 of the $FACTION2 also wins! Objectives: $OBJECTIVES3.
#REALLYKILLBASE
#xs 320
#caption Scenario Editor
Really destroy $BASENAME0?
No.
Yes.
#AIEDITOR
#xs 400
#caption Edit Personality for $TITLE0 $NAME1 of the $FACTION2
#itemlist
EXPLORE: exploration, expansion, ecology, psi
DISCOVER: high technology, prototypes, secret projects
BUILD: formers and facilities
CONQUER: strong military
Especially aggressive
Exceptionally peaceful
Team up against human player
Cooperate with human player
Commit atrocities wantonly
Obliterate captured bases
Shamelessly betray human players
#AIEDITOR2
#xs 400
#caption Edit Strategy for $TITLE0 $NAME1 of the $FACTION2
#itemlist
Emphasize LAND power
Emphasize SEA power
Emphasize AIR power
Strategy: Attack objectives
Strategy: Defend objectives
Strategy: Search objectives
Strategy: Attack enemy HQ
Strategy: Lots of colony pods
Strategy: Lots of terraformers
Strategy: Lots of sea bases
Strategy: Lots of probe teams
Strategy: Lots of missiles
#WITHSUNWAR
#xs 320
#caption Operations Director
It appears the $FACTION0 $<0:plans:plan> to attack us.
#WITHSUNNO
#xs 320
#caption Operations Director
The $FACTION0 $<0:does:do> not appear to be withdrawing.
#WITHSUNYES
#xs 320
#caption Operations Director
The $FACTION0 $<0:appears:appear> to have complied.
#TERRPACT2
#xs 440
#wave 3
#caption Operations Director
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
bases in $<M1:$FACTIONADJ3> territorial waters.
#TERRTREATY
#xs 440
#caption Operations Director
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
bases in $<M1:$FACTIONADJ3> territorial waters.
Never mind.
Break treaty!
#TERRTRUCE
#xs 440
#caption Operations Director
$TITLE5 $NAME6 claims these as territorial waters. We have no obligation to
respect the claim, but if we build a base here the $FACTION2
may decide to attack.
Cancel base.
Build base anyway.
#THISLANDISMYLAND2
#xs 440
#caption $CAPTION7
"I claim these as $<M1:$FACTIONADJ0> territorial waters, $TITLE1 $NAME2,
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
there! Cease and desist immediately!"
Cancel new base.
Build new base anyway.
#YESUPGRADE
#xs 440
#caption Operations Director
Upgrade complete!
#EDITORBASECOPYTO
#xs 500
#caption Copy facilities (from $BASENAME0)
#listbox
#DEFIES
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has chosen to defy the will
of the Planetary Council! Loyal factions have agreed to unite
against the $FACTION2!
#ACCEDECOOP
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
by the Planetary Council. Shall we accede to $<1:his:her::> rule
and share a cooperative victory?
Yes, let us unite behind $TITLE0 $NAME1.
Never! We shall fight to the bitter end!
#ACCEDE
#xs 440
#caption Protocol Director
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
by the Planetary Council. Shall we accede to $<1:his:her::> rule
and hope for favorable surrender terms?
Yes, for no other upe remains to us.
Surrender? Never! We must fight to the bitter end!
#DEFY
#xs 440
#caption Protocol Director
You have defied the will of the Planetary Council! The remaining
factions have united to destroy us.
#DIPLOMATICVICTORY
#xs 440
#caption Diplomatic Victory!
All factions unite behind you as Supreme Leader! Planet is yours!
Congratulations!
#DIPLOMATICCOOP
#xs 440
#caption Diplomatic Cooperative Victory!
All factions unite behind your $<1:pact brother:pact sister::>,
$TITLE0 $NAME1 of the $FACTION2, as Supreme Leader! You achieve
great power and influence as Penultimate Leader.
#DIPLOMATICLOSE
#xs 440
#caption Diplomatic Defeat!
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
You retire to a country estate to write your memoirs.
#DIPLOMATICLOSE2
#xs 440
#caption Diplomatic Defeat!
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
You are "retired" to the Recycling Tanks.
#GOVVOTE
#xs 440
#caption Eligible Candidates
#INFLATION
#xs 440
#caption Chief Economist
Energy Market crash reduces credit reserves to $NUM0!
#ENERGYBOOM
#xs 440
#caption Chief Economist
Energy Market boom increases credit reserves to $NUM0!
#KELPWIPE
#xs 440
#caption Planetary Ecologist
Sea Beetle infestation wipes out all kelp farms near $BASENAME0!
#PLATFORMWIPE
#xs 440
#caption Planetary Ecologist
Tidal Wave wipes out all mining platforms near $BASENAME0!
#RETIRETYPE
#xs 440
#caption Chief Engineer
Do you wish to retire the "$UNITTYPE0" design? $NUM0 $<#0:unit:units>
of that type still in operation will be disbanded.
Never mind.
Retire "$UNITTYPE0" design.
#RETIRETYPE2
#xs 440
#caption Chief Engineer
Do you wish to retire the "$UNITTYPE0" design?
Never mind.
Retire "$UNITTYPE0" design.
#ELIMINATED
#xs 320
#caption Operations Director
$TITLE0 $NAME1 of the $FACTION2 has been eliminated.
#NOPRESET
#xs 320
#caption Chief Engineer
We cannot design that kind of unit with our current technology.
#MENUDETAIL
#xs 400
#caption Detailed Menus
Switching to detailed menus for MAP, ACTION, and TERRAFORM.
#MENUSIMPLE
#xs 400
#caption Simple Menus
Switching to simplified menus for MAP, ACTION, and TERRAFORM.
#CANCORNER
#xs 440
#caption Economic Victory
Discovery of $TECHNAME0 means that it is now possible for us to
corner the Global Energy Market and win an Economic Victory. To
attempt such a takeover, select "Corner Global Energy Market" from
the HQ menu.
#CORNERHQ
#xs 440
#caption Chief Economist
We cannot attempt to corner the Global Energy Market without a
Headquarters.
#CORNERALREADY
#xs 440
#caption Chief Economist
Our plan to corner the Global Energy Market is already in effect!
Planet will be ours in M.Y. $NUM0!
#CORNERNOTYET
#xs 440
#wave 9
#caption Chief Economist
We estimate that at least $NUM0 energy credits will be required to
corner the Global Energy Market. We currently have only $NUM1
available.
#CORNERMARKET
#xs 440
#caption Chief Economist
Our plan to corner the Global Energy Market and bring the other
factions to their knees can be put into effect for $NUM0 energy
credits. Shall I put the plan into effect?
No. Let us wait until the time is ripe.
Yes! Initiate our master plan!
#CORNERING
#xs 440
#caption Chief Economist
Excellent! I estimate that Planet will be ours in M.Y. $NUM0!
#ECONOMICVICTORY
#xs 440
#caption Economic Victory!
We have cornered the Global Energy Market! The remaining faction
leaders, facing total economic collapse, have agreed to capitulate!
Planet is yours!
#ECONOMICCOOP
#xs 440
#caption Economic Cooperative Victory!
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
The remaining faction leaders, facing total economic collapse,
agree to capitulate. Our pact with the $FACTION2 allows us to share
in the victory!
#ECONOMICLOSE
#xs 440
#caption Economic Defeat!
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
All remaining factions, facing total economic collapse, have no
choice but to capitulate! $TITLE0 $NAME1 offers you a small country
estate for your retirement.
#ECONOMICLOSE2
#xs 440
#caption Economic Defeat!
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
All remaining factions, facing total economic collapse, have no
choice but to capitulate! $TITLE0 $NAME1 provides you with a tiny
cubicle for your retirement.
#CORNERWARNING
#xs 440
#caption Chief Economist
$TITLE0 $NAME1 of the $FACTION2 has launched a plan to corner the
Global Energy Market. If we cannot capture the $<M1:$FACTIONADJ3>
headquarters before M.Y. $NUM0, we will be force to capitulate!
#CORNERFOILED
#xs 440
#caption Chief Economist
Our scheme to corner the Global Energy Market has been foiled!
#CORNERTHEMFOILED
#xs 440
#caption Chief Economist
The $<M1:$FACTIONADJ0> scheme to corner the Global Energy Market
has been foiled!
#BADTECHKEY
#xs 440
#caption Rules Parser
^^A bad {technology} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Alpha Centauri
^^from the original CDROM.
#BADCHASKEY
#xs 440
#caption Rules Parser
^^A bad {chassis} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Alpha Centauri
^^from the original CDROM.
#BADWEAPKEY
#xs 440
#caption Rules Parser
^^A bad {weapon/equipment} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Alpha Centauri
^^from the original CDROM.
#BADARMKEY
#xs 440
#caption Rules Parser
^^A bad {armor} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Alpha Centauri
^^from the original CDROM.
#DUPLICATETECH
#xs 440
#caption Rules Parser
^^A {duplicate technology} key was found in the following file:
^^
^^$FILENAME1
^^
^^The key which occurred twice was:
^^
^^$KEY0
^^
^^It occurred for the second time in the following line:
^^
^^$LINE2
^^
^^The two techs are #$NUM0 and #$NUM1.
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Alpha Centauri
^^from the original CDROM.
#PLAYERFILE
#xs 440
#caption Faction Parser
^^Could not find the following entry in a faction file:
^^
^^$ENTRY0
^^
^^The faction file was:
^^
^^$FACTIONFILE1
^^
^^This entry is mandatory for faction files.
#VEHBIT
#xs 440
^^A SYNCHRONIZATION error has occurred.
^^Game data does not match on all machines.
^^
^^Recommendation: Exit this game, start a new session,
^^and reload a prior saved game.
^^
^^(Vehicle bit error at $NUM0, $NUM1)
#VEHBIT1
#xs 440
^^A DATA error has occurred.
^^
^^Recommendation: Exit this game and reload
^^from a prior saved game, or an autosave.
^^
^^(Vehicle bit error at $NUM0, $NUM1)
#BASEBIT
#xs 440
^^A DATA error has occurred.
^^
^^Recommendation: Exit this game and reload
^^from a prior saved game, or an autosave.
^^
^^(Base bit error at $NUM0, $NUM1)
#VEHSYNCH
#xs 440
^^A SYNCHRONIZATION error has occurred.
^^Game data does not match on all machines.
^^
^^Recommendation: Exit this game, start a new session,
^^and reload a prior saved game.
^^
^^(Synch changed vehicle location)
^^$NUM6 $NUM4 ($NUM0,$NUM1) => ($NUM2,$NUM3)
^^$DATA0
#EDITMORALE
#xs 440
#caption Scenario Editor: Unit Morale
#DEMO0
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
You are nearing the Alpha Centauri demo time limit.
This game will end in M.Y. 2200.
#DEMO1
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
You have reached the Alpha Centauri demo time limit. We hope
you have enjoyed your Alpha Centauri experience and that you
will choose to continue it by purchasing the full version
of Sid Meier's Alpha Centauri, available wherever quality
entertainment software products are sold.
#DEMO2
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
That feature is not available in the DEMO version of
Sid Meier's Alpha Centauri. It is, however, featured in
the FULL version of the game, available wherever quality
entertainment software products are sold.
#DEMO3
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
Multiplayer games are not supported by the DEMO version of
Sid Meier's Alpha Centauri. They are featured in the FULL
version of the game, available wherever quality entertainment
software products are sold.
^
Multiplayer Alpha Centauri includes support for LAN, Modem, and
Internet play. Features include simultaneous movement, integrated
voice-to-voice microphone chat support, configurable
time clocks for both "thoughtful" and "speed chess" games, and
maps and scenarios designed especially for multiplayer games.
#SAT0
Each satellite (Lab, Mining Station, or Transmitter) increases
the nutrient, mineral, or energy output of every base by
+1. These can only be produced by bases with Aerospace
Complexes. These bonuses are halved for bases without Aerospace
Complexes, and cannot in any event exceed the size of the base.
#SAT1
Each undeployed Orbital Defense Pod has a 50% chance to destroy
an enemy satellite. If it fails to bypass the satellite's
automatic defense system, it is destroyed.
#DONTHAVEPACT
#xs 400
#caption Protocol Director
We have no pact with $TITLE0 $NAME1 of the $FACTION2.
#EDITVEHWHO
#xs 400
#caption Select Unit Owner
#EDITVEHHOME
#xs 400
#caption Select Home Base
#EDITBASEMINERALS
#xs 440
#caption Set minerals accumulated
Minerals:
#EDITBASENUTRIENT
#xs 440
#caption Set nutrient accumulated
Nutrient:
#EDITINTERLUDE
#xs 440
#caption Select Interlude
#itemlist
Interlude:
#SERVERONLY
#xs 440
#caption Sorry!
Only the host may change these settings.
#BUSTMYPLANET
#xs 400
#caption Security Chief
Planet Buster destroyed in silo by $<M1:$FACTIONADJ0> probe team.
#BUSTYOURPLANET
#xs 400
#caption Operations Director
Our probe team has destroyed a Planet Buster in its silo!
#VOTEFORME
#xs 440
#caption $CAPTION7
"Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
to support me for Governor, $NUM0 energy credits might find
their way into your reserves. What do you say to that?"
"Bribery will get you nowhere, $TITLE2 $NAME3."
Cast vote for $NAME3.
#VOTEFORMETECH
#xs 440
#caption $CAPTION7
"Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
to support me for Governor, I might make you a present of
$TECH4 and $TECH5. What do you say to that?"
"Bribery will get you nowhere, $TITLE2 $NAME3."
Cast vote for $NAME3.
#RULESYNCHTECH
#xs 400
Synchronizing rules... Tech Tree
#RULESYNCHTERR
#xs 400
Synchronizing rules... Terrain
#RULESYNCHVEH
#xs 400
Synchronizing rules... Vehicle Parts
#RULESYNCHFAC
#xs 400
Synchronizing rules... Facilities
#MPSENDFILE
#xs 400
Sending missing scenario file $FILENAME0 to one or more players.
$NUM0 file(s) remaining.
Press "Esc" to cancel scenario.
#MPRECEIVEFILE
#xs 400
Receiving missing scenario file $FILENAME0 from server.
$NUM0 file(s) remaining.
Press "Esc" to exit scenario.
#PROTECTON
#xs 400
"Editor Only" mode activated. Turn will not advance and units
cannot be moved.
#PROTECTOFF
#xs 400
"Editor Only" mode deactivated.
#PROTECTED
#xs 400
"Editor Only" mode is active. To deactivate, click Ctrl+Shift+F10 and
make sure Scroll Lock is off.
#HOSTTIME
#xs 400
Only Host can change Time Controls.
#SLOWPOKE
#xs 400
$TITLE0 $NAME1 of the $FACTION2 ($PLAYERNAME3) is the
only player still moving units.
#SAVEFAILED
#xs 400
#caption SAVE ERROR
^^
^^FAILED TO SAVE GAME
^^
^^$FILENAME0
^^
#CUSTOMTIME
#xs 420
#caption Customize Time Controls
#itemlist
Seconds per base (averaged):
Seconds per unit (averaged):
Seconds per event (averaged):
Alternate minimum seconds per turn:
Extra seconds per bonus pill:
Accumulate bonus pill every X turns:
Maximum bonus pills accumulated:
#LOADSECURITY
#xs 440
#wave 12
#caption LOAD ERROR
^^
^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME
^^IN SINGLE PLAYER MODE
^^
^^"$FILE0"
^^
#VERSIONCONTROL
#xs 440
^^
^^SID MEIER'S ALPHA CENTAURI
^^
^^VERSION: $VERSION0
^^DATE: $VERSIONDATE1
^^
#TRIGGERWARMING2
#xs 440
#caption Chief Planetologist
Ecological damage, particularly by the $FACTION0,
has begun to trigger global warming! According to
our calculations, sea levels will rise approximately $NUM1 meters
over the next $NUM0 years!
#DRAWSTRING
$TITLE0 $NAME1 of the $FACTION2 draws! Objectives: $OBJECTIVES3.
#MISSILESPECIAL
#xs 440
#caption Chief Engineer
Missile units cannot be given special abilities.
#RETIREALL
#xs 440
#caption Scenario Editor
Clear all faction prototypes and restore original list?
Never mind.
Clear faction prototypes.
Clear ALL prototypes for ALL factions.
#CHANGEOWNER
#xs 440
#caption Scenario Editor
Select Base Owner
#CHANGEFORMER
#xs 440
#caption Scenario Editor
Select Former Owner
#CHANGECONQUEST
#xs 440
#caption Scenario Editor
Set conquest assimilation timer.
Turns:
#BUYVOTEGOVA
#xs 440
#caption $CAPTION7
"I'm willing to support $TITLE6 $NAME8, but
it will cost you $NUM0 energy credits."
#BUYVOTEGOV1A
#xs 440
#caption $CAPTION7
"I'm willing to support $TITLE6 $NAME8, but
it will cost you either $NUM0 energy credits
or your files on $TECH0."
#BUYVOTEGOV2A
#xs 440
#caption $CAPTION7
"Support $TITLE6 $NAME8 as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on both $TECH0 and $TECH1!"
#BUYVOTEGOV3A
#xs 440
#caption $CAPTION7
"Support $TITLE6 $NAME8 as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on $TECH0, $TECH1, and $TECH4!"
#BUYVOTEGOV4A
#xs 440
#caption $CAPTION7
"Support $TITLE6 $NAME8 as Governor? Only if you can come
up with either $NUM0 energy credits or your files
on $TECH0, $TECH1, $TECH4, and $TECH5!"
#VOICEOVERDATA
#xs 440
#caption Voice Transmission
If your computer is equipped with a microphone, Alpha Centauri
supports {Voice Transmission} during multiplayer games. Hold down
the backslash ("\") key while talking. Your message will be
transmitted to any player for whom you have chat enabled (but during
diplomatic negotiations, you transmit only to the player with whom
you are negotiating).
#INJAIL
#xs 440
#caption Operations Director
Units aboard air transports may only be unloaded at bases and airbases.
#AIRLOAD
#xs 440
#caption Operations Director
Air transports can load passengers only at bases and airbases.
Cancel Sentry/Board orders.
Issue Sentry/Board orders anyway.
#CANTGIVE
#xs 440
#caption Operations Director
To transfer control of a unit to another faction, you must first move
the unit into the territory of the friendly faction to which you wish
to transfer the unit.
#CANTGIVEAIR
#xs 440
#caption Operations Director
Control of air units can be transferred only at bases and airbases.
#CANGIVE
#xs 440
#caption Operations Director
Transfer control of $UNITTYPE1 unit to the $FACTION0?
Never mind.
Transfer control.
#GOTUNIT
#xs 440
#caption Operations Director
$TITLE1 $NAME2 of the $FACTION3 has transfered a unit
to our control near $BASENAME4.
#GAVEUNIT
#xs 440
#caption Operations Director
Unit transferred to the $FACTION3.
#FUNGOSITY
#xs 440
#caption Scenario Editor
#itemlist
No Fungus
Light Fungus
Moderate Fungus
Heavy Fungus
#FUNGMOTIZE
#xs 440
#caption Scenario Editor
#itemlist
Leave current fungus in place.
Replace/remove current fungus.
#ROCKOSITY
#xs 440
#caption Scenario Editor
#itemlist
Randomly generate flat/rolling/rocky terrain?
No.
Yes.
#PICKEDIT
#xs 400
#caption Select unit to delete
#DELETEME
#xs 440
#caption Scenario Editor
Really delete $UNITTYPE0?
No
Yes
#RELOADFAC
#xs 440
#caption Scenario Editor
Select Faction File To Load
File:
#SYNCHINGGAME2
#xs 400
Synchronizing game... Globals ($NUM0/$NUM1)
#SYNCHINGWORLD2
#xs 400
Synchronizing game... World Map ($NUM0/$NUM1)
#SYNCHINGPLAYERS2
#xs 400
Synchronizing game... Leaders ($NUM2: $NUM0/$NUM1)
#SYNCHINGVEHICLES2
#xs 400
Synchronizing game... Vehicles ($NUM0/$NUM1)
#SYNCHINGBASES2
#xs 400
Synchronizing game... Bases ($NUM0/$NUM1)
#NOTALLREADY
#xs 400
#caption NOT ALL PLAYERS ARE READY
Would you like to begin the game anyway?
Yes
No
#RESETALLTECH
#xs 440
#caption Scenario Editor
Reset technology to zero for ALL factions and clear ALL prototypes?
No
Yes
#RESETALLFAC
#xs 440
#caption Scenario Editor
Reset social engineering and AI choices for ALL factions, and clear
ALL base and unit orders and automation?
No
Yes
#COMBATLOSS
#xs 440
#caption Combat Report
Our $UNITTYPE0 ($STATS1) destroyed by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
near $BASENAME5.
#COMBATSURVIVE
#xs 440
#caption Combat Report
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
near $BASENAME5.
#COMBATSURVIVE
#xs 440
#caption Combat Report
Our $UNITTYPE0 ($STATS1) disengaged from attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
near $BASENAME5.
#COMBATWIN
#xs 440
#caption Combat Report
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
near $BASENAME5.
#COMBATBOMB
#xs 440
#caption Combat Report
Bombardment near $BASENAME5.
#TECHOBTAINED
#xs 440
#caption Labs Report
New technology: "$TECH0".
#LOADFACTION
#xs 440
#caption Select Faction File Names
#PASSWORDREQUIRED
#xs 440
#caption Password Required for This Faction
Enter Password:
#GOTUNITDEFEND
#xs 440
#caption Operations Director
$TITLE1 $NAME2 of the $FACTION3 has transfered a unit
to our control near $BASENAME4, to help us defend our
territory against aggression.
#GOTUNITOFFEND
#xs 440
#caption Operations Director
$TITLE1 $NAME2 of the $FACTION3 has transfered a unit
to our control near $BASENAME4, to help us attack our
mutual enemies.
#DIPLOCLOSE
#xs 440
#caption Communications Officer
$TITLE0 $NAME1 has closed the channel.
#SYNCHINGWORLD3
#xs 400
Synchronizing game... World Map $NUM2 ($NUM0/$NUM1)
#YOULOSE2
#xs 400
Your faction has been destroyed! Game over!
#UNITMOVED2
#xs 440
#caption Operations Director
That unit has already moved this turn. Upgrading a unit requires
its entire turn.
#SIMULNO
#xs 440
#caption
That action is only allowed during your player turn.
#SIMULWHOSE
#xs 440
#caption Operations Director
$TITLE0 $NAME1 ($NETNAME3)'s turn.
#SIMULYOU
#xs 440
#caption Turn Begins
^^
^^$TITLE0 $NAME1 of the $FACTION2
^^$NETNAME3
^^
^^BEGINNING OF PLAYER TURN
^^M.Y. $YEAR4
^^
#SIMULNOT
#xs 440
#caption Net Game
That function is only allowed in games with Simultaneous Movement enabled.
#DEMO4
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
The DEMO version of Sid Meier's Alpha Centauri allows only
limited units and 10 bases.
These limits are not present in the FULL version of the game,
available wherever quality entertainment software products
are sold.
#DEMO5
#xs 400
#caption Sid Meier's Alpha Centauri DEMO
In the DEMO version of Sid Meier's Alpha Centauri, you are limited
in the number of technologies you can discover in a single game.
This limit is not present in the FULL version of the game,
available wherever quality entertainment software products
are sold.
#DEMO7
#xs 440
#caption Sid Meier's Alpha Centauri DEMO
Welcome to the Sid Meier's Alpha Centauri DEMO version. The demo
captures the early excitement of the game by providing a limited
100-turn single-player game. While playing you'll be able to build
10 bases and discover technologies up to level 5. You'll be able
to select one of 7 unique factions, each with its own agenda and
strategy.
^
The full version of Alpha Centauri lets you play through the entire
game, including 5 pathways to victory, 32 secret projects with
full motion video, more technologies, more units, multiplayer, maps
and customizable options. The full version also includes considerably
more art, sound, music, and animation. For more details see the
splash screen when you exit the game.
^
To begin the game please select either "Quick Start" or "Start Game"
from the menu which follows.
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